Vol 10 Chapter 1024: Delta Special Forces (4)
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Game Development Mad God
- Lord God
- 1366 characters
- 2021-04-13 12:35:40
For many games, they may have adopted an attitude of neglecting the game experience brought about by the difficulty itself, but it is not. In many cases, the difficulty of the game itself is actually a double-edged game experience. sword.
If the difficulty is well controlled, the player can have a better gaming experience in the game. After all, a moderate difficulty can give the player a better challenge and give the player a sense of tension and excitement to challenge forward.
However, because of the moderate difficulty, players will not feel that they are being abused, but their own skills will be challenged to a certain extent.
However, if the difficulty is not well shaped, the player will not be able to talk about the game experience in the game, because it is death to go up. This is not called playing the game, but called abuse. Only people with a serious tendency to abuse will like it. Such a game.
However, Lin Yan does not have such a serious tendency to be abused. Not only Lin Yan does not. In fact, many people do not have this tendency. Most people in this world do not have this tendency. Therefore, the difficulty itself is not well balanced. For the game, it's all about taking death.
Of course, this is the case relative to ordinary players, but if it is relative to those great god-level players, it is naturally another matter, but how many great god-level players are there in this world? It is not an exaggeration to describe it as rare.
The original Delta Commando was obviously not good enough in the difficulty balance of the game itself. The overall difficulty is a bit too high. In fact, Lin Yan is not afraid of embarrassment. Lin Yan also played it when he was young. The Delta Special Forces for a long time, but he only managed to pass two levels at most.
Although Lin Yan was just a kid with poor game skills, he could already see how difficult the game was. In fact, it is not a big thing to die easily in the game, only if there is a checkpoint mechanism, or the game can be saved halfway, it is understandable that this kind of difficulty is slightly higher.
At least the difficulties caused by this difficulty can be overcome, but everything is based on the game mechanism of this game. The player has only one life in a level. After the player dies in the game, it only takes one time for the entire game. It's over.
For this level, players can only start from the beginning. I have to say that such a mechanism is quite dog-blood. It is necessary to know that for a level of 20 to 30 minutes, if you die, you will start from the beginning. In fact, it is a test of the patience of the players.
Therefore, to a certain extent, this mechanism has also caused the game to lose a lot of players. At least some low-tech players have difficulty seeing hope in this game. At the time, Kobayashi Yan was such a person, but Lin At that time, Yan had perseverance and perseverance, and finally passed the customs after several years of hard work.
But obviously it is impossible for Lin Yan to make such a mistake when dealing with this game. In fact, speaking of the games of Call of Duty and Medal of Honor, the balance of the game is actually very good.
These two games themselves actually have very high levels of difficulty, and it can even be said to be listed infinitely close to the real battlefield environment. Players may be a little careless in the game, and the enemy’s two or three bullets Can send the player his life to the west.
The intensity of the battle and the death rate are far beyond the level of the original Delta Commando, but in Lin Yan’s view, the former’s game balance is actually much better than the latter, and it’s much better. a lot of.
The reason for this is that the two games themselves have a checkpoint mechanism, and the game can be automatically stored at any time, so even if the player dies in the game, it can be resurrected from the checkpoint, so that the player can continue to be in one Fight in the level.
It can be said that this is a good way to balance the difficulty of a game. It is not that the player is in the game. Even if the game is over, if the player dies, it is not designed to be scolded by the player. Will bring any benefits.
The original Delta Special Forces appeared earlier. At that time, it was a period when the game industry was just beginning to develop. There were very few products of the same type on the market, so it was able to let players endure it.
But now, such a game mechanism is simply a design of a game mechanism that is totally unreasonable. It itself is a way to die. Therefore, when making a game, it must not be willful, especially the difficulty. Mechanism, it is necessary to consider all aspects.
In fact, the difficulty itself is a very complicated thing. It is not just to be considered in the game. The combat power and damage of the enemy in the game. For example, some game mechanisms in the game will often affect the entire game invisibly. The difficulty of it.
This difficulty may be increased or decreased, but in general, designers still need to make various trade-offs to allow players to have a better gaming experience in the game.
Therefore, game producers must think carefully about any system in the game, or maybe a certain system in the game may have a relatively huge impact on the entire game.
Therefore, Lin Yan will adopt a completely different difficulty model in this game to shape the game. Of course, there is difficulty, otherwise the player will not even have any difficulty in playing the game. What kind of competitive game is it called?
How can players have a good gaming experience? But the difficulty itself is not particularly high, as long as the players have a certain degree of challenge, it can be said that this is relatively simple for Lin Yan to go public.
After all, balancing various things in the game is considered one of Lin Yan’s strengths on the market. Lin Yan had already thought about how to balance the difficulty of this type of game a long time ago, and today It just so happens to use this opportunity to try.
Of course, Lin Yan does not want to use the game as a test product. In fact, Lin Yan often has several schemes for the design of a system. Among these schemes, he finds the most suitable scheme for shaping.
This is also a secret that Lin Yan has never had any problems with the quality and experience of the game itself. Of course, this is time-consuming and costly for many people, but these are not problems for Lin Yan at all.
Lin Yan has his own mature ideas about how to shape this game. On the whole, Lin Yan wants to create a completely different game. At least this game is a shooting game, but on the whole, Lin Yan wants to create a completely different game. Homura wants to make this game an outlier, one that can be liked by many people.
Generally speaking, Lin Yan wants to make this game into an RPG game, which means that players have a certain degree of freedom in this game, and players will experience a completely different game in the game. Shooting military games.
First of all, in the game, Lin Yan wants to create a huge scene model. This model is what the player will use in the game, which is the battle base of the delta force in the game. This is the most basic venue for players to move in the game. It was the scene that Lin Yanhua thought the most in the entire game.
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