Vol 10 Chapter 922: High ambition: hard lock (3)


Therefore, after changing the overall picture quality of the game, the focus of the next work is that Lin Yan will naturally move to the setting of the game content. In the game content, Lin Yan wants to simplify the game. , And will not set too much game content in it, but Lin Yan will emphatically shape the existing content to make these game content more playable, while increasing the interactivity of the game itself, even It is the competitive meaning of the game.
This is a competitive game, and it is also a very rhythmic air combat competitive game, so Lin Yan added a lot of rhythmic things in the game, for example, Lin Yan in this game just like the previous game. Lots of magnificent rock music and orchestra concertos.
The music itself is very majestic and majestic. When the player is in the game, it can give people a very exciting feeling, and even make the player lose that fear. Instead, it is the courage to go forward on the battlefield. With this The core experience in the game, all kinds of cool combat actions, in Lin Yan's view, this game itself is already extremely attractive.
Unlike other games, the core experience of this online game itself, Lin Yan sets a variety of core combat actions. For example, when we were in an air combat movie, the most exciting scene must be the air combat between the enemy and the protagonist. Just like two martial arts masters, they have different skills. Police rank stimulation.
In this game, Lin Yan also made this as the core experience of the game. When the player and the player are fighting in air combat, the player and the player can use the aircraft cannon and the long-range air-to-air Missiles came to fight, but when the distance between the enemy and ours reached a certain distance, the two sides also began a fierce aerial combat in the air.
This kind of aerial combat in the game is usually caused by the trailing malicious room suddenly locking the fighter player in front at close range, and then this is a fierce competition of trailing down and escape.
To use an analogy, in the game, whenever the player bites the tail of an enemy fighter suddenly, the shot of the entire screen will slow down at this time. Kashgar emphasizes his vision and the enemy in front of him. At this time, the main system of the game has entered a locked state, and a red circle will appear in front of the player's eyes at this time.
As long as the enemy fighter is placed in the red circle, when the player hears a sharp "ding" sound, then the lock on the enemy is completed. At this time, the player can launch a combat missile to shoot down the enemy in one fell swoop, but At the beginning of the lock-in, the red circle was very small, and only the enemy fighters could be placed in it.
And at this time, the fighter in front will begin to perform violent air maneuvers to get rid of the lock of the players behind. After the two parties enter this locked state, at this time, both the front and back players will enter the same state on the screen, which is the hard lock mode.
At this time, on the computer screen of the player whose tail is bitten in front, the button method prompted by the system will appear. Press several buttons designated by the system at the same time, and the fighter will make corresponding maneuvers in the game to get off. At this time, the rear tail biting will be strictly enforced, and the system will also be prompted to perform corresponding maneuvers to continue biting the tail.
From the button prompt on the screen to the disappearance, this time is about one second, which means that the player must have a strong reaction ability, and it is also faster to compare the actions of the two players. If the player in front has better application of technical actions, then the player can rely on the rear fighters to bite their tails, and there is even a chance to bite the enemy directly behind them, making it easy to attack and defend.
But if the player in front is in the game and fails to ask for the tail biting behind him, then if the player behind him, then the player biting the tail behind him will find that the red circle in front of him is now larger, making the enemy more difficult. Escaped, even the common sense of the player in the game several times can not ask for the biting words behind him.
Then the area of ​​the red circle will expand to almost the entire screen, so at this time, you can welcome your own death. It can be said that the air combat in the game is very cool, and even these air combat shots themselves are all close-up shots. It can be said that it can definitely give players a very big impact visually.
It can be said that this is the core experience of the entire game. All the content in the game is shaped around this core experience. In addition, the game special effects that are already good and cannot be better can be said to be here. At one point, it is absolutely shocking for players. It may even be impossible for all online games in the entire market to have such a visual impact. It can be said that this design is absolutely unique in the entire industry. The existence of shares.
It can be said that Lin Yan's idea in the initial design of this game is to give players a hearty quick level, but in general, the expression of such pleasure also puts forward certain requirements for the player's technology. After all, after entering the hard lock state in the game, all the buttons are prompted by the system, but these buttons are different, and even the front and back contrast is very large.
This puts a very high requirement on the player’s own response ability. Although it is nothing more than the pressing of a few arrow keys, five or six buttons are pressed at the same time, and the order of these buttons is completely different. For ordinary people, there is still a certain degree of difficulty.
The final thing is that this requires the player to react within one second. In this process, it also requires a lot of practice by the player. Otherwise, when it comes to face-to-face confrontation with the player, many people Maybe he didn't even know how he died. Fortunately, Lin Yan set up a practice mode in this game, which is to simulate air combat with the computer AI in the game. In this way, the player's skills can also be quickly improved within a period of time.
It can also better face the air combat with players. It can also give players a better gaming experience.
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