Vol 10 Chapter 892: Subway (2033)


What is needed next is Lin Yanlai to remake this game. Of course, Lin Yan also has a reasonable plan for this game. Of course, Lin Yan himself still has some different changes to this game.
Lin Yan has played this game before, but he is still dissatisfied with some parts of this game.
First of all, in this game, Lin Yan first needs to remake the scenes in the game.
For this game, according to Lin Yan's own plan, he wants to adopt a seamless game map design method. In this game map, players can come to any place in the game map according to their own will. .
So this game will inevitably be an open big map and the world after the disaster. Players will travel through a city that has been abandoned due to nuclear war.
In terms of the specific settings of the game, Lin Yan still intends to shape it in the style of Grand Theft Auto. The entire game Lin Yan will no longer be made into a first-person perspective game, although the shooting elements in the game will be retained, but overall This will be a third-person game.
This is the best mode for players to walk through the ruins, and Lin Yan still retains horror elements in this game, so the third person is very important for players to find danger in the game, find some potential traps, etc. Great effect.
Although the third person has a relatively large impact on the shooting experience for players, it is far less refreshing than the first person, but in this game, the shooting element is eye-catching, but because of some of the mechanics in the game Therefore, the player’s shooting experience is limited.
This also very much echoes the needs of the third person. It can be said that for this game, the third-person perspective experience is the most suitable. Even Lin Yan's own preference for the third person far exceeds that of the first person.
After all, first-person games are most suitable for shooting games most of the time, while in other types of games, this perspective will become a relatively large limitation, whether it is for anyone, the first The one-person perspective is a big failure except for shooting games, which directly affects the core experience of the game.
In the specific scene design of the game, Lin Yan first focused his attention on the design of the surface scene. In terms of the surface scene, Lin Yan first chose the model of a huge city, and then made corresponding targeted The destruction design.
Using the simulation computer in the artifact, the bombing effect of seven 200,000-ton nuclear bombs was successfully simulated, and then the entire game surface scene was successfully designed after these simulation effects were combined.
It can be said that the degree of simulation has reached an extreme level. In the underground scene, the design focus is on the underground subway system. The subway system is a very important core experience for players in the game.
It can be said that more than half of the main core game details of the players in the game are carried out in the game's subway system, so the subway system is an extremely important scene shaping in the game.
In the original game, the subway is not only the last living space for mankind, but also the main source of danger in the game. The subway is a very dark environment. In such an environment, there is no light. Even most of the time, players have to use their own lighting to see the way forward.
So this environment is dark, secluded, and also scary. But Lin Yan didn't want this environment to be unreasonable in the game as in the previous game.
Therefore, in shaping the underground scene of the game, Lin Yan did not want this game to use dark colors as the main game color, but to use gray tones to assist some relatively dim light as the main color benchmark.
In this way, the player can walk through a dark environment to provide the player with a field of vision. The same Lin Yan shot the player a flashlight in the game, etc., so that the player can have a comparison when exploring some darker environments. Good light source.
The subway lines in the game are very complicated. The huge and complex subway network covers almost the entire city. In this complex urban underground network, there are dozens of human gathering points, or cities called humans.
These cities have different population numbers and different resource reserves. A small population may have only a few dozen, and a large population may have hundreds. And depending on the number of populations, the defensive abilities of each gathering point in the game against monsters with a certain ability are also different. Large human gathering points have very strong fortifications.
So in the face of attacks from creatures that have mutated due to nuclear radiation, they will have this strong defense capability. In this way, when the player encounters an attack that cannot be resisted in the game, the best choice is to evacuate to the human gathering point as soon as possible.
Of course, even in the underground subway, players can see some very grand scenes in the game, such as some relatively secret scenes in the game.
After all, the subway is a very important civil air defense project in the real world, so the subway has never been as simple as a simple railway. Some hidden military facilities are all in the subway.
Therefore, the subway is a world that is very worthwhile for players to explore on their own. The above-ground space may be more attractive to players, but the real players can obtain a lot of resources in the hidden facilities in the subway.
There are still a lot of leftover materials in these hidden facilities, and these materials are very important in the game. After all, materials and other items in this world are already extremely scarce, so players can find these hidden in the game The materials can be said to have great benefits.
The world of the subway is a very gloomy world, even in a human city. In this game, Lin Yan still chose the same multi-task setting measures as the previous game.
Players can see a large number of people in the city, but most of these characters cannot interact.
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