Vol 10 Chapter 775: Fading light (4)
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Game Development Mad God
- Lord God
- 1130 characters
- 2021-01-30 11:17:18
In this game, the early players of the game can only perform activities in the relatively limited area of the slums. They need to constantly develop the plot before opening more map areas, and then they can freely exchange and explore.
In the game, players who want to go to different areas can only teleport at specific locations. There are many green safe houses on the map. Players can use these safe houses to teleport between locations. This is to a certain extent. This saves the player's time spent on the road.
In this game, a seamless scene is adopted. Except for some very special places, the player does not need to load any place when entering the game, which saves the player's game time as much as possible.
It’s just that according to Lin Yan’s own style, Lin Yan is not satisfied with this design. It’s very inconsistent with Lin Yan just to take the teleportation between areas in the safe house in the game. Thoughts.
Because doing so is a serious weakening of the player’s sense of substitution in the game. Zombie games themselves are a kind of virtual experience based on reality. The sense of reality can be said to be one of the core experiences. Although this design saves The time the player spends in the game.
But the sacrifice is the overall experience of the game, so such a trade-off is not worth the loss, and it must be changed. Lin Yan will not weaken the overall experience of the entire game because of the convenience of consciousness in the game.
Besides, it is not difficult to make a map that can freely shuttle between areas in the game. This kind of transfer and loading setting between blocks in different areas is itself a lazy behavior.
As for the task system, the tasks in the game are mainly divided into two main tasks and side tasks. The main task is also the story task. The player will start the next main task after watching a main task, and the main task itself is taken over automatically, and the player does not need to go to the west to find a way to pick up the task. After all the tasks are completed, then the entire game itself is declared over. The side missions are a kind of content in the game, and it is a reward mode. Players can intercept different side missions on the survivors in the safe house. These characters themselves have no influence on the main story. , Doing and not doing is entirely based on the player's own personal wishes.
Side quests can actually be said to be side storylines, but there are not many points of information in themselves. They are more about getting rewards and experience. This is of great help to the player’s ability to improve, so I am busy. When carrying out the main task, it is also a good choice to complete the side tasks appropriately or more. At least the side tasks can make the player more comfortable in the main task and effectively reduce the difficulties caused by insufficient ability.
It can be said that the task system of this "Dying Light" in the front seat is still very high-level, at least it has succeeded in making the content of the whole game plump up without revealing the skinny feeling.
Although Lin Yan can see many problems in this game, many of the advantages are still worth learning by Lin Yan.
The last thing to talk about is the combat system of this game. I have to say that there is nothing new in the shaping of the combat system of this game itself. Lin Yan is somewhat disappointed. It is mainly used in the game. All of the weapons are melee weapons, and the basic operations and combat methods are not much different from "Dead Island" and "Rotten Kingdom" at least on the surface.
For example, in continuous high-intensity melee combat, the player's own physical strength will be quickly consumed. When the physical strength returns to zero, the player's combat actions will be very slow, and the attack power of the weapon will also decrease.
In the game, weapons hitting the zombie’s body will cause corresponding damage. If it is attacking the zombie’s head, it can kill with one blow. When a powerful weapon hits the zombie’s head, one blow will definitely The probability of killing will be higher.
The above is the basic situation of this game. It can be said that although this game is a bit reluctant to call it a classic, there are still many remarkable points in Lin Yan's eyes.
So it's okay to use it as a blueprint for a new work, but there are bound to be many changes or even remodeling for Lin Yan.
"It costs 10 million yuan to make a large game. Do you want to confirm it?" The sound of the artifact appeared in Lin Yan's mind. Lin Yan was already familiar with this sound and quickly clicked to confirm.
The production cost of a game area of 10 million is really nothing compared to the income Lin Yan can obtain. Even now, many companies can really do everything with less than 10 million, but is it possible? The answer is of course no.
Only in Lin Yan, the price of 10 million yuan can create miracles.
As for the name of this game? Lin Yan still said that the name of this game was confirmed as the name of the previous life, "Dying Light"...
Why is it still called this name? Actually, it is inseparable from Lin Yan's thoughts. In many human literature, light represents hope, or some similar beautiful words.
And the disappearing light itself can understand the hope that has disappeared. This is an appropriate name in a world where zombies and cannibals are everywhere, because this is the end of the world that it describes itself. It is a world without hope but full of despair.
Lin Yan really couldn't find any name that could better fit the mood in this game.
After all, for this kind of mode game, the biggest selling point in the shaping of the game itself is that kind of desperate fear, survival in the gap between darkness and despair, this kind of fiction based in reality is the most attractive to players. , And such a name has such a horrible sign. Just by looking at the cover of the game, you can already have a certain degree of resemblance to the content in the game.
So Lin Yan still retained the name of the previous game. Of course, while retaining the name of the game, Lin Yan also wanted to reshape the entire game.
Even if the quality of the game itself is actually taken out without any changes, it can already crush many similar products.