Vol 10 Chapter 898: World of Tanks (3)
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Game Development Mad God
- Lord God
- 1153 characters
- 2021-01-30 11:17:41
In this game, Lin Yan set up a very complex commander system to command the main forces in the game to conduct operations, and the commander will be able to command the existing composition of the troops in detail.
Before the game starts, the game system will select three players with the best records to serve as candidates for commanders in the game.
This game is actually divided into different modes, and the scale of the game battle is also different, but in any mode, as long as there is a candidate whose approval rate exceeds 50%, then the person in the game You will become the commander of the team and lead the team to victory in the game.
But if there is no player in the game with a support rate of more than 50%, then the command of the battle team will be given to the computer AI, and the computer AI will execute the commander's intelligence in the game.
In the game, the commander can freely organize the squads in the game according to his own preferences, but the system itself has a default system squad, which generally does not require the player to program separately.
In the game, the main known composition is that the number of self-propelled artillery occupies about 10% of the entire team. If it is a large-scale armored war mode, the number of self-propelled artillery is about ten.
These ten self-propelled artillery will become the artillery unit in the hands of the commander, which will continue to output firepower behind the entire team, and provide direct firepower support from the sky for our offensive team.
The number of self-propelled anti-tank guns accounts for about 15%. Fifteen self-propelled anti-tank guns operate independently, but players can mobilize bicycles for deployment, and hide the anti-tank guns in a good view. Give the enemy a fatal blow.
The light tanks accounted for 5%. These are the main reconnaissance forces and can provide the team with necessary battlefield reconnaissance. The number of medium tanks accounted for 40%. This is the commander’s most important assault force in the game. Of course, the medium tanks are divided into two parts, that is, into two teams, so that players can Use the powerful maneuverability and decent combat power of the medium tank to carry out active offensive and sports operations.
As for the heavy tanks accounted for 30%, Lin Yan also said that it was divided into two parts, so that players can also adjust and use freely. After all, players need to mobilize their forces reasonably in the game, so that they can protect the fragile artillery behind them while attacking.
After the system appoints the commander, the player can choose to follow the commander’s command or not in the game, but after the game is over, when the experience and credits obtained in the round are settled, if the player strictly executes If the commander's order is issued, then there will be an additional bonus.
It can be said that this game has now become a game of shooting and strategy elements. Of course, in war-type games, there are certain strategic elements in it, which is not a violation of peace.
After all, it is a game of teamwork. Only the team with the most unity and cooperation can win the game.
In the game, the commander can ask a certain team to attack any point, line and surface, and can only have several units at the same time. Whether it is an attack or an ambush, or a quick mobile operation, the player can carry out his own Characteristic command method.
At the same time, in the player command interface, there will be a sandbox, which will display various player camp information, so that the commander can also have a direct understanding of the situation of the entire battlefield.
Of course, the commander is a very important role in the game. If the commander Danleng team wins in the game, then the commander will receive very generous rewards in the settlement interface at the end of the game.
But if the team is defeated, then the player who is the commander can get very little or no reward in the game. Whether it is defeated or defeated, the relationship between the commander is very huge, so if If the player thinks that his abilities are not up to the commander.
Then the player can choose not to select at the beginning of the selection, and if the player feels that he is powerless during the course of the battle, the player can also propose to resign, which will be directed by the system.
But in this case, the player's reward after the end of this level will be the same as the defeat, so whether to be a commander or not requires the player to have self-knowledge of his own abilities. If his abilities are insufficient, it is likely to drag down the entire team. This is Very unwise.
In the game, Lin Yan set up a combat power system. Players will get some system rewards based on their combat power in the game. The system combat power will be evaluated according to the player's performance in the game.
Different levels of combat power will get different levels of game rewards in the game. For example, when the player's combat power reaches 3,000, the player can get a seven-day access to a top gold coin chariot, and when the score exceeds 8,000 , The player can permanently get a light tank that needs gold coins to buy, and the player can freely choose from a variety of tanks.
The combat power score is not capped in the game, and the reward level is getting higher and higher, so players must work hard to improve their combat power in the game.
The way to improve combat effectiveness is actually very simple. It requires players to have excellent results in every game and win the final victory in these games.
After a player wins a round, the combat power that can be obtained ranges from fifty to one hundred and fifty, but the combat power is also deducted for each defeat, which also ranges from fifty to one hundred and fifty.
Specifically, it depends on the player's performance in the game. This requires players to play on the spot in the game, and the degree of compliance with the commander's orders will also directly affect the player's combat effectiveness score.
Like the previous "World of Warships", Lin Yan has set a number of different technological systems in this game, and many different tanks will appear in these different technological systems.
At present, Lin Yan has developed tank systems in seven countries: China, Japan, the United States, the Soviet Union, dé, France and Ying. In addition, depending on the actual situation, there will be some differences in the specific situation in the game. .
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