Vol 10 Chapter 961: War Thunder (3)
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Game Development Mad God
- Lord God
- 1214 characters
- 2021-04-11 05:05:45
Anyone familiar with the history of World War II knows that the cruelest wars of World War II were actually fought on the ground, so the battles on the ground really cannot be described as cruel.
And Lin Yan himself wants to shape this game as a whole, a game mode of joint combat by sea, land and air, so in this game, Lin Yan must introduce infantry combat mode in it.
In the game, the game will be played from a first-person perspective. In fact, in simple terms, players will play three roles in the game, namely, the commander of the tank, the captain of the warship, the pilot of the aircraft, and the accompanying Tank combat, and control various vehicles, as well as ground soldiers with fixed weapons.
This will make a comprehensive game, players will have a variety of game modes to play.
On many maps in the game, it may be a joint battle of sea, land and air, but it may also be a joint land-air or sea-air joint. It is mainly based on what the map of the game itself looks like to decide what kind of design is adopted in the game. What kind of combat mode.
For this game, the first thing is Lin Yan’s own shaping of the scene. It can be said that this is very important. After all, the scene is the basic carrier of the game. Only when this carrier is done can it truly stand out. The content of the entire game comes.
The construction of the scene belongs to the most basic construction of a game. The importance of this aspect is naturally self-evident. Just like a skyscraper, the foundation of its own must be laid well, otherwise it is normal for any problems to occur.
After all, Lin Yan had seen a lot of games in his previous life, and the most essential hole was shrunk because of the tightness of the fine points. The consequences after that.
Therefore, when Lin Yan shaping all aspects of the game, the most important thing is to shape the entire game scene, without the slightest sloppy in it.
In addition, in many aspects, Lin Yan also shaped it according to his own ideas.
For example, in the game scene in this game, Lin Yan also adopted famous battles between different camps to classify. Players can use different equipment to participate in battles in different countries.
The first is the American map, which includes the Normandy landing, the attack on Pearl Harbor, the Battle of the Coral Sea, the Battle of Midway Island, the Battle of Guadalcanal, the Battle of Iwo Jima, the Battle of Okinawa, etc., all of which are based on Americans in World War II. Some of the famous battles are portrayed and shaped.
At the map maker, Lin Yan used the information search capabilities of the artifact to successfully find a large amount of information about these battlefields, and the maps of those battlefields were reshaped one-to-one to restore the previous battlefield as much as possible. .
It even cares that there are very famous battlefields such as Hacksaw Ridge in the game, and because the U.S. Army did not make much contribution in the land war in World War II, the main event was carried out at sea, so the main experience of the players in the U.S. military map Most of them are naval battles and landing battles.
In terms of large-scale land warfare, the Battle of Okinawa has two large-scale land warfare maps, but the large number of sea-to-air battles is also very spectacular. Think about the battle between the two large artillery ships on the sea.
In the sky, there is a fierce battle for air supremacy. The action of attacking warships on the sea in one place. I know that players have many ways to choose in the game. How do players conduct such wars? action.
Even the player himself has complete autonomy in the game. The player can play the game in a way he likes. Many things in the original game are retained in this game, and the original game Many fun places have been reserved.
It can be said that only on these maps, it is more like a super-enhanced version based on the framework of the previous game itself. New gameplay and many new mechanisms have been added to the original basis to maximize the simulation effect of the game itself.
It can be said that Lin Yan's game is completely based on the previous work. The upgrade is almost a completely remodeled and upgraded work. Although it is not original, it is basically similar to the redesign.
In addition to the US series of battlefield maps, there are Soviet battlefield maps. These maps include the defense of Moscow. This is a field map, where the two sides are fighting in the wilderness or in places such as villages. Of course, in this one. There are many places that need to be controlled by the player.
In addition to the map of the defense of Moscow, there are also field maps of the battle of Smolensk, the battle of Minsk, the battle of Kursk, the battle of Nomenkan, etc. and the quality inspection of different countries.
For the first time in the game, the Soviet map also included maps of several city street battles such as the Battle of Berlin, the Battle of Leningrad, and the Battle of Stalingrad. On these maps, Lin Yan's own degree of restoration can be said to be very high. Yes, I know that Lin Yan also used the knowledge search ability of the artifact to search for a large number of historical photos of the year on the Internet, and made a lot of copies of the scenes in these photos.
At the same time, Lin Yan also found a large amount of decrypted information that year, and had a lot of understanding of many details at the time, such as the military mobilization and deployment of the two sides in these battles. All of these were players in the game. Game content that can be experienced.
Of course, these are the things on the future battle system, and there is no need for the player to make various arrangements. It can be said that in this game, the player will experience a game experience that has never been experienced before, and Lin Yan himself can be sure that this kind of game experience is unique whether it is in the past life or in the present world.
In addition, there are also the World War II plot maps of Ying country and France, including the North African battlefield, etc., but because these two countries themselves did not perform very well in World War II, Lin Yan in the game For the maps of these two countries, it is still relatively small.
However, Lin Yan added a lot of maps that he had on the battlefield in China, including the city battle maps such as the two battles of Songhu and the Battle of Nanjing and the Battle of Tonggu.
At the same time, a large number of additions have been made to the field map, which includes many battle maps that we are familiar with.
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