Vol 10 Chapter 857: World of Warships (4)
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Game Development Mad God
- Lord God
- 1204 characters
- 2021-01-30 11:17:32
Players can use skill points to develop captain skills in the game. Each skill in the game will bring different attribute gains to the battleship. The captain's skills can improve the performance of the battleship in the game, such as the percentage increase in the speed of the battleship .
When dispatching the commander to another battleship, it is necessary to train the commander in order to give full play to the commander's own skills on the new battleship.
There are many accessories and props in the game. Each display rack has an accessory bar for installing accessories. The level of the battleship is from high to low. The open accessory bar is also from less to more. Up to six accessory bars can be unlocked. As the battleship level increases, the accessory bar of different levels is opened in turn.
Accessories can be purchased concealed in the game. The higher the battleship level, the more expensive the corresponding accessories. Before the battle begins, players can choose whether to equip them with a camouflage for battle. The consumables that are camouflaged in the game are a one-time consumption, and a battle can be equipped with a camouflage. There are currently two types of paintings, one is to reduce the chance of the ship being discovered, and the other is to reduce the accuracy of enemy shooting.
Before the battle begins, you can choose whether to fly the signal flag to fight. The signal flag is also a consumable. A battle can be equipped with multiple different types of signal flags.
The essential source of the signal flag in the game is the achievement system. After reaching the corresponding achievement, the signal flag can be obtained. Different signal flags have very different effects in the game. There are currently more than ten kinds of signals in the game. The flag allows players to match randomly.
In the shaping of the battle system, there are three battle modes to choose from in the game. The standard brick battle between two teams of players is PVP battle, and the other is the comprehensive battle between players and the computer, which is the PVE battle mode. , And ranked battles, battle maps are also randomly selected by the system.
Different base maps have different ways of fighting in the game, and the goal of winning is naturally different. At present, there are three types of combat methods in the game, namely, the battle for points, the battle for the flag and the area.
At the beginning of the game, the score is 300 points. The goal of victory is to get a thousand points before the enemy or to wipe out the enemy fleet first. The division battle can be divided into standard mode and sea dominance mode. In the standard mode, when the game starts, both the enemy and the enemy have a base. Occupying the base will get a thousand points to win directly, and controlling the base will get two points within six seconds. In the sea dominance mode, at the beginning of the game, there are three or more neutral areas between the enemy and us. You can get four points by occupying the area, and you can get four points for controlling the area every six seconds. If you are attacked while occupying an area, the process of occupation will slow down. Chances are that enemy warships or friendly warships that are sunk will be lost and scored accordingly.
In Capture the Flag, it’s designed for players who don’t like passive defenses, and like fast and aggressive players. The victory is to occupy the only base in the center of the map, or to wipe out the enemy fleet, if When the enemy is attacked while occupying the base, the process of occupation will slow down.
The regional gameplay is in a mode similar to the optimized version of Capture the Flag. The goal of victory is to occupy the huge base in the center of the map or wipe out the enemy fleet two minutes after the start of the battle. In this mode, it only takes one minute to occupy the area, no matter how many warships we have in the area or whether it receives damage, as long as there is no enemy warship in the area.
Once the enemy warship enters the area, the occupation process will be cleared instantly. Therefore, the main task of the team is to clear the enemy fleet out of the area and keep the occupied area for one minute.
When the player reaches the corresponding achievement goal in the battle, he will receive the corresponding achievement medal and signal flag reward in the game. The achievement can be repeatedly obtained during the battle. Basically, the player has the opportunity to obtain Achievements, achievements can be obtained repeatedly, and after the achievements are obtained, because there are achievements in the settlement of this round, players will receive relatively high silver coins and experience rewards, but after all, it is an achievement system. In many cases The requirements of the achievement system itself are quite demanding, so players still need a certain amount of luck if they want to obtain achievements when playing the game.
For example, the achievement of the fire-resistant specialization is to bear more than 40% of the maximum health value of the ship in the fire and survive.
The King of Fight requires the use of secondary battery damage to destroy an enemy ship. And the damage caused by the firepower of the secondary battery must exceed 20% of the life value of the destroyed ship.
There are even achievements like "This is just the beginning", which requires the ship to destroy any enemy ship after being sunk. This is very lucky in itself, so although the achievement system can be obtained repeatedly, and The rewards are pretty good, but they also have high demands on character.
There is a very rich task system in this game. There are currently four types of tasks in this game, activity tasks, challenge tasks, tasks and daily tasks.
Activity missions are mainly to celebrate important moments in the game and to commemorate important events or traditional festivals in history. For special events given by players, when the general mission system is turned on, players can query all related activities in the game interface. And related task information.
A challenge task is a task that can be completed multiple times. Each time you complete the challenge, you will receive a corresponding reward. These tasks require players to have a witty mind and wiring harness technology, and generally it does not take much time to complete the task.
Mission This mission option provides a good way for the captain to demonstrate his climax technology. A combat mission can only be completed once, and the mission may include several stages of completion. Completing the different stages of combat missions will receive corresponding rewards.
The daily task system adds a new daily task every twenty-four hours, and can complete up to three daily tasks at the same time. Within 24 hours, an existing daily task can be randomly replaced.
It can be said that the overall task system of the game itself is still very rich, and there will be more generous rewards for completing tasks and so on.