Vol 10 Chapter 533: Army Strength Theory
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Game Development Mad God
- Lord God
- 1247 characters
- 2021-01-30 11:16:36
When the player has sufficient food supply, a large amount of food inventory, and a huge population base, the player can begin to consider building a powerful army.
After all, if you want to contend for supremacy in the troubled times, annex territories, and race around the world, an army that can conquer war is absolutely essential.
Of course, if you want to build a strong army in the game, it is just like in the real world. It is not a simple matter. It is even more troublesome for players than developing agriculture and increasing population. worry.
Lin Yan set up a more humane military system in this game. The player’s army always exists in the game, but according to the number and positioning of the player’s population, the nature of the player’s army in different periods is different. the same.
In the game, the player’s army is not a qualified army as long as it is recruited, but has a gradual training process.
In other words, the player’s army needs to be trained after recruitment to form combat effectiveness. During the training process, the player can divide the army into many different combat forces according to the amount of training.
The peasant army, this is the army that the player has at the beginning. In fact, this is not an army at all. It is just that when encountering external threats, the player can gather all the people in the tribe to form resistance. Organization, such a peasant army may have a certain role in the early stage, but if you put it on the player's development, you will find that the combat capability of these peasants is actually very low, and there is almost no combat effectiveness, but just some organized mobs. .
These peasants are usually farming agricultural populations, which will be of great help to players in the early stage, but in the middle or so, maintaining a large peasant army is a choice for death.
Militia, as the name suggests, these troops are militias in the current sense. These militias are suitable for players to use throughout the game's life. Players can organize most of the young and middle-aged in the population into militias, and take turns training for militias, such as three-pointers. Training, seven points of farming.
Although the combat effectiveness of the militia is not strong, it far exceeds that of the peasant army without any training. Moreover, the large number of rotation training also allows the young and middle-aged within the population to have a lot of training experience and can in a relatively short period of time. Form combat effectiveness.
The reserve army is equivalent to the reserve service in the current sense, and the training mode of the militia is basically the same, but in terms of the amount of training, Lin Yan uses six points of training and four points of farming.
The combat effectiveness is much higher than that of the militia. If there is a loss, the militia can be used to fill the vacancies. The number of the defended troops can be said to be the basis of the professional soldiers. When the professional troops suffer losses, they must be filled with .
Professional soldiers are the most core element of the armed forces in the hands of players. Compared with militias and reserve forces, the number of professional troops may be much smaller, but they are extremely powerful. They are not engaged in the slightest production and only consume food for training and training. Retrain.
This is not the main force for external conquests. It is the most important armed force of the entire tribe. At the same time, players in the peasant army can even be incorporated into women to fight, and there can even be some elderly and young people in the militia. When in reserve, players can Only the young and middle-aged people can be incorporated, and in the professional army, the players are the essence of these young and middle-aged people.
This is the four-level military system formulated by Lin Yan in this game. It is gradual and reasonable. In the war, although the main force of the player is the professional army, the militia and reserve forces themselves can also take on the defense of the city, and even directly. The front line cooperates with professional army operations.
Of course, in addition to the four-level military system, Lin Yan also set up a separate branch, that is, elite troops. The number of elite troops is very small, perhaps only a fraction or even tens of the number of professional soldiers.
However, the combat capability is also super strong, but the consumption of these elite troops is several times that of the same number of professional troops, which is beyond the reach of ordinary players.
But if there are a certain number of elite troops, players can often be more at ease in wars, and it can be said that this is a very powerful force.
A reasonable combination of these armies is the first thing players must do in the game. A certain proportion of all levels of armies can be configured to allow players to take the initiative in the war.
It can be said that the four-level military system itself is very related. Simply put, although the agricultural army is a rabble, it still has a certain organizational ability. Players can organize some of these agricultural forces into militias. To make up for the vacancy of the militia.
Although the combat effectiveness of the militia is relatively weak, it is the basis of the reserve force and can be used to fill the vacancy of the reserve force.
The combat effectiveness of the reserve force itself is about 50% or 60% of that of the professional army, and it can quickly fill the vacancies in the professional army.
It can be said that the four-level military system itself is interlocking, which link has a problem, which will inevitably cause a hierarchical break, and ultimately may even destroy the player's army.
So Lin Yan did a very calm production in this regard, but the foundation of a strong army is still a relatively large population base.
When the player’s own population is only in the tens of thousands, don’t think about organizing a professional army at all, because even the basic number of people at each level is not enough. It’s better to engage in production with peace of mind and use the peasant army and militia as the basis. The basis of armed combat.
Lin Yan simply calculated that when a tribe has a population of 500,000, the average number of professional troops is about 10,000.
When the population of the tribe reaches 5 million, the average number of standing troops that players can maintain is about 200 to 300,000, and the maximum number of mobilizations will never exceed 800,000.
Of course, there are still many deviations in terms of the player's domestic productivity. If the domestic productivity is high enough, then the number of people that the player can mobilize will be greater, and the population that can directly participate in war will also be greater.
Conversely, if the domestic productivity of the player is relatively weak, then the population of the active hospital will be relatively small. The reason is simple. Under the productivity, more people are needed to maintain productivity. If they all go to war, who will grow the land and build the ordnance?
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