Vol 10 Chapter 969: PlayerUnknown's Battlegrounds (4)
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Game Development Mad God
- Lord God
- 1131 characters
- 2021-04-11 05:05:47
Of course, this conflict itself can be regarded as a very important element in the core mechanism of the game, and most players in the game will be eliminated in this link.
It's just that this kind of game rules that allow players to harm each other does not cause the player's own plan, but can mobilize the player's own enthusiasm, making this mutual harm the greatest pleasure for players in the game.
In fact, on the whole, this online game should already be regarded as one of the most apex of battle royale games, at least Lin Yan himself thinks so.
Of course, if it is to be re-made, in Lin Yan’s opinion, this game also has many points that are worthy of a lot of changes. After all, the whole game still has many shortcomings. If these places are upgraded Knowing the redesign, the improvement of the overall game experience is definitely not a little bit.
It can only be said that this game itself is regarded as the pinnacle of a shooting online game. Whether it is the image quality or the setting of the game elements, this game itself is better than other shooting games. It's pretty good.
The entire game gives players a much better gaming experience than other online design games, and I know that it is no exaggeration to call this game an epoch-making work.
I know that Lin Yan, who has never eaten chicken before, is highly recognized for this game itself. In fact, even if Lin Yan does not re-make this game, it will be put out in the original and will be tested and tested. If it is officially released, the game itself is also very attractive to players.
It can be said that this game still has the potential to become the most popular online game at the moment, but Lin Yan is used to making perfection. Although there are not so many perfections in this world, the perfection possible is always made by Lin Yan. One of the purposes of the game.
The same is the production cost of 10 million. One is the original version that I think, and the other is the almost perfect version. What kind of production method would anyone choose? The answer is obvious. It must be the last one, the perfect version.
In Lin Yan's opinion, the first place to change this game is that the entire map must be expanded in quantity and reshaped as a whole.
In the beta version of the game, there is only one map that is the deserted island. On this deserted island, there are forests, factories, residential areas and residential areas.
It can be said that the various scenes in this map are also very rich, and the whole game adopts an open-ended exploration mode. Players can enter any building to explore, almost the whole game is A way to explore without dead ends.
Of course, there are many things that players can use in this game, and use the content in these scenes to provide cover for themselves, but the use of this kind of scene itself is very difficult because of the relatively rough design of the whole scene. , The average player rarely finds an angle that can be used to play the game.
One of the most prominent problems in the game is that there are too few large maps in the game, and the game scenes are the same. Although this problem will not be prominent in a short period of time, it will inevitably occur after a long time. To give players a feeling of visual fatigue, so it is very important to increase the number of game maps.
And Lin Yan wants this game to have a variety of different styles of game maps, only in this way can Lin Yan truly show the beauty of this game itself.
First of all, the original map of the desert island, Lin Yan, is to be preserved. Later, the desert map of the official service limit is also to be preserved. At the same time, Lin Yan has added a map of tropical rainforest. Players will be in the tropical rainforest on this map Shuttle, there are also various buildings and small towns in this rain forest.
The basic battle mode is the same, but for the player, there will be more scenes that can be explored in this game, and the player will also be able to appreciate a completely different game style.
In addition to the map of the tropical rainforest, there are maps of slums and cities. I know that Lin Yan has also created a new large-scale urban scene. This scene will have a brand new game mode.
But anyway, all of these game maps Lin Yan have been decorated with the most elaborate, and all the scenes of Lin Yan have been finely decorated, unlike the simple decoration in the original game.
In the game, there will be various furniture in each building, which will look like a real home. In the game, players can use these furniture to cover their actions.
Players can even hide in the cabinet, wait for the arrival of the enemy, and then come out of the cabinet and put the enemy to death from behind. And the complexity of the scene itself, on the one hand, is very convenient for the player to hide himself, on the other hand, when the player is fighting, especially when fighting at close range indoors, there are more things that can provide cover. Greatly increase the indoor competition and realism in the game.
But the same Lin Yan's physical effects settings in this game are also very realistic. The penetrating power of the bullet itself can be said to be very powerful. In the game, only walls and some heavy objects can block the bullet. Penetrate, other furniture such as tables or chairs.
Being able to withstand the firing of a pistol is considered a blessing. When facing an assault rifle and knowing that it is a sniper rifle, bullets can penetrate it, but the power will be attenuated to a certain extent, only in the game Which reduces the bullet damage the player himself receives.
So where to hide for defense is quite elegant in the game. At the same time, Lin Yan has emphasized the shaping of scenes. For the shaping of players' concealment, players have multiple scenes in the game to improve their own hiding effect.
It can be said that this is the experience players learned when making Far Cry. The application of the scene itself is very worthy of shaping. At the same time, in this game, Lin Yan also greatly reduces the difficulty of the player using the scene to fight.
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