Vol 10 Chapter 842: Dead space (4)
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Game Development Mad God
- Lord God
- 1156 characters
- 2021-01-30 11:17:29
Dead Space is definitely a very distinctive game. As a game with space as the main scene and background, the two states of weightlessness and vacuum in space are perfectly interpreted in the game. .
Many places in the game are in a gravity-free state, and the protagonist can jump on almost various planes through the magnetic shoes on the space suit.
The vacuum is the player's enemy in the game. The spacesuit itself can only provide very limited oxygen. In the vacuum state, the protagonist can only obtain oxygen through props and a fixed oxygen station.
If there are a few enemies at this time, it is definitely not a pleasant thing for the player.
There are very similar settings in many places in this game. Players must pay attention to the amount of remaining oxygen. Of course, they can also listen to the protagonist's gradually heavy breathing to determine whether the oxygen is enough. When the oxygen is completely consumed, the protagonist will suffocate to death.
"Dead Space" has a very long storyline, and the whole story process is very long. The story and the mission are also very complete, and the puzzles are also quite rich in the process of solving the puzzles. Of course, in addition to the surprise of the players, this game itself is not very difficult in fact, at least compared to the " "The Curse of Blood" is a far cry from the exclusive game of Shake M.
Players generally can complete the level within ten to twenty hours. On the home machine, when the game is played for the second week, you can inherit the knives and money in the first week. Of course, there is also the modification of the props. Of course, the system will Correspondingly increase the difficulty of the game, which can be considered a kind of balance.
Of course, the picture of this game itself can only be regarded as a medium-to-high quality picture according to Lin Yan's idea. But the atmosphere created by the sound effects is refreshing.
First of all, the sound of metal rubbing made by all kinds of invisible enemies crawling in the cabin can already make people creepy.
Especially in some places with poor light, facing the danger of not knowing where they are ahead, it is easy for players to be in a dilemma.
, Secondly, various unexpected zodiac signs are often emitted in the cabin, the sizzling sound made by the sudden short-circuit discharge of electronic components, the out-of-control door does not listen to the sound of the switch hitting, etc., of course, there are also the horror from time to time. The coming screams and so on.
This kind of sound effect allows players to tighten their nerves all the time. I was afraid that a terrible monster would suddenly come out somewhere.
In addition, this game is in a vacuum, because there is no air to spread, so the sound around the protagonist will become very fuzzy. Including gunshots, enemy calls, and of course the protagonist's rapid breathing and groans after being injured.
This detailed description makes the description of the entire space come alive. The abundance of sound effects is also reflected in the protagonist’s various reactions. If the protagonist’s HP is too low, the player can hear the protagonist moaning, if the yang energy is too low, the player can hear the protagonist’s continuous lack of oxygen. Coughing, and getting heavier breathing.
Players can judge the protagonist's own state completely from the sound.
In the subsequent sequel, the picture of the dead space has been greatly improved, and the scene in the game is also very magnificent. During the process of breaking through the level, players will experience elements of tension and horror at all times.
The monsters encountered will also be more powerful than the first one. They also have a fairly high AI and the determination and ability to completely tear the player to pieces.
The picture of the game itself is amazing, and the details are very rich, comparable to another 3D shooting masterpiece, Shadow Gun.
The armor that the player wears in the game can receive contact information from various antenna signals, thereby obtaining task prompts. The level design is often very large, but similar to the Shadow Gun, the player often has to be in a The location can only enter the next location after completing one or more tasks, so the dead space is not a truly completely free game, although in this game, the player himself still has a certain degree of freedom.
Not only Lin Yan's own evaluation of this game is very spoof, even many people in the previous life, and even some comforting game media have very high evaluations of this game.
"It's tense to bite your fingers, and the refreshing settings can even be shot into a movie script. Every detail of the story in space after being carefully designed is creepy, but it is really credible and full of substitution."
"The most terrifying game in the world, from the weird opening to the speeding solution, the game design is bold and depressing."
"The visual shock, from the interface of the entire series of screens to the corpse variants are all great."
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This game has been praised by many people in Lin Yan's previous life. This is inevitable, and it is also confirmed from word of mouth that the quality of this game itself is really very good.
Lin Yan believes that if this game is made and shown to players in this world, then this game will definitely be a great success.
It’s just that this time Lin Yan decided to shape the game in two directions. One is to shape the game, which is the bulk of this time, and the other is that Lin Yan will go to the game after the game is finished. After achieving good results, I began to adapt the movie of the same name for this game.
This time, the reason for not updating the official novel simultaneously is that Lin Yan’s current time is a bit tight. It is not enough to use novels to advance the warm-up time. Under such circumstances, the traditional propaganda methods seem to be even more urgent. Suitable.
Of course, Lin Yan himself will naturally not let go of the novel. After the game is released, Lin Yan wants to make the name "Dead Space" become famous in the market as soon as possible, whether in the game industry or in the second dimension. This is the case in all circles.
There is no more suitable event than the essay contest of the same name. In this case, coupled with the quality of the game itself, it will not be difficult to quickly open the popularity of the work, and it can even be said to be a fairly simple thing.
Of course, everything depends on the final quality of the game. Of course, the products produced by Fentian must be fine products. Such a curse cannot be shaken at least for a short time.