Vol 10 Chapter 418: The Eastern Character of The Walking Dead
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Game Development Mad God
- Lord God
- 1179 characters
- 2021-01-30 11:16:04
Although the walking corpse in the parallel world also has a very good gaming experience, it still feels not intuitive. Lin Yan adjusted the viewing angle in the game. The first person is called the main viewing angle, and the viewing angle can be largely adjusted. The lotus root festival, use
It feels very comfortable.
Regarding the background of the game, in fact, the main story background of the two games is roughly the same, but there are only certain differences in the details.
In the Western Country Mode, the player is a hunting enthusiast. He has a lot of weapons and ammunition at home. After waking up, he finds that there are all zombies in this world, and his wife has also become a zombie, exploding his wife. After the head, the protagonist starts himself
Escape career.
In the sub-oriental mode, the protagonist is a veteran who has a car accident while traveling. After waking up in the hospital, he finds that the whole world is full of zombies. The protagonist has to rely on his own efforts to return to his hometown. Find my beloved girl
Friends, and survive.
Both modes have their own plots, but the plot mode is relatively simple, but rich enough, and there are huge side plots to enrich the experience of the game itself.
Moreover, the qualified western version of the Oriental version is designed based on reality. The game difficulty of the western mode is much simpler than that of the eastern mode.
First of all, the Western country is a country where guns are legally held. In this way, the protagonist in the game will be relatively easy to get guns and ammunition. Moreover, most of the city population in the Western country is not very dense, and there are relatively few survivors when facing large groups of zombies Also relatively
More, so the difficulty of survival will be reduced.
The East has strict gun control and control of knives, not to mention guns, even if there are few knives, so players need to use their own wisdom to find available weapons, and in the East mode, Lin Yan designed a weapon combination. Functions, such as
The function of combining nails and baseball bats into mace.
Without a large number of high-quality weapons, this puts the survivability to a great test, and the density of zombies in the Oriental mode scene is relatively higher. After all, the population density in the East is very high, so Lin Yan’s This "The Walking Dead" is in the background of the game
The above is as realistic as possible.
However, it is worth mentioning that there are not always guns and other weapons in the Eastern model, but it is much more difficult to obtain and supplement weapons than in the Western model.
So in Lin Yan's game, the difficulty of the Sinker Fang mode is much higher than that of the Western mode.
In this game, Lin Yan only made a simple game setting. To be precise, he set up a simple goal for the player. Only after reaching the goal will he prompt for the next game.
For example, in the Eastern Mode, the protagonist played by the player wants to find a girlfriend in another city, so how to get to another city has become a very realistic problem before us.
The protagonist needs to find the map or find the right direction according to the icons on the road, and go to the next city. After all, the game world covers an area of four hundred square kilometers. If you don't pay attention, it will be totally different.
And before setting off, the protagonist must prepare his own weapons. A good weapon can give the protagonist a better guarantee of survival.
There are also some necessary appliances, such as lighters, flashlights and other small things, and the most important thing is food and water.
The protagonist can choose to drive or choose to go on foot. During the driving process, the protagonist will proceed from the first perspective, and may encounter many unexpected situations on the road, such as a car accident, or encountering a group of zombies, and the car is out of gas. Or the car broke down.
And the player will encounter many survivors in the process, and there are many kinds of survivors, or both good and bad.
The kind-hearted survivor may give the protagonist some help, guidance or material assistance, and if he encounters an army, he may also give you a pistol and some bullets.
If you encounter desperadoes, then you have to be careful, maybe you will kill the player and then the player's weapons and supplies, and these characters have hypocritical faces, which require the player to guard against.
Of course, if the player kills the survivor, then what is on the survivor is the player's.
In short, this is a very open game, and the zombie is the eternal protagonist in this world. With a small mistake, the protagonist may be besieged by the zombies or even killed. You must be careful and careful.
Whether in the Western mode or the Eastern mode, a social system has been established. Players can build a community of survivors by establishing a good relationship with survivors and search for food, supplies and weapons together. Survive together.
In the Eastern mode, Lin Yan specially designed the army system. In the later stage of the game plot, the protagonist will join the army, and the army will build a mission mode to maximize the playability.
But no matter how Lin Yan designs, this game Lin Yan gives players a high degree of freedom.
This high degree of freedom, coupled with the first-person perspective as the main point of view, will give players a strong sense of substitution, so that they will be attracted by the content of the game and get a very strong experience. This is what Lin Yan is in this movie. The main game in the game.
It can be said that this game of Lin Yan, although adhering to the high-degree-of-freedom theme of the parallel world "The Walking Dead", but also boldly added his own innovations, Lin Yan even in the later stage of the game, between the two maps A ferry is added in between, as long as the protagonist has enough drinking
Water and food, then there is a certain chance of crossing the ocean to another country for fun.
Of course, the other chance is that the protagonist died at sea.
The main difficulty in making this game is that Lin Yan needs to make too many places. From the most basic daily necessities to the modeling of many possible weapons, you need to know everything, so it is very time-consuming to make. Have powerful capabilities in the artifact
Strength, although it took a lot of time, it was successfully completed in the end.
Finally in the middle of the night, Lin Yan's game was finished, and Lin Yan also retired from the system with a pale face. Although this kind of production was not difficult, it was very exhausting.
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