Vol 10 Chapter 1020: Modern City (9)
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Game Development Mad God
- Lord God
- 1206 characters
- 2021-04-11 05:05:54
Because in the game is a design that is completely close to reality, the player has the ability to create everything in the game.
In the game, the problem that players need to face is far from being as simple as not having enough money. According to Lin Yan’s setting, the problems that players face in the game are diverse, so players are required to infuse themselves in the game. The energy of the whole game can be developed vigorously, and it can be said to test the player’s own wisdom very much.
Of course, it is a test of the player’s own wisdom, but in Lin Yan’s view, more of it lies in the test of the player’s own coordinating ability and control ability in such a big scene, so more often the test is the player’s overall It’s not a manifestation of the player’s high IQ in the game.
But in general, this requires players to have a very strong ability to control the various operations in the entire city in the game, and requires players to have a better understanding of the entire city, how to plan the city, and how to plan the city in the game. All of them directly affected the basic operation of the city.
It can be said that this game does not have a fixed game mode. In Lin Yan’s view, any strategy is obviously redundant for this game. What players need in the game is a complete plan. What is the design of the city?
What do players want to build the city into? What kind of plan should be divided into construction, what is the player's ultimate goal for the city, and what is the player's own stage and goal?
In Lin Yan’s view, it is very necessary for players to establish a phased goal in the game. Players cannot always think about building an international metropolis in the game, whether it is the resources or the resources in the game. The player's own level cannot support the player's thinking.
Playing the game step by step in a down-to-earth manner seems to be the player's only choice in such a game, and gradually build the city.
And Lin Yan's initial goal for this game is an alley. Players have to build an alley with dozens of households. This is the state of the entire metropolis at the beginning.
Then, on this basis, it gradually began to grow and develop. One hutong became two hutongs, two hutongs became three, and three hutongs eventually became a small existence, and then the scope of the village continued to expand and became a small town. The town becomes a small city, the small city becomes a medium-sized city, and finally a big city, and finally a super metropolis like New York, Beijing, Shanghai, Guangzhou and so on.
It can be said that Lin Yan's plan for the entire game is quite reasonable. Like other games, Lin Yan has also built a lot of basic functional facilities in the game.
For example, farmland, to know the normal operation of a city, all kinds of materials are in great demand, and the people rely on food as the sky, and all kinds of food crops have become very important materials in the game.
In the player's construction list, there are farmland and other agricultural facilities such as pig farms, chicken farms, dairy farms, and so on.
Players not only need to carry out large-scale construction of the municipal system, but also these security facilities in materials are also the focus of the player’s development in the game, or even the most important thing, because this is the entire city, which may be hundreds of thousands of residents. , The most basic material needs are also what players must meet in the game.
The construction of farmland is not expensive, but it requires a lot of space, but the farmland itself does not have high requirements for the warehouse. Players only need to make one side of the farmland next to the road. The scope of the J-10 can even be as big as the player wants to build, as long as the player's space on the game map allows it.
In theory, the space of the entire game is very large, almost infinite, but this space will gradually expand as the player’s level rises, but even if the player’s own level rises to the full level, it’s really possible. The area opened up is only about a quarter of the entire game map.
If the player wants to get a larger area to develop themselves, then the player needs to spend money to buy land. There is nothing wrong with buying land, but the cost of buying land itself is relatively high, which requires players to have a relatively strong Funds, plus the land price in the game is always changing, players need to always pay attention to changes in land prices, and strive to make a large number of purchases at the cheapest time.
Land is the player's most precious resource in the game. Players must balance their urban area and agricultural area in the game. The area of the city is small, which does not reflect the player's own ambitions.
However, the agricultural area is small, and the food produced cannot feed so many residents in the game. It can be said that this is a relatively large requirement for the player's ability.
Of course, Lin Yan did not design the four seasons with distinct changes in the game, so in the game, like other games, the farmland can be harvested every once in a while. This is also one of Lin Yan not wanting to further increase the complexity of the entire game. Initiatives.
After all, this game can be said to be quite complicated. At the same time, the farmland is divided into different types in the game, such as wheat, rice, soybeans, corn, potatoes, vegetables, etc. Players can play according to their preferences in the game. During the planning.
In the game, the player's own food production should be as self-sufficient as possible. If you combine a large amount of surplus, it will naturally be better. Exporting food is also an important means for players to create revenue.
In addition to food production, in the game, players can also build chicken farms, cattle farms, pig farms, etc. The things produced in these places are also one of the sources of the player's own food supply, although it is not what the citizens need most. But in the game can greatly increase the happiness of the people, the more the number, the better.
Even the extra things can be built in the game for processing plants and deep processing. In short, the entire game is like a real city, allowing players to have a very rich gaming experience in the game.
It can be said that although this game is a bit larger and more complicated, it is indeed a casual game on the market. Competitiveness is not reflected in the game, but on the whole, it is still a good thing for players to kill time. And it can satisfy players' desire for creation and development.
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