Vol 10 Chapter 957: Brawl Westward Journey (8)
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Game Development Mad God
- Lord God
- 1266 characters
- 2021-04-11 05:05:45
Therefore, in the shaping of the overall equipment of the game, the game of Brawl Westward Journey is not only unchanged.
Even in many places, the traditional designs of many previous games are still used. These traditional designs themselves will not increase the playability of the game, and there is no such thing as a bright feeling.
Instead, this game gives people a very old feeling, it seems that this game itself should not appear in this world.
After all, this kind of ordinary design has been used in many previous games. The settings have been used for many years. Many game players have even been very familiar with such settings. I’m familiar with it. For the player, there’s no sense of experience at all. This kind of game design, not to mention that there are a lot of unbalanced elements in it, at least in the design of the equipment system. In fact, it’s hard to be called a successful game.
The balance of this game is not as exaggerated as the King of Chaos created by Lin Yan some time ago, but the imbalance in balance is still very serious. Many high-quality and high-grade equipment are very good in the game through conventional means. It is difficult to obtain, but as long as you top up RMB, many high-performance and high-quality equipment are completely at your fingertips for players.
In this regard, according to Lin Yan’s own thinking, the game developer completely regarded this game as a money-making tool for a one-shot deal. Just like the king of troubled times, he has never considered it at all. How can this game develop in the long run? This is very confusing and angry.
Game operators are completely indulgent towards RMB players within the framework of the game. They are playing games. For ordinary players, they have not considered the game environment of ordinary players at all. The state of ordinary players being crushed by RMB players in the game is not something that operators have to consider at all. However, one of the obvious drawbacks of this way of operation is that almost all public resources in the game have been used by RMB players. occupy.
Because of the strong attributes of RMB players, ordinary players cannot compete with these people. The improvement of ordinary players in the game itself is very slow or difficult.
And the only public resource is completely occupied by RMB players. Under such circumstances, the enthusiasm of ordinary players will be severely affected, and then giving up the game becomes a very natural choice.
It is important to know that RMB players themselves emerge from ordinary players. Only when ordinary players feel that this game is better and they like it better, they will generously donate to the game and recharge in the game.
It can be said that every ordinary player is the seed of RMB players, but the final germination rate is really a bit low, but as long as there are a huge number of players, even if only 1% of the people recharge, then a game itself The benefits that can be created are also huge.
However, this kind of game setting is tantamount to letting ordinary players leave the game in an indirect way, which is equivalent to cutting off their main source of income. You must know that when ordinary players lose a lot, then new RMB players The number will decrease.
And those existing RMB players will find this game boring one day. After all, it is impossible to recharge in the game for a lifetime. When RMB players also start to lose a lot of money, then it also means this game. The game has reached the later stage of life, and in the end it is impossible for this game to have any major achievements.
The reality is so cruel. In fact, in Lin Yan's view, compared to RMB players, there is a certain tilt towards RMB players in the attributes of the game, but in the final analysis, ordinary players are the guarantee of the game itself. How to maintain it well The game balance between ordinary players and RMB players is very important for any game. Of course, in many cases, developers are more to maintain the feelings of RMB players.
This resulted in an imbalance in the attributes of game RMB players, but this is not the reason why developers ignored RMB players, so the balance of the game is very important to any game. This is Lin Yan believes that many people can understand one of the most basic principles of game development. Of course, Lin Yan himself is not very concerned about this aspect. At least it was like this before. This can be regarded as a long-term development of stand-alone games. inertia.
Even Lin Yan himself, how to maintain the balance between RMB players and ordinary players in the game is a bit tricky. In fact, the King of Glory in the previous life did this very well.
In the past lives, the reason why the Renminbi players of the King of Glory itself recharge more is that on the game skin, the player purchases the game skin through recharge. In the game, the game skin itself has a very high ornamental value, which can be instantly Reflected a sense of loftyness, at least in Lin Yan's feeling.
In addition, the skin can increase the weak attribute bonus of the character controlled by the player in the game. Although this attribute bonus does exist, it can be said to have a direct impact on the balance of the game. Minimal, the skin is more of an intuitive effect in the game. There really is no such thing as a strong attribute bonus.
However, the cost of making these skins is not high, but because the appearance is really good, even if there are not many attribute bonuses, many players are still eager to buy them, and even some limited skins have not been bought by players. Then I feel so sad.
Lin Yan remembered that it was just a skin of Zhao Yun, which generated 1.5 billion revenue for Tencent in one quarter. This is a very terrible number. Even if the game of Honor of Kings fails in the future, then Honor of Kings itself The value created may be difficult to surpass in a short period of time. At the same time, there are many activities in the game that require players to use points to carry out. Therefore, the setting of recharge in the glory of Kings is very clever for Tianmei.
It does not affect the balance of the game, nor does it affect the player's experience in the game, and even has any impact on the player. It can be said that this design is completely exemplary in the entire game industry. Of course, in the design of game balance, Honor of Kings is not the only one who has done so well. In the war trilogy, whether it is World of Tanks or World of Warships, it is designed like this.
Although gold coins are important in the game, gold coin vehicles still have certain advantages in the game, but this advantage is not decisive. As long as the player has good skills, it is definitely not difficult to kill gold coin vehicles, let alone this game. Among them, most of the things purchased by gold coins still play an auxiliary role. Although they are useful, this effect is very limited to the change of balance.
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