Vol 10 Chapter 962: War Thunder (4)


Of course, for the entire game, Lin Yan has always been from a relatively high angle to shape this game, so Lin Yan has added a Chinese scene that many Chinese players are looking forward to in this game. There is nothing wrong with the calculation.
After all, for a long time before, even in Lin Yan’s previous life, many famous war games, such as the Call of Duty series and the Medal of Honor series, are basically all based on the perspective of the Omi nation and the allies. The main perspective of the game, and the main game parts are all European battlefields and Pacific battlefields.
Among them, the battlefield in China, which is also one of the main battlefields of World War II, is rarely asked by people. They know that they have rarely appeared in games, even if they are extinct in the game industry. Except for a small game like Bloody Burma and Bloody Shanghai, Lin Yan hasn't seen any other games about the Chinese battlefield in World War II.
I know that the impression it has left many people is that the battlefield in China does not seem important at all. It can be said that on the one hand, this kind of thinking makes Lin Yan feel that many people are owed, but it is also very helpless.
This is the negligence of every game player, at least in Lin Yan's opinion, so Lin Yan has been in many single-player games of previous historical wars, especially games related to World War II. Lin Yan has cleverly joined The existence of the Chinese battlefield.
Even the name and content of an official horseback riding and hacking MOD launched by Burning Sky Game some time ago is that the complexity and overall content of the Zhengege MOD in the Chinese battlefield of World War II are no less than that of a game. When it appeared, it was welcomed by those loyal players.
And the previous games that have been integrated into the Chinese battlefield have been welcomed by the market, but Lin Yan has also seen the problem, that is, these games themselves are stand-alone games, although they have made a lot of money for Lin Yan, but on the whole Said its own influence is still very limited.
After all, in terms of the influence of the game itself, even if a single-player game is a large-scale single-player game, it is greatly inferior to a popular online game, and this is impossible.
Therefore, Lin Yan decided to put this idea into practice in an online game, and integrate the elements of the Chinese battlefield. On the one hand, it is to assume the social responsibility of a company that uses cultural output as the main means.
On the other side, this kind of respect for history and the promotion of history will also receive the likes and respect of the public, and it can bring very rich word-of-mouth gains to Burning Heaven. This is something other works cannot currently do, or say It can't be done in a short time.
After all, historical themes, especially the epic and impassioned history of the country recognized by the public, can quickly achieve an immediate effect in terms of publicity and reputation. This is also one of Lin Yan's most basic calculations. .
Of course, Lin Yan himself is a full-fledged businessman, and he will consider his own interests to the greatest extent before making any decisions. This is also understandable.
Of course Lin Yan himself is a very responsible businessman, this is for sure.
Therefore, Lin Yan added a lot of game content that many companies did not join before. He knows that these content has a lot of records in historical data, but under the real situation, every player has a true understanding of these content. how much? It can be said that there is not much at all.
I know that many players have very strong curiosity, at least for these content, it is absolutely like this, so such content can also significantly increase the potential revenue generation ability of this game.
In short, it is a kind of content that can be recognized by the public. The recognition of this kind of content is more important than the recognition of the company behind the work. If a work has a good enough game plot, then it will It's half done.
This point is for stand-alone games. Compared with another type of online game, how to balance the content of the game is also very important. The content of the online game is equivalent to the plot of the stand-alone game. , As long as this is done well, then this online game is equivalent to half the success.
As for the other half, the settings on the entire game and other messy things. In the design of these scenes, Lin Yan actually referred to the design in Battlefield 2 in quite a bit. Of course, this is not because this game is just a copy of Battlefield, not at all.
In fact, to put it bluntly, Lin Yan's design on some maps strengthened some of the innate deficiencies of the infantry itself to a certain extent.
You must know that War Thunder itself is a vehicle shooting game, so in many places, the survivability of the infantry itself is not considered at all, or there is no infantry in this game. This is an aircraft. A world of tanks and warships.
In front of these three things, the survivability of the flesh and blood body of infantry is very low, and the theme of this game itself is joint combat, so under the circumstances that Lin Yan must join the existence of infantry in this, Lin Yan The first thing that Homura needs to think about is how to enhance the survivability of the infantry in this kind of joint combat.
This is something that must be considered. Enhancing the survivability of the infantry itself is directly related to the playability of the game itself and the level of acceptance by the players.
Of course, Lin Yan does not expect infantry to be able to confront aircraft, artillery, and tanks. After all, Lin Yan emphasized the authenticity of the game itself before shaping the game. Infantry could not face the attack of the tank cluster anyway, but at least these steel monsters It is still possible to protect yourself or minimize casualties.
In the real World War II environment, there are actually a lot of individual anti-tank firepower or various anti-tank equipment that infantry can use in the later stages of the game.
The iron fist of the dé country and the bazooka of the United States are the representatives of the two anti-tank rocket launchers, and the various anti-tank rifles commonly equipped in various countries are also very lethal to light armor.
Anti-tank mines, etc., are all capable of killing armored vehicles in the game. In this regard, Lin Yan can definitely make detailed productions.
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