: 651 The Age of Virtual Games


On January 6, 2016, Oculus, which was acquired by Facebook for $ 2 billion, announced at CES that its consumer version of riftcv1 was scheduled for $ 599.
CES is an international consumer electronics exhibition.
riftcv1 is a head-mounted display designed for video games. This is a virtual reality device that integrates virtual reality into the game, allowing players to immerse themselves and greatly improve the immersion of the game.
Also in 2016, HTC Corporation of Taiwan Island officially released the second-generation developer kit for viveVR-vivePre, and the consumer version of Vive is also expected to be available in April.
Samsung's GearVR was also unveiled at CES. At the same time, there is also a matching Samsung OculusVR headset. Consumers will be able to see 360-degree virtual images and videos through GearVR after they are familiar with the navigation direction keys and operations.
And Sony's PlayStationVR is also available in 2016
In 2016, this year, it was dubbed the title of "the first year of VR". Just as Facebook founder Zuckerberg also predicted, ‘VR will be the next platform. ’
As a brand new ecological industry, VR has become one of the hottest concepts in 2016. To what extent is it hot? A simple comparison. In 2015, in the miserable Chinese stock market, most of the company's stocks fell into a green, many VR company's stock price has remained firm, and even a "dark stock" has reached 39 consecutive daily limit. At the moment when entrepreneurs are shouting for the capital winter, VR has a large number of capital chasing-
VR began to flourish in 2016. This year is 2022. After more than 6 years of rapid development, VR technology has made great progress and made many breakthroughs.
However, away from real virtual reality, it is like 99%, 100% virtual, and challenge tower written in the game novel. The endless continent's virtual reality is far from perfect, and it will take a long time for humans to achieve true virtual reality.
However, humans have entered the primary threshold of virtual reality, developed some good VR devices, and built the foundation of VR technology.
Today's VR is like the first year of the computer in 1970. At that time, who would have thought that the computer would now have such rapid development.
From the first generation of tube computers to the second generation of transistor computers to the third and fourth generations of small and medium-scale integrated circuit computing. Large-scale and very large-scale integrated circuit computers.
From the operation speed of 5000 additions per second. 400 multiplication operations, to China's "Tianhe II", 33.86 trillion floating-point operations per second.
From 'single machine' to worldwide networking, the world is connected together through the internet.
From simple mechanical calculations to intelligence, computers can simulate human intelligence activities, such as the ability to learn, perceive, understand, judge, and reason. Google ’s Alpha Dog has won Li Shishi.
As long as humans continue to run along the road of VR, will it be far from the cool virtual reality in real science fiction movies?
In 2022, this year, in the field of VR, Oculus, HTC, and Sony, Samsung, Microsoft and other large companies are the dominant players in the VR field, dominating the virtual reality consumer market.
In addition, there are countless VR companies around the world, and new VR startups are constantly being established to promote the development and innovation of VR technology.
VR is developing very fast all over the world. Many consumer-grade VR devices have been developed, forming a mature VR consumer field.
Chen Rui's discovery of a training room in the underground of Burber, Antarctica, challenged the virtual helmet in the lobby, and connected the virtual helmet of the endless continent, which prompted Chen Rui to order the Royal Asset Management Committee of Tortuga Island to acquire one or more VR companies .
In the field of VR, there are currently more than 17,000 VR companies in the world, and more than 2,300 in China. These VR companies are divided into several categories, including hardware devices, software, content, channel platforms, and products.
If, compared with VR and computer, VR and computer have many similarities.
Hardware equipment, VR equipment, including VR helmets and VR glasses, are equivalent to computer hosts and displays.
There are many VR device development companies all over the world. They are relatively famous and dominate the VR field. Microsoft, HTC, Sony, Samsung, Google, etc. In China, there are more than 470 companies developing VR devices.
Software is also divided into tools and plug-ins, such as Unity, Unreal, CryEngine, EON, Metaio, etc. Plug-ins, Vuforia, Metaio. This is equivalent to software on a computer.
And the content is to provide content for VR equipment. At present, there are more than 7,000 customized games for VR worldwide. Equivalent to music, games, videos, etc. on your computer.
Finally ~ EbookFREE.me ~ channel platform, quite sells physical stores and online stores selling mobile phones and computers, there are more than 8,000 VR stores in mainland China alone.
The Royal Asset Management Committee of Tortuga Island holds more than 40 billion US dollars in funding authorized by Chen Rui, and aims at VR equipment development companies in the VR field, such as Microsoft, HTC, Sony, Samsung, Google and other VR overlords Level companies, with the current popularity of VR in the world, the assets of these VR companies or VR departments are hundreds of billions of dollars, or even hundreds of billions of dollars.
The Tortuga Royal Family Assets Management Committee, which only has a $ 40 billion funding limit, can't say no to this company. Even if Chen Rui raises the funding limit to more than $ 100 billion, it may not be possible for others to sell it. The popularity of VR The degree and the future value will be sold in the head.
The Tortuga Royal Assets Management Committee will target acquisition of small and medium-sized VR equipment development companies. The main factors of the acquisition are technical personnel, basic VR technology, and patented technologies. VR equipment, the development of VR equipment in the VR consumer market and other factors, these are the second.
Because, the main purpose of Chen Rui's acquisition of a VR equipment development company is to develop an access challenge tower, an endless continental virtual helmet. (To be continued.)
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