Vol 10 Chapter 569: Subversion of the combat system
-
Game Development Mad God
- Lord God
- 1168 characters
- 2021-01-30 11:16:42
It can be said that the combat system is the one that Lin Yan has changed the most for the entire Resident Evil series of games, and Lin Yan's own core idea is to increase the combat flexibility of the character during the battle.
After all, people who play Resident Evil should have experienced it. When aiming at the gun station on the spot, they were blown away by the boss in front of them. When encountering this situation, I don’t know how many people cursed in their hearts. Why can't the character of Brother Zhe move when aiming?
Lin Yan also had this question in his heart, so Lin Yan now has to solve this problem.
During the battle, the character can perform fast blind shooting and precise shooting, so that it can take into account the ability to respond to emergencies without changing the accuracy of remote shooting.
In the game, the player can wake up and move quickly when aiming, and the player's offensive behavior against the enemy in front of the player is not affected during the movement.
Lin Yan focused on shaping this point. Of course, he was shooting while he was moving. Such a shooting mode would inevitably affect shooting accuracy, but it was the same as in reality, and it was not a loophole.
It is worth mentioning that Lin Yan changed the combat mode of a variety of weapons in this game, among which Lin Yan especially strengthened the role of physical skills and changed the combat mode of the dagger.
In the game, players can perform physical attacks on enemies in front of them, rather than as in the previous works of Resident Evil, which can only perform physical attacks at a specific angle and distance.
The protagonist’s physical attacks are very powerful, and can even knock over a zombie with one punch, and kick the zombie a long distance with one foot. When necessary, or when an emergency occurs, apply it directly. Physical attack is a very good choice as your last defense.
Of course, with different weapons, the physical attacks used are different. In the state of the pistol, the player's physical attacks mainly use fists and legs, which is very fierce and deadly.
In the case of holding other long guns such as shotguns or assault rifles, sniper rifles, etc., the length advantage of the long gun itself and the characteristics of the determine that the character will naturally use the powerful attack of the to attack the enemy. Higher attack power.
But what I want to say is that in the game, Lin Yan sets the physical power gauge. When performing physical attacks, he will gradually consume the values in the physical power gauge. When all these values are consumed, the player’s Physical attacks will become very weak, and even affect the player's own movement speed.
Of course, these values will recover quickly after a certain period of time, just like a person's physical strength, Qijirou Yiye is not that easy to do, and proper rest should be taken during exercise.
In the game, Lin Yan changed the blood volume mode of the health bar in Resident Evil, but adopted the mode in "Call of Duty", that is, when the player is attacked, the health value will be lost, but after the attack is released , The player’s health will quickly recover.
The same thing that has undergone considerable changes is the attack mode of the dagger. In the original Resident Evil, no matter which works, the attack mode of the dagger is basically the same, that is, the protagonist is holding a knife and The direction of his chest shook back and forth.
Although this kind of action has attack power for zombies and biochemical monsters, and even the attack power is not weak, it feels fake, very fake.
So Lin Yan changed it here. The attack mode of the dagger changed from the original crash to an all-round attack. It would even cooperate with the punching and leg attacks, so that players don’t have to worry about running out of bullets. After that, what should I use to face the zombies in front of me.
Using a dagger is relatively a kind of physical skill, so it consumes physical strength in the game, but when using the dagger, the protagonist’s physical attack power will be greatly improved, and there are even four or five zombies in front of him. In the case of, the player himself can quickly kill the opponent.
It's just that in the case of using a dagger, it consumes relatively more physical strength, but the increase in attack power is still very worthwhile.
In the case of using a dagger, the player can even directly face-to-face hand-to-face combat with a biochemical variant of normal human size but with amazing arm strength.
It can be said that dealing with some small zombies is a matter of hand.
This is almost a subversive change for Resident Evil, this design almost turns Resident Evil into a third-person war game.
It's just that Lin Yan didn't think that way. In the game, what the protagonist and others had to deal with was still the zombies transformed by humans infected with the virus, and of course the biochemical weapons made by those conscientious careerists.
Of course, the battle scenes of the players in the game are not only concentrated on the battlefield, but also shuttle with their partners in the city full of biochemical monsters to perform some special tasks. From this point, Lin Yan has not changed the core of Resident Evil .
That is the war on biochemical terrorism under various conspiracies. If you use war to describe it, at least in Lin Yan's opinion, there seems to be nothing wrong. After all, in the game this is a war against the virus and those who release the virus behind it.
More than hundreds of thousands of people have died in this war, and what the protagonist and others have to do is to prevent these viruses from continuing to poison the world.
It's just that this is not easy.
In the game, the footsteps of the protagonist controlled by the player are almost all over the land of the seven continents. In the game, the player has seen scenes after scenes of the human endgame, and these are the careerists who hope to use the virus to bring benefits. Caused, and all of this is stimulating the protagonist and other people to change these.
Leon, Chris, and Claire, the original protagonists of Resident Evil, have been fighting for this goal in the story of the game for nearly two decades.
The protagonist is more of the successor of this cause. The virus has brought too much pain to the world and caused too many human tragedies.
Even the protagonist's parents died in the raccoon market, and even after the main story of this work is over, such a situation is still far away to resolve.
If you like the game development mad god, please collect it: (EbookFREE.me) The literary update speed of the game development mad is the fastest.