Vol 10 Chapter 733: Movie game


It is undeniable that this is a very unique game. In the game, Lin Yan has already done his best to create the entire game world. It can be said that this game is either in terms of image quality or operating experience. The story and the game system have reached the highest level that the entire game industry can reach.
This game is very complicated. Even a large team may take a year or two to complete the game. However, there is still no guarantee that there will be no omissions. After all, the production of this entire game is about success. Thousands of game designs, even cross-domain exquisite productions, it is impossible not to make any mistakes. It can be said that making a game is a systematic project, but now it is possible to integrate such a game in the entire market. There are only a handful of companies that have completed the project, but fortunately, Fentian is just such a company, and has accumulated effective experience in this kind of systematic project.
At least Lin Yan’s own experience accumulation is like this. Sufficient experience accumulation has enabled Lin Yan to complete the development of various games. In the shaping of the game "Dead Island", Lin Yan added game elements It can be said that there are many, the entire game owner has a very huge game story, and even at the end of the game, Lin Yan did not fully write the game and the story, leaving a story worth looking forward to. At the end of, this is also the mechanism left for the future development of the sequel to "Dead Island".
Lin Yan himself is very confident about this "Dead Island". If he can achieve good results after it goes on sale in the future, then Lin Yan believes that he will develop a sequel to this game soon. After all, this The plot of this game is attractive enough, and the game itself has room for further improvement.
Of course, for this game to be further improved, Lin Yan himself has no plans for the time being, because at least for the time being, the game has been made perfect enough, and then perfect is to add and delete the content of the game itself, but this The game Lin Yan itself is quite experimental. Lin Yan wants to test whether consumers are interested in some of the new designs in this game, such as giving players more freedom, especially in the combat system. , Players have a higher degree of freedom, will there be a feeling of confusion in the game?
It can be said that some of the designs in this "Dead Island" should be the first to appear in the game market in this world. Players can be said to be at a relatively unfamiliar level with these new designs. If they are not known by the public If you agree, then this game is probably not valued or even a failed work. Of course, Lin Yan is confident in his work, and he has absolute confidence in the quality of his products.
After making the main line part of the entire "Dead Island", it can be said that this game is more than half completed, and the next step is to make some online modes in the game, of course, there are some other game modes It’s just that Lin Yan didn’t make any creative productions in online mode, and more on some mature game methods to a certain degree of innovation. Of course, this innovation is limited.
This first online mode is the escape mode. It is still the big map in the game, a world map of more than 40 square kilometers. In this mode, the player will cross the entire map from one end of the map to the other end of the map. There is a ship listening to it. As long as the player goes to that ship safely, the player will have completed the mission.
It’s just that this mode is much more difficult than the story mode of the game. In this game mode, the player can only continue to escape, and must continue to escape, because there are countless numbers behind the player The zombies are tracking the player. As long as the player stays in a place for more than ten minutes, the zombies will definitely find the player’s trail. This will be quite dangerous for the player. No matter what method the player uses, Just rush to the target location in the shortest time, either by car or on foot.
In Lin Yan’s shaping, this game mode supports the players individually. This is the most difficult. There is also the two-player mode. The four-player mode supports up to eight-player mode. When the player is playing the escape mode game, he is There are weapons and food, weapons do not have durability issues in this mode, but food and other medicines are limited in quantity. Players have to rush to the destination in the shortest time, but in the entire progress. There are dangers everywhere, so it is inevitable for players to have casualties on the way.
In the game, players are only individuals to participate in such a competition. Even if a team is playing the game together, the final calculation is the individual score, that is, how long it takes to die in this mode, or how much use Escape in this game mode for a long time. These results will appear on the official website of "Dead Island" for players to inquire.
Of course, in addition to the escape mode, there are annihilation mode, confrontation mode and persistence mode. These Lin Yan are selected and re-made online modes in other games, so I won’t say much, but Lin Yan seems to have the most. The challenging online mode is still the escape mode, because this mode really requires the player's own skills and extraordinary psychological quality.
After the online mode is completed, the production of "Dead Island" is basically over, and the next step is to prepare for the sale. Colleagues who are making games, Lin Yan has already put the "Dead Island" The promotional animation and posters have been produced. The entire promotional video uses a gloomy style and a tense and chaotic narrative as the starting point for the story. Although it only takes two and a half minutes, it is no less than a horror movie. Exciting and nervous.
Of course, the subject of loss has always been a relatively subject, and Lin Yan's use of this subject can be said to be thorough. Although there are still scenes, but the overall situation is just right, giving people a sense of sight, but also It is not so explicit and nauseous. As for the dark narrative style, it is commonly used in horror movies and other works. After all, on a dark and windy night, the mountains and winds roar, and the streets are full of wanderers and dead. , There are painful wailings of the living dead everywhere, and the protagonist can only hide in the corner shivering. Such a scene is enough to give the player a sense of horror.
It can be said that Lin Yan’s shaping of this promotional film is very successful, and even in his own opinion, if this promotional film adds some information, it is even enough to be adapted into a Hollywood horror blockbuster, like "The God of Death is Coming" "That kind of work.
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