Vol 10 Chapter 609: "Different Blade"


Role-playing games can be said to be a very good category of games, in which there are very diverse game modes, and there are also a large number of classics in this category of games.
Making a sufficiently attractive role-playing game is the focus of Lin Yan's work. After all, the proportion of loyal players occupied by role-playing games is also very large. For this part of the players, Lin Yan It can be said that it is completely inevitable.
Lin Yan has produced a lot of role-playing games before, and these games have become the most classic games in the world in the end, but Lin Yan still feels a little insufficient after this, after all, role-playing games themselves The number of players is large.
However, Lin Yan’s current works themselves are still relatively small. If Lin Yan wants to control role-playing game players in his own hands, he must produce another large-scale production with sufficient influence. come out.
And now, in Lin Yan's mind, he has a certain idea about this game. The name of a role-playing game of machine warfare has appeared in Lin Yan's mind.
"Different Blade" is a classic work called RPG role-playing game, a revival of the work.
As Lin Yan’s proactive work, such a work is definitely a very good thing. After all, as the basis for production, "Unknown Blade" itself has a very high quality.
"Different Blade" is a role-playing game developed by Nintendo. It was released almost in June 2010 and was produced by the famous game producer Takahashi Tetsuya.
The story of the game itself has a very large game plot structure. It is a game story system that parallels machine warfare and mythology. It tells a fantasy adventure story under the dispute between humans and machinery.
Released in 210, "Different Blade" is known as the revival of JRPG games. This game followed by a very good plot, a huge world view, and an excellent combat system. It has received wide acclaim. It can be said to be In the era when role-playing games in Lin Yan's previous life declined, there was a rare clear stream.
It also became the top RPG game of WII at the end.
This game itself has a very unique game system, a huge and diverse combination of seamless battles, and magnificent and gorgeous maps, grasslands, deep forests, snow-capped mountains, and other scenes with diverse scenery.
Not only is the production extremely sophisticated, but also takes into account the fatigue of the players themselves, so the scenes are optimized in terms of visual fatigue, and there are very huge game plots and side missions, which may even be two or three hundred hours. The time may not necessarily be able to turn all the side tasks and hidden elements.
There are a lot of fetters between a large number of characters in the game and the relationship between NPCs, which builds a rich and complete world view in the history of RPG games. In the game, the personal behavior of players can even change the relationship between NPCs. .
There are many other things that can make the parents and children who turn against each other turn into enemies.
The biggest highlight of this game is experience, exploration and adventure, from contacting various people and stories to deeply experience the world.
In the game, players can climb the peak to watch the spectacular waterfalls, jump high from the cliffs, swim in the lake, and leap through the snow-capped mountain passages.
It can definitely give players a very refreshing feeling during the game experience. After all, regardless of any game, the sensory enjoyment in the game is very important, especially in such large-scale works.
The so-called big production is to invest a lot of money in the game to optimize the design in various aspects, among which the picture is the most important thing. If a lot of money is invested, the player cannot feel the super visual and auditory enjoyment. If so, such a large cost investment is basically a waste of money.
This game has a very large world view and story structure. From the perspective of the world view of the story, it is basically divided into two types: Titan and Mechanic. The entire world view is based on these two things.
In the basic plot setting of this game, when the world was just born, the world was basically the same sea as the real world, and then the first appeared on the sea.
That is the Mechanic God and the Giant God, but these two gods were enemies when they appeared. They attacked each other with their swords in their hands and eventually both died in battle and turned into bones in the sea. Finally, after not knowing how many years have passed, the Titan’s Organic life forms appeared in the body, and mechanical life forms appeared in the body of the machine god.
Although it seems to be a very old-fashioned story, the core of the whole story is based on this old-fashioned worldview framework.
Some settings may seem very old-fashioned, but if used well enough, they can often bring many unexpected effects.
At least the setting is old-fashioned, but it can be accepted by the majority of players, which is enough.
The main world view in the game is divided into the giant world and the machine world. The giant world is a world built on the body of a giant god. All living things in this world are basically composed of organic life forms, born in The giant also constitutes the world view of the giant realm.
Of course, regardless of whether it is the Giant God Realm or the Mechanic God Realm, in Lin Yan’s view, the reason why the Jiapan people have built such a huge world view and complex world composition in this game is simply to increase the depth of the game itself. And thickness.
To a certain extent, players can see that this game is even bigger and taller. In other words, it's all about pretending.
From the perspective of Lin Yan, if a game wants to be tall, there is no need for too many and too complicated settings at all. So in Lin Yan’s opinion, if he makes this game, then The first thing he had to change was the setting of this giant realm and machine realm.
Because some of these settings are too complicated and seem unnecessary, the bloated settings are completely unnecessary in Lin Yan's opinion.
Of course, everyone has their own ideas when making games. This is just Lin Yan's own ideas, so if you want him to make games, you have to follow your own ideas.
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