Vol 10 Chapter 932: Battlefield 2)
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Game Development Mad God
- Lord God
- 1090 characters
- 2021-02-16 04:42:17
The production of a new game is a very big issue for the entire game industry and Burning Sky. Lin Yan himself has not developed any new game works for a while, but now a new game is very The urgent need to be developed.
But now for Lin Yan, what kind of game to make has become the most pressing issue right now. For many people, how to choose a goal can be said to be a very difficult thing. This is for Lin Yan himself. It's the same.
The production process is not difficult, as long as Lin Yan has enough ideas, but what kind of game to make is actually a problem for Lin Yan.
Why is it difficult? In fact, the reason is very simple. It is difficult to choose. After all, Burning Sky games are basically very strong in every game field, and there are a lot of them in every game category. Representative works.
The development of each category itself is also very balanced, so the most direct question that arises under this situation is how to develop next, what kind of game to make, especially to make one. What type of game?
Therefore, Lin Yan’s current selection difficulties can be understood. Of course, this can be considered a sweet happiness. After all, in the entire market now, there are companies with such selection difficulties, and there may only be Burning Games. One, Lin Yan now knows for sure that many companies are eager to have the troubles that Burning Heaven has now.
After thinking about it for a long time, Lin Yan finally made a decision to redesign and produce a shooting game. After all, shooting games themselves should be considered as a very large category on the market. One of the most popular game categories.
Although Burning Sky Games has appeared in the huge market of shooting games, such as extremely classic games such as Call of Duty, as a traditional category, its own competition can be said to be extremely fierce. Compared with other categories, Burning Sky occupies a different hegemony.
Among shooting games, Burning Sky does not have that great advantage, although action and shooting games are the two most popular categories in the entire game industry.
But unlike in action games, Burning Sky does not have too many works that can dominate the world in shooting games. Although it is a very successful calling series, in the fierce competition environment of shooting games, the impact of Call of Duty itself is still relatively limited, so Lin Yan is now making a new shooter game. This game is actually very necessary to stabilize the shooting game market.
This is also the most stable and effective choice at this stage when the choice is difficult. Of course, Lin Yan still knows what kind of game to make. There are many classic shooting games in Lin Yan's previous life, so all of these games can become Lin Yan's production blueprint.
In particular, these games have been widely accepted by many people in the past lives, and they know that they are regarded as the absolute classics in the shooting games of the entire world.
Among these games, "Battlefield 2" is definitely such a game. Lin Yan knows that if there is no mountain in the Call of Duty series in front, then the Battlefield series will become the most successful in the entire game history. Shooting games, after all, what such a game brings to the players themselves is actually a completely different game experience. Even before Lin Yan crosses, there is no other game that can bring players to this game experience.
It was a sense of invigoration without any hindrance. As for the work that can reflect this feeling most profoundly, it is the second "Battlefield 2" in the series of orthodox works in the Battlefield series.
This game also has a more popular alias called Battlefield 2. The same game was also contacted by Lin Yan, the first game in the Battlefield series, and for a long period of time, Lin Yan I am deeply obsessed with this game.
"Battlefield 2" is a first-person shooter game developed by dice game studio and released by World Games and produced spoilers by EA because it was released by the famous EA company in 2005.
My colleague "Battlefield 2" is also the third work in the entire Battlefield series, and the second part of the orthodox sequel. The main story-changing background of the entire game has been transferred to the background of modern warfare, giving players an extreme Strong impact of the story of World War III.
Players will be able to truly appreciate the elegance of modern warfare in this game. They are well aware that this game is very rich in you, and in many countries in the world, it has become a military game that cultivates a sense of teamwork during military training. , I don’t know how many people feel surprised.
For the first time when this game was made, the historical battle that was originally integrated into history was transferred to a fictional modern military war, which looked a lot like the Third World War.
As for the weapons and vehicles used by the players in the game, these are all derived from real equipment in reality, such as the Abrams main station tank in the game, the Cobra attack helicopter, and many Chinese Russian Luos , And NATO and other standard equipment, all of which are very realistic in the game.
Compared with the previous works, the entire game uses a highly modified engine for the first time in the game, which makes the quality of the entire game a very preliminary test, and there are also great improvements in the graphics and sound effects. .
In this game, a commander system and a squad system have been added, so that players in the game will have a closer connection as a team, and the entire game will have a stronger sense of competition and rhythm.
Speaking of only the system, in fact, Lin Yan in the previous games, such as the commander system in World of Tanks and World of Warships, in fact, Lin Yan has largely borrowed from the only system in Battlefield 2. Lin Yan himself is highly recognized The command system in this game.
And Lin Yan also knew that most players also liked this command system very much, so Lin Yan transplanted this only system into most of his games.
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