Vol 10 Chapter 843: Dead space (5)
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Game Development Mad God
- Lord God
- 1156 characters
- 2021-01-30 11:17:31
The quality of the Burning Sky game can be said to be quite good. Basically, it has achieved the limit of the picture that the current technology can reach based on the existing technology.
In many games, as long as they are based on the game world based on the world first, Lin Yan tries to get close to the real environment in the shaping of the scene. In most cases, players can’t even distinguish the world in the game. How is it different from the real world?
Try to make the game world as real as possible, and you can’t see any difference from the real world on the screen. Such a level of the screen can be said to have great benefits for the player’s sense of substitution. This benefit is even due to other aspects. Unable to make up.
Therefore, a good or even the ultimate picture quality is very important for any game, especially for games like "Dead Space" that use scenes to render in the overall atmosphere of the game. The requirement for self-heating is also much higher.
Of course, the dead space in the previous life, if you don’t talk about other aspects, just because of the shortcomings of the game framework at the time, then the screen is really a bit sorry for the quality of the game itself, although the screen is also under the technical conditions at the time. Counting is the upper-middle picture level.
However, in Lin Yan's view, this kind of game itself has too high requirements for the quality of the picture. The upper-level picture level is fundamental, but it cannot be responsible for the appearance of such a game, even if it is the first-class picture. .
The picture must reach an extreme, reach the extreme that can be achieved by current technology, even if this is in exchange for a large number of scum machines that cannot run, it will become a new graphics card crisis.
We can imagine that in the world of the game, players face a real game world that can no longer be real, and even the texture details are extremely real at first, coupled with the perfect physics in this game. The sound effects will definitely take the player’s gaming experience to the next level.
Of course, even if there is no perfect game picture quality, the "Dead Space" in the previous life has achieved a very popular sales performance and subsequent word-of-mouth benefits.
Even in Lin Yan's own heart, this game is one of the most classic games. It is at the same level as "God of War", "Ninja Dragon Sword" and "Bayonetta". exist.
So Lin Yan naturally hopes that this game can be done better and achieve better and higher results. Lin Yan believes that if the first step of "Dead Space" in the previous life has the same level of picture as the next two steps, then this large-scale situation will be created better and more satisfying. I have to say This is not a big regret in Lin Yan's previous life.
But also in this world, Lin Yan had a chance to make up for such regrets. For the Burning Sky Game, with the help of Lin Yan's artifact, it is not a problem at all to improve the picture quality of this game in an all-round way.
"It costs 10 million yuan to make a large game. Do you want to confirm it?" The voice of the artifact as always appeared in Lin Yan's mind, and Lin Yan chose to confirm it without hesitation.
This game is not difficult for Lin Yan himself. The first thing to change is the basic picture quality of the game. In fact, as long as the picture quality of this game is improved, even if it is not done in any other places in the game. If you change and remake, according to Lin Yan's own inference, this particular one can actually achieve quite good results.
Of course, since Lin Yan is now re-creating this game, Lin Yan must make his own changes. The picture quality naturally needs to be changed, but this is not the most important for Lin Yan.
For Lin Yan, the change of the picture is simply a matter of effort, and it is just a matter of setting in the production process.
For Lin Yan, the first thing that needs to be changed in this game is the battle system in the game. In Lin Yan’s view, this battle system is perfect, although simple and easy to use, but in many ways in that battle environment, This kind of combat mode also has the same irreconcilable shortcoming, that is, the reaction speed is too slow.
Many players who play this game may have encountered such a hungry situation. When a corpse variant suddenly appeared in front of you, they hurriedly started aiming, but they were already severely hit by the corpse variant before aiming. After two strokes, the blood volume instantly dropped by one-third.
I have to say that this kind of combat setting is still very dog-blooded. You are facing an enemy who can kill you twice, but your reaction is slow. I have to say that this is for the game. The experience is still influential.
Therefore, in this game, Lin Yan still wants the protagonist to maintain a fast reaction ability as much as possible during the battle. According to Lin Yan's own settings, the player is holding a weapon and aiming when exploring. The mode is still the aiming mode of the laser sights in Resident Evil and Dead Space, but when aiming, the player can still move freely, but the player's own actions are relatively in the aiming state. It will be more rigid, after all, it is aiming.
In this way, the player can shoot accurately, as long as the aim is accurate, the player will be able to deal with all kinds of enemies easily.
But in order to face the enemies that may suddenly appear in front of him at any time, Lin Yan made a blind shooting system in this game.
When exploring, the player has a front sight in front of you, but the front sight itself has no accuracy at a long distance, but at close range, continuous shooting can hit the front. For a long-distance target, this can be regarded as a kind of rapid response.
In this way, players will not be in a hurry when facing enemies that suddenly appear in front of them in the game.
In addition, in order to deal with the enemy in front of you as quickly as possible, even when the ammunition is exhausted, the player has the power of a battle, or the minimum self-protection ability, the player’s hand assumes that there is a machete. When facing the enemy, if you don't use firearms, you can use the machete to fight at close quarters. Lin Yan believes that having a face-to-face battle with the corpse variants is actually a very exciting way to play.