Vol 10 Chapter 785: The Shadow King of Castlevania (3)
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Game Development Mad God
- Lord God
- 1172 characters
- 2021-01-30 11:17:23
The fixed perspective design is a production method used in the previous game production industry when the production is not very developed. This perspective production method can be said to a large extent to reduce the overall production difficulty of the game. Yes, the production requirements for the entire game have been greatly reduced, and it is suitable for some games that are not very developed in funding and technology.
But this kind of game perspective production mode, to a certain extent, also affects the player's game experience, especially in an action game, such a designer is not advisable, after all, in an action game like the King of Shadows Among them, what the player has to face is the siege of a large number of enemies. The viewing angle can be switched freely, and the surrounding environment can be freely observed, then the player will have a better perception of the battlefield in the game.
It is very important for the player’s experience and the increase of the feel. Lin Yan is a person who has a deep research on this type of game. In Lin Yan’s view, action games are mainly the main sensory experience of the game. Especially for visual impact.
Of course, this visual impact is mainly concentrated on the bright surface, and the inside is the overall experience of the game, such as the control feel of the game, and the support of the game mode for this feel.
This is also a very important part. In previous lives, many people may not have noticed this when action games were just beginning to rise, but later, after many action games hit a wall, they began to pay attention to the inner feel and game mode. , So there are a lot of research data on the previous game market in the minds of people who have come, so Lin Yan will naturally not make wrong judgments in this regard.
For high-tech action games such as "Devil City of Shadows" and "Ninja Dragon Sword" as representative high-tech action games, free perspective switching is definitely very important in the entire game, and it can even be said to be directly related to the game. Core experience.
If you want to use one game as the blueprint for the development of another game, then as a qualified game producer, Lin Yan naturally needs to have a comprehensive understanding of the game as the blueprint for the game.
The lighter thing is that Lin Yan still knows this game well. Although he is not a loyal player of the Castlevania series, he has experienced this game to some extent, and he knows the games of this series in general.
As for how to make this game, Lin Yan also has a general idea in his heart.
The first thing to say is that what Lin Yan thinks is to make a game again, not to copy all the content of the previous game for game production.
After all, if he simply went to the cottage to make a pre-production, Lin Yan didn't need to talk so much nonsense, he could just make it directly according to the game in his memory.
But the root of the problem is that Lin Yan is a person who disdains simple copying of previous works. Even if there is no copyright restriction, this is beyond the bottom line in Lin Yan's heart. Therefore, in Lin Yan's view, he is nothing but other A foundation of the game is to absorb the essence of the game itself, so in the game, Lin Yan has made original creations except for some reference in game elements.
And Lin Yan will be a brand new production for this game, and there will be many changes, even changes in the entire game structure.
In the previous work, the protagonist embarked on an adventurous road, and the reason given was to pursue a lot of meaning behind it. Lin Yan can only say hypocritical in this regard. In fact, in that dark environment, he followed the design. Such ideas are nothing more than brainless hypocrisy.
In this game, Lin Yan borrowed a little from the setting of Lord Kratosqui in "God of War". In this game, the protagonist Gabriel was still killed by the Dark Lord in the setting of the plot. The whole family including his wife and children.
However, in this game, Gabriel would no longer pretend to be pursuing the meaning behind it, but betrayed his vow as a Paladin, determined to avenge the Dark Lord and embarked on his long journey.
In Lin Yan's opinion, this setting is still very appropriate. After all, others have thrown your whole family out of Ani, and then hypocritically looking for something, it is just useless hypocrisy, it is better to just take revenge. You can do anything for revenge, which makes players feel more refreshed.
In fact, the refreshing feeling of this high-tech action game should not only be in the visual experience and sensory impact, but also in the game plot. Lin Yan has said that a good plot is equivalent to another good game. Soul, a game known for its refreshing nature, naturally does not have the need to shape the plot twists and even the ups and downs, so in Lin Yan's view, the simplicity of the plot is the way to do this kind of game well.
As long as it conforms to the story logic and has some highlights, then the plot is qualified. A game with a very refreshing game content should naturally be accompanied by a simple and direct plot.
So the main production work of the game will begin from now on.
"It costs 10 million yuan to make a large-scale game, is it confirmed?" The voice of the artifact appeared in Lin Yan's mind. Of course, Lin Yan clicked to confirm without hesitation.
Lin Yan is really looking forward to how much return this investment of ten million will bring to herself, not only in terms of monetary benefits, but also in many other aspects.
As for the name of this game, after Lin Yan thought about going there, Juding removed the three Castlevanias in front, and finally determined the name directly as "The King of Shadows". In fact, at the beginning, Lin Yan wanted to use the name of this game. The one that changed was called "Road to Vengeance", because in Lin Yan's mind, the game itself was a vengeance story of God blocking and killing God.
But in the end, Lin Yan still retained the original name of the game, because if it is pure revenge, then the plot of the whole game is actually a bit too monotonous. After all, what Lin Yan wants to create is a game that is very playable. High game.
These have high requirements for the content and plot of the game, so Lin Yan decided to add more content to this game, especially in the plot of the game.
The reason why it is called "The King of Shadows", in the plot, Lin Yan will create a story about the king gradually ascending to the throne.