Vol 10 Chapter 302: 【Real Earth】Model Map
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Game Development Mad God
- Lord God
- 1115 characters
- 2021-01-30 11:15:42
To participate in the "Civilization" multiplayer online [Real Earth] map, you need to meet several conditions set by Lin Yan.
The first point: the game time reaches 300 hours.
Because for a qualified "Civilization" player, one hundred hours of game time is just a starter, and 300 hours of game time is far from an experienced player.
After all, you can choose five or six countries to play in the fast mode, not to mention being proficient, just to explore the characteristics of these forces, it will take so long.
Lin Yan doesn’t want the online players in [Real Earth] to be a group of rookies who don’t even know who their opponents are or what they are good at. If that is the case, the so-called map of Real Earth becomes a rookie pecking. Jokes.
300 hours of civilized players is equivalent to the official entry level, just like the MOBA cuteness where LOL and Heroes of Glory have just become familiar with six or seven hero skills.
Second point: Players must at least make sure that they will not AFK for the next 12 hours.
Even if it is a human-machine in fast mode, it usually takes 15 hours. For a standard map, it is not a problem at all for 20 to 30 hours. As for the big map...
For some players who can only spare two or three hours a day to play "Civilization", choosing the big map means that they will need a whole month to play "Civilization"!
Of course, as a stand-alone game, the players of "Civilization" can save, and don't need to work hard to get the result.
When it is used as an online game, the situation is naturally different.
At least 12 hours of game time is the result of Lin Yan's calculation based on the data.
Multiple forces are contending with each other, and it is impossible for each force to rotate and click rounds. Otherwise, in the [Real Earth] game, players can wait for more than an hour in just one round, then there is no way. played.
Here Lin Yan gave the smart mode. He divided the players into two camps, 1ST action sequence and 2NE action sequence, taking turns. This will not affect or destroy the internal rhythm of the game, but can greatly reduce unnecessary time consumption. .
In this kind of map, the gameplay is naturally very different from that of a single player. Other players will not wait for players to act like computer AI, the whole world is waiting for players to develop.
The fierce competition of PVP makes intelligence, information and diplomacy truly meaningful and important.
This is like "Werewolf", different modes have different gameplay. For "Civilization", single-player and multiplayer online competitions are completely two games.
The former leads the players to appreciate the long history and understand the changes in the world, while the latter is an exciting real-time game, a competition of wisdom, determination, perseverance, courage and patience!
Here, Lin Yan introduced the reputation parameter. After all, he couldn't make players submit various materials to prove that they have vacation and leisure space every time they play a map of [Real Earth].
The plan will never keep up with changes. In the map of Civilization [Real Earth], the minimum game time is 12 hours. The system will judge according to the players' AFK time, and the credit points deducted for early withdrawal vary.
One or two games to leave early will not be sanctioned, and players who often maliciously hang up and give their heads will be sanctioned by the "Scythe of Judgment", and the period of banning from participating in the real earth map ranges from one week to six months.
To participate in the [Real Earth] multiplayer online map, the third condition that needs to be met is that each round cannot exceed a certain limit, which requires high brain speed and proficiency.
After all, even if you are fighting a landlord or playing gobang, there is still a time limit, not to mention this kind of complicated game.
Lin Yan couldn't give players the time to "long test" like in Go.
When players meet these three conditions, they can participate in the [Real Earth] map of "Civilization" and compete with other enthusiasts from all over the world and have plenty of time.
As for the multi-person online interactive content of some small and medium-sized maps, it is based on this, and many conditions are relaxed.
Lin Yan doesn't need to worry about this problem for now.
After all, even players who are idle for 24 hours and are free from external pressures will almost need half a month after the game is released to barely satisfy the first one.
50%!
When Lin Yan got the civilized online mode framework, the game development progress suddenly jumped by more than ten percentage points!
For a game developer, the biggest difficulty lies in the balance and consideration between authenticity and gameplay.
The connotation of the "Civilization" series is to abstract the magnificent development history of civilization and the history of war into a game. Because of the excessive pursuit of "authenticity", the numerous settings and the high difficulty of starting, it directly leads to countless admirers. The player turned away.
At the beginning, Lin Yan downloaded and installed the game three times, and then finally got started and found the fun and essence of this game.
Yao Lin Yan said that the biggest shortcoming of this game is that its novice tutorials are poorly done, which can be called anti-human!
When many beginner level players come into contact with this game, from this novice tutorial, they can't experience much fun of the game, but will feel daunted by the cumbersome settings and operations.
Sometimes, they even forgot the instructions they first learned (...) when they were halfway through the novice tutorial. The complex and complicated instruction operations made the beginners desperate.
What Lin Yan has to do now is to humanize the novice tutorial to make it less dangerous.
...
One day later, the game development progress reached 105%!
Lin Yan did not pursue too much to force the progress to 120%, but he would not come up with something he thought was a semi-finished product and force it to the players.
Rubbing the somewhat bulging temples, Lin Yan glanced at the time on the watch.
3:15 in the morning.
He took a bottle of canned oranges in syrup from the refrigerator. While eating, he read aimlessly through the major game sections of Fentian's official website, relaxing his tired brain by the way and looking for inspiration at the same time.
A post in [The Elder Scrolls section] caught his attention.
"Hahahaha! I am the first person to achieve hidden achievements in this game! 》
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