Vol 10 Chapter 1023: Delta Special Forces (3)


The game Delta Special Forces is a stand-alone computer game developed in 1998. It can be said that this game was actually a popular game on the market at the time. On the whole, this game was in the environment of the year. It looks good in the overall aspect of the game.
At least compared to the games of the same period, it has a lot of advantages. This advantage is not only concentrated on the overall production of the game, but also on some production concepts of the game itself.
First of all, the handling of the details of this game is very good. The firearms used by the players in the game were all equipment that was currently in service in the entire army at that time, and some equipment was added with tactical accessories. For players in the game The fighting can be said to have very big benefits.
At the same time, in this game, the player will be designated by the system, or the virtual command in the game, to complete what kind of tasks during the battle, giving the game a very rich game content, allowing players to always have a different kind of The feeling of getting bored is in it.
At the same time, a detail in the game shows that the game was developed with great care, that is, in reality, the Delta Special Forces itself uses a four-person combat team as the basic combat unit to perform tasks.
Similarly in this game, when the player is playing a single-player campaign, they also appear on the battlefield in the form of a four-person team as the player’s most basic combat team, and even other computer-controlled soldiers that appear in the game to support the player. It is also the way that the remains of the four-person team appeared in front of the players.
It can be said that the design of the entire game in this regard is quite conscientious. At least this four-person combat team's mode of action is the most profound manifestation in a twenty-year-old game.
As a game with a history of more than 20 years, the game "Delta Special Forces" does have a lot of remarkable points in the game content. First of all, one of Lin Yan's most satisfied aspects of this game is that, In the game, there are many weapons and equipment controlled by the players themselves.
And these weapons and equipment can be said to have their own characteristics in the market. The most basic equipment for players in the game should be two guns, one long and one short. In addition to the first time, there are grenade flash bombs and other additional ammunition, such as C4. Explosives, this powerful blasting weapon.
Of course, before the start of each game, players can choose their own equipment in the interface before the game starts. The main weapons of the players are rifles, sniper rifles, submachine guns, pistols, light machine guns, and so on.
Perhaps from the perspective of the current game, less than twenty types of firearms in this area may be too few.
But in terms of the game environment at the time, the number of weapons in this game can be said to be a rare feast. After all, games with so many guns were still very rare at the time.
Therefore, the Delta Special Forces game is considered to be a very conscientious game in the background of the era. In many details, it is considered to be a very good listing based on the technical conditions.
Although looking at this game from the current point of view, it can be said to be very rough, but it is also very unfair to judge a game that appeared in 1998 based on current technical conditions, at least in Lin Yan. Come.
For this game, this shooting game that appeared in 1998, actually has great reference significance for Lin Yan’s new work. At least through this game, Lin Yan clearly knew that he was coming. What kind of game to make.
In fact, the Delta Special Forces of the year actually had certain flaws. At least this game itself does not represent perfection. A very direct problem in the game is that the difficulty of the whole game is too high. , It may not be a big deal for the expert players.
But for ordinary players whose skills in this area are much worse in consciousness, marksmanship and positioning, the game mode of this game seems a bit painful.
What I have to say is that this game itself, in Lin Yan's view, is obviously a game that pursues authenticity, even more than Lin Yan pursues the authenticity of the game. One of these is that in the game, the player There is only one life.
It’s true that the player has only one life in the game, and when the game is in progress, there are no checkpoints in the level, which means that the player cannot save in the middle of the game. If the player dies, then the player can only restart this level of the game.
There are no exceptions, but this game is still a first-person shooting game. Various physical effects in the game, such as footsteps and other physical effects, have been optimized, but they still do it. Not to the extent that people can easily perceive it.
Many times, when the enemy appears behind you and hits you, you don't even know how you died. It can be said that this design is somewhat uncomfortable.
And in the game, the character controlled by the player is actually very fragile. It also adopts a design similar to a health bar. The player will hang up after a few shots. If it is a key protection part such as the head, it may be directly Only one returned to the West, not to mention the few medical boxes that can replenish the player's health in this game.
All for great level players, this game is very good, but for ordinary players like Lin Yan, this game is actually full of challenges.
So in this kind of situation where there is only one life itself and it is very fragile, the game experience of ordinary players is really not so good. After all, this is just a game, not a real war scene.
Even if you are pursuing the authenticity of the game itself, there is actually a limit. After all, the players themselves are here to play the game, and they want to experience the refreshing feeling from this game, rather than being abused in this game.
While ensuring the authenticity of the game, allowing the player to have the ultimate gaming experience, and ensuring the absolute reality of the player being abused are two completely different concepts, and at the same time, these are two completely different directions.
The former is to make players very popular, and the latter is the way to die for a game.
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