Vol 10 Chapter 758: Bloodborne Curse (2)


How to design this game, Lin Yan already has a very clear idea in his heart. This game is still a dark story created in a dark age.
In this game, there will be a focus on the horror element, but this game will no longer be like "Death by Daylight" or "Zero" series of horror games. In front of ghosts or something, both the player and the protagonist It is very fragile.
In this game, while maintaining the original extremely strong horror atmosphere, Lin Yan will create a strong protagonist, at least in this world where demons are rampant, there will be enough survivability, and in this game for ghosts, etc. The shaping of things will also be shaped in a more bizarre style.
For example, the twinkling ghosts in the church, the demon nun who turned to cry in the heart of the lake, or the demon who is constantly climbing up from the depths of hell, in short, this game will integrate the weird style of Lin Yan in horror games, plus In its own special background era, although it is a major game world constructed from the Western world.
But on the whole, both Western and Eastern players can experience a strong sense of substitution in this game.
"The Curse of Blood" was released in Japan in March 2015. It is a dark-style horror-thriller role-playing game produced by Sony’s computer entertainment production company and other studios in cooperation.
In this game, the main world in the game is a virtual world. It is set in the far east. There is an ancient mountainous capital of Yanan. This city was originally extremely beautiful, but later I don’t know why. In the cursed city, strange legends about monsters and problems have been circulated a long time ago, and there is also an endemic disease here.
Once people get sick, they will gradually become beasts of zombie minds. However, in a cursed city, colleagues also want to wear medical technology that can cure this disease. Many people come to Yanan to seek treatment.
Die for life and live for death. In cyberspace, there has never been a super game that has received the same fanatical pursuit and courtesy as "The Curse of Blood". The entire game takes death as the main core. It’s just that there is a certain degree of difficulty in making this game.
In the world of blood curse, maybe the plot will make the player feel confused at the beginning, but as the game deepens, the story of the whole game will gradually become clear in the world of the game. of.
For the Zhuxian story of this game, in the original work, a jigsaw method is adopted to shape it, using the smallest story fragments and messy clues to piece together a huge worldview and a religious dark story worthy of people’s recollection. .
It can be said that the plot of this game is very attractive, at least Lin Yan thinks so.
Yanan is an ancient city full of flowers. It is a place where miracles exist, but it is also a world that coexists with despair. Rural diseases spread throughout the city. This disease makes people lose their minds and become extremely aggressive monsters. The cure for this disease is in the hands of the healing church in this city, so many people come to this cursed place to cure the disease.
The protagonist is one of such a group of people, and in order to survive, the player joins the hunter industry and fights for his own life.
When players enter this game, they will find that this advantage is based on the Victorian world background of Ying country. There are also many surreal worldviews of werewolves and monsters like Western magic novels. On the whole, this should be A parallel world, a world parallel to the real world, but there are many legendary existences in the real world, and their shadows exist in this world.
The ancient city of Yanan looks very dilapidated, filled with fearful tranquility, but the surrounding Gothic-style buildings are enough to make your brain replenish the prosperity of the city in the past.
The setting sun that exists everywhere in the game gives people a lingering sense of destruction, but also exudes breathtaking beauty and magnificence.
The entire game is filled with strong artistic styles everywhere, even Lin Yan once thought that making a game requires such a high level of art?
Of course, the creators undoubtedly did a lot of homework when making this game. Many historical details were shaped very well. At least Lin Yan could not see any flaws in the surface shaping. Of course, Lin Yan Flame doesn't understand a lot of artistic things, but instinctively feels that the overall shaping of this game is quite good, whether it is in the textual research of the Gothic architectural style, or in some details about the characteristics of the times , This game basically achieved the ultimate, although Lin Yan did not understand, but in the past life Lin Yan saw a lot of great gods' evaluation of this game.
Of course, there are still some very plot settings in this game. For example, when the player is enjoying the magnificent scenery of these cities, and kind of admires the artistic atmosphere of this city, a citizen in a black top hat The husband just walked past the protagonist controlled by the player, and the colleague chopped the axe in his hand into the player character's head, yes, you are dead...
Although I don't want to admit it, there is such a plot kill in the early stage of the game. The purpose of plot kill is very simple according to Lin Yan's idea.
He is telling the player that you have come to a battlefield like hell, or this is hell. When you come to this place and after the meeting, the things players have to face will be completely subverted...
What I have to say is that this is an absolutely dark style game, so whether it is the front seat or the game that Lin Yan is now shaping, Lin Yan must vaccinate players. People with heart disease and cleanliness Don't enter, don't be conceited.
In the game, Nanya, the cursed place, is full of people who have fallen into madness due to the curse, as well as the existence of beasts who are now even more powerful. They are in the game without exception. , All are the players' enemies.
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