Vol 10 Chapter 668: "The Great Sailing Era"


Having produced so many action games, or design games, or even various games, what kind of game to make in the next game is a somewhat entangled question. It's just that this kind of entanglement didn't last long. In Lin Yan's mind, there was already the direction of the game that he thought was correct.
In the eyes of many elders, if you see juniors playing games, they will often think that games are something that prevents children from learning, or something bad.
Even in many media reports, all kinds of game works have become good boys and bad boys, and top students have become the culprit of scum. Lin Yan feels that many people tend to think about games. There is always a misunderstanding, and Lin Yan himself believes that it is his responsibility to correct this distorted impression.
Therefore, Lin Yan intends to make a game that the players will like, and while the players are having a refreshing game, they can also learn something during the course of the game.
Of course, this kind of learning cannot be something that is too complicated, and it cannot be science things that require complex calculations such as mathematics, physics and chemistry. After all, Lin Yan himself does not know how to teach players these things in the game.
Therefore, all kinds of humanities knowledge have become the key points that players can learn in the game. After all, things like humanities generally don't require any calculations, and more of it is a mode of word of mouth.
Take this game that Lin Yan wants to focus on. Lin Yan intends to use historical elements as the most important element to build, and strive to make this game a perfect professional knowledge and gameplay. Masterpiece.
As for which period of history is the focus of shaping, Lin Yan himself also has his own ideas. The Second World War has become a bun that many people have chewed, so Lin Yan does not intend to make it. A large amount of repetitive production of the content has been Let the theme of World War I and World War I provide less and less development value, and it will inevitably be a lower and lower existence in the future.
What Lin Yan really likes is another historical period that is extremely important to the development of mankind, and it is also the content that Lin Yan has focused on in this game.
"The Age of Great Navigation!"
That's right, it was the magnificent era of great seafaring, even now that many people talk about it, and it is also the beginning of modern human civilization.
The Age of Great Navigation is also known as the Age of Great Geographic Discovery, mainly from the 15th century to the beginning of the 16th century, when Europeans opened up a new route across the Atlantic to the Americas and bypassed the southern tip of Africa to India from the 15th century to the beginning of the 16th century. And the success of the first circumnavigation afterwards, for the history of mankind, the great nautical era is one of the most important historical periods in the process of human civilization, which is as famous as the Silk Road.
However, the Great Voyage Era did not say so much about when we were in school. Therefore, most people’s understanding of the Great Voyage Era is limited to adventurers such as Columbus and Magellan, or lunatics, and found some of them. Continents that have not been boarded before.
And Lin Yan will use games to let many people understand the so-called era of great voyages and the real historical state. Of course, these are made based on real historical data, and even include the dark side behind the era of great voyages in Europe. The creation of the slave trade.
In fact, in Lin Yan’s previous life, there was also a game called "The Great Sailing Era". This is a nautical adventure game developed by Japanese KOEI company. It was officially launched in 1990. It is a stand-alone game. The entire game is based on Nautical yarn is the main content of the game.
Of course, although this game is said to be the historical sadness of the great nautical era, it does add a lot of historical elements to the game, but it is the character of the Japanese middle two, plus some dogs similar to Mary Su The blood setting makes Lin Yan not cold about this game.
Because in Lin Yan's opinion, historical subject matter is a more serious subject, and should not be jokes in itself, and more importantly, should not be presented in front of the players in a Mary Su's way.
Because this is really against the seriousness of history, and it is easy to make the whole game appear so small under the background of the beginning, causing players to feel a psychological subversion, which is the experience of a game It is fatal.
Therefore, Lin Yan did not refer to the original background design of the great nautical era in this game. Instead, like the previously developed game "Hitman", he carried out a completely independent design to rebuild the entire game world. , This has always been what Lin Yan wanted to do.
As a test of the water, "Hitman" has achieved very good results, and in the future, games made by Lin Yan completely by himself will naturally appear in front of players as a matter of course.
And to make a serious subject like history, the first thing you need to understand is what the real history is like. You can’t find loopholes in the basic content of the game. If something goes wrong with the basic content, it’s not just It's the problem of flaws in the game, but it's a problem of losing one's face.
Therefore, in this game, Lin Yan has to consult a lot of historical data to make this game without any loopholes in the content.
In fact, speaking carefully, this world is not the world in Lin Yan's previous life after all, so there are still some differences in some specific historical details. At least the great voyage era of this world is different from what Lin Yan originally knew. Less difference.
But the basic framework is still the same, and I don't know what kind of reason it is. These are basically two parallel worlds. The whole world is basically the same, but there are many differences.
At least in the historical data of this world, Lin Yan discovered that in the great nautical era of this world, the giant wooden sail battleships of later generations already existed. Even in the nautical era of this world, Lin Yan himself I saw the figure of Daming at that time.
The scope of the original great voyage era has also expanded a lot. At least the Ming Dynasty had a lot of exchanges and even military conflicts with Western visitors during the great voyage era.
It's just that these things don't have much information for clear records, so Lin Yan doesn't want to go into it.
If you like the game development mad god, please collect it: (EbookFREE.me) The literary update speed of the game development mad is the fastest.
Latest chapter of Ebook Game Development Mad God Click here