Vol 10 Chapter 256: Detailed Red Alert, Game of Life!


Caution this game is not so much a World War II theme as an overhead theme.
Its sci-fi flavor is very strong, and the initial entry point of the story is from the great scientist Cointan invented the time machine.
Lin Yan does not intend to modify the background of this story.
After all, the real war theme is too close to reality, on the contrary, it is easy to attract many sunspots and even affect the development and future of the game.
"Please imagine the details of the game in your mind, this artifact will assist you in the development of the game."
Lin Yan's thin lips pressed slightly, and a light smile appeared on her face.
The world of "Alert", in 1950, Cointan wanted to avoid all this because he witnessed the disastrous life caused by the war.
So the great scientist comrades who dragged the cool and blasted the sky invented the time machine and successfully returned to 1933, easily killing the ancient sinner Lao Xi.
The warning background of this setting is obviously the RAR generation.
Lin Yan liked the plots of the first and second generations of RAR very much. It was really difficult to choose between the two, so he made the simplest and rude decision.
Forcibly two-in-one, to connect the two generations of plot timelines.
There were originally two main plot endings of the RAR1 generation, namely the Allied Line and the Ledo Line.
The outcome of the Allied forces is that after a series of cruel battles, including the use of cutting-edge technology such as the teleporter developed by Cointan, the Allied forces finally conquered Merck and blew up the Keheim Palace.
A group of Allied soldiers found the dying Old S in the rubble. The senior Allied officer, Colonel Nix Stafos, ordered his subordinates to leave. Later, Old S was killed by Colonel Nix Stafos.
In the end of Ledo, Lao Si unified all Olin, but in the end, Lao Si and his secretary were murdered by mysterious people, dragging the world into an endless period of Cold War.
Regardless of the two endings, the trajectory of fate will eventually converge on the same line.
In the vigilant "New Campaign" mode, it tells the story background of the red alert world and allows players to understand the story of each country in the game, but it is obvious that it is not the real body of the game.
Real-time battle between players is its true essence!
For the main storyline of the alert, Lin Yan easily handled it, and did not consume much energy.
The most important part of the development of "Alert" is the balance of combat power between the special arms facilities of each country.
After all, Lin Yan didn't intend to develop a pure entertainment and casual game, he had greater ambitions.
The heart turns with the thoughts, and the thoughts flash in his mind like electric flints. Each game detail is made up. The data, pictures, models, and exclusive settings of each weapon, unit and building are defined by Lin Yan.
Grizzly Tank, Phantom Tank, Light Prism Tank...
Magnetic explosive infantry, self-destructive truck, light tower, giant cannon...
Tan Wei, sniper, terrorist robot, hunting dog, soldier...
Armed mining vehicles, spies, hyperspace combatants...
Pilots, engineers, SEALs...
Chaowu, Apocalypse Controller, Kirov Airship...
Every individual project has to go through dozens or even hundreds of debugging. In the end, Lin Yan can be sure that they will not be too weak, nor will they be too IMBA or too OP.
Lin Yan hopes to succeed once, even if he does some RAR patches and DLC in the future, it will only fill in the game content, rather than continuously enhance and weaken it.
As a player, what makes him most uncomfortable is that designers and game companies continue to weaken the power of their favorite characters.
The most criticized company for this is ROIT Fist. Lin Yan has learned from their experience and lessons. Unless there are major bugs such as "Yasuo Spring Water Killing" and "A sister’s injury overflows the air every second, every second." Will easily be against the characters and forces in the game
Perform weakening and strengthening.
It is guaranteed that under the same technical level, if the two forces without special restraint are selected, the winning rate of both parties will be maintained at about 50%.
In this regard, the original vigilance is slightly worse. In many cases, you only need to resist the early offensive, continue to stock up on FARM to make tanks, and call on the tank army for a wave of RUSH. In many cases, you can kill your opponents and become a magic trick.
In this way, the gameplay and competition will be much weaker. The more balanced the data in all aspects, the more routines and gameplay the game can create, and the game life will be longer!
Another point is that the original computer AI is also too low. The difference between a simple enemy, a medium enemy and a cruel enemy is not very big. For a skilled player, it is completely possible to abuse the so-called "cruel enemy" ".
Lin Yan Parallel World is just a middle-level red alert player. He doesn't have many routines, but after getting familiar with those cruel enemies (computers), it is not counted to fight seven random brutal forces with one enemy seven. What is difficult.
Thinking of this, Lin Yan greatly strengthened the computer’s AI attributes and synchronized their databases with the official big data of Burning Sky, so that the computers of all networked players will learn more powerful routines and solutions from other top players. Against these players
They.
Even some hen-chicken players who can't hold their face down to learn from friends, and are unwilling to watch other people's teaching videos, can improve their level by constantly playing against the computer.
15%...
27%...
46%...
55%...
67%...
The development progress is advancing all the way, running wildly.
Lin Yan was immersed in the development of the game, completely forgetting everything about the outside world.
In the end, a secret reminder made him wake up.
"Humam, [Game Life] plan has been completed, do you want to experience it in advance?"
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