Vol 10 Chapter 891: Subway (2033)


The main task of the protagonist in the game is to remind all human beings that they have once again suffered a serious threat. In his hands, he holds the destiny of the entire underground city and also the destiny of all mankind.
From the perspective of the entire game plot, "Metro 2033" is undoubtedly a survival shooting game with many horror elements. The main plot of the game is in addition to the development of the main task.
In the game, there are also a variety of branch tasks that are not mandatory for the player to complete. Therefore, the player’s degree of freedom in the game is still very high. The player’s own different choices in the game will also affect Players' final game plot, players will experience a variety of story plots.
This game is not a pure FPS type game. A lot of game elements and styles are incorporated into this game. Players can play the image of a humble killer in the game, and they can also become a powerful offensive. Fighter aircraft.
But no matter what, the player must closely follow the task to play the game, to study every event in this world, produce conspiracy, and find all the truth behind it.
An extremely dynamic design, which is considered to be a very eye-catching place in the system settings of this game. The underground station in Moscow rescued the people who survived by chance, but it seems that human desire is indelible at all, so in In this station, human beings have also been divided into different political factions, independent of each other but connected to each other, and they have formed small political power cities.
Therefore, in the game, players not only have to face different whole systems, such as democracy and market economy, extremism and militarized communism, etc., so it is relatively complicated.
Of course, the most dangerous for players are those enemies that appear in the form of intelligent life. They have powerful aggressiveness and a certain amount of intelligence. Some are not even stupid than humans, so when fighting these things, they are very dangerous. Things.
Of course, players not only have to face fierce battles in the game. The main task for players in the game is to explore the unknown areas in the subway, and of course understand all the laws and precautions of the new world after pollution. .
Of course, fighting in this game is still the core experience of the player. Not only are there new lives due to nuclear radiation, but the game can also provide players with some new weapons and so on.
In terms of weapons, the game almost covers common weapons and some more special weapons and so on.
The game uses a very good game physics engine. Based on the real physical optical experience of humans, it uses a large number of special effects such as thermal bullwhip, light refraction and hydrographic distortion, and tens of thousands of lighting effects are used in the game. The global dynamic lighting effect of the light source, even including the sun and the sky, etc.
As a refuge for human beings, the Moscow Metro, in the design of the scene, the producer has also carried out a very meticulous depiction of the metro. Whether it is the production of the underground tunnel or the reply to the ground building, the production staff have heard from the village. One principle is to try to show the destructive effects of the disruptive disaster after the end of the world to the players.
The game uses a lot of gray tones in the use of colors. The collapsed and damaged buildings are shrouded in the gray sky, and the players are only seen by the ruins of the city. The very dense and green forests are already not. Once again, the desolate and miserable scene can be said to be very shocking, and even the air has become muddy and unclear due to nuclear radiation.
As for the dim depression of underground stations and tunnels, it also indicates that a huge disaster will bring not only devastation, but also great trauma to the soul and spirit.
In addition to the sad color atmosphere in the game, the game also expresses the hope of people returning to the surface to survive. People living peacefully in underground subway stations, some of them belong to the neutral camp, they will Go to a specific place to work to maintain basic operations here.
For example, some people are busy with cooking, women who can’t fight do some auxiliary work such as sewing, and of course there are people who are busy doing different businesses and children playing. And the men are in plot weapons, discussing things, reading books or chatting with tea. It seems that this place is back to a patriarchal society, and those old people who are old and weak and have little ability sit peacefully around the tent.
This game gives every enemy and NPC a very high battlefield AI. Each of them is very realistic in their actions or battles. Especially in battle, the enemy will often fight in a very intelligent way.
They will avoid shooting, attack players directly after avoiding shooting, or hide behind a bunker, ambush and raid players, etc.
In order to increase the playability of the entire game, many colorful mini-games have been added to the game. The and violent elements of the game are also high-level. The punishment is death as the price. When the player destroys the invading enemy, these saints Objects will also show different states of death due to the lunar calendar, which looks like they are rotten.
In terms of the characteristic system, although the story background of the entire game is set in 2033, the base level of the survivors in the game still stays at twenty years ago, so there is no near future in this game. The sense of sci-fi that prevails in the setting, on the contrary, is even more broken than the real world we live in.
There are a lot of small details in the game, the actions and postures of the tasks in the station, the naive Haitong and the gloomy adults have become a sharp contrast, a large number of character sets, these are not NPCs that can interact. Strengthen the player's sense of substitution in the game.
And in the game, the player's attitude towards the victims and different kinds of people will also determine the player's ending after the game.
In addition, the interface of this game is very brief. Except for the number of elixirs that are occasionally displayed, there are basically no other icons on the game screen, so the limitation on the player's own vision can be said to be very small.
Although it is just a few small details, it can already reflect the good intentions of the producer.
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