Vol 10 Chapter 986: Bullet Storm (9)
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Game Development Mad God
- Lord God
- 1128 characters
- 2021-04-11 05:05:49
So far, the overall shaping of this game has entered the second half, but in Lin Yan's view, the shaping of many places is still not over.
In fact, for this game, Lin Yan still has some dissatisfaction with the previous game. A very important aspect is that Lin Yan is very dissatisfied with the character model in the previous game.
Those who are familiar with Lin Yan know that Lin Yan's character modeling can be said to be very harsh. Before that, Lin Yan liked to create characters that blended tough guys and niches to a certain extent.
Therefore, the tasks in the games that Lin Yan created before are very in line with the aesthetic characteristics of modern people. They are not crude but not sissy. They look like a very upright soldier in military games, and in all other games. Which is also in line with the corresponding role positioning.
In the previous game, the main characters in this game are too sturdy, so Lin Yan is really hard to say how much he likes it, and of course he is not disgusted, but in this game, Lin Yan is certain To be modified.
Therefore, in this game, players can see a handsome, masculine protagonist. This is a protagonist who looks more than 30 years old, who is brave and persevering and has both fighting enthusiasm.
As for some other characters, Lin Yan mostly selects from his own task material library, and uses characters that meet the role positioning. These character models are integrated into the game. It can be said that every character in this game is It is very characteristic.
When the player is playing and fighting in the game, he is not alone in the battle, but a whole squad of soldiers following the protagonist. The number of the entire squad is counted with the protagonist, and the player is in There will be five people fighting in the game.
And in the game, players will have absolute freedom to organize the five-person team to exert the most powerful combat effectiveness.
From here, I have to say that the game is a powerful exchange system for the player. The player's exchange system in the game, the player's main exchange money is those points.
There are many ways for players to get points in the game. The main way to get points is to kill an enemy on the battlefield. Killing an enemy. According to different types, players can get corresponding points, especially some BOSS in the game. Level enemies, players can get thousands or even lose points from them at once.
There is also to do tasks, different side tasks and main tasks, as long as the player can complete, then they can get very rich score rewards.
As for the last type, it is a supplement to the score. Among the materials collected by the player in the game, some of the materials are not available to the player themselves, or other materials have surplus, and the player can turn in the base. The base will be based on the quality of these materials, based on the player's score rewards.
Therefore, players have a lot of points to use in the game. Points can be exchanged for many necessary things in the game, such as first aid kits, military food, and weapons and ammunition.
In the game, players can organize the equipment of each soldier in their team according to their own ideas and preferences.
Players can exchange different weapons, ammunition and various foods in the base of the game. These things are all players need in the game. Players can change according to the role and the ability of each person. Soldiers under one's own staff are used to organize weapons, such as who uses a light machine gun, who uses a sniper rifle or a pistol rifle.
This configuration allows players to have a better firepower ratio when fighting, and players can deal with various battles more calmly.
At the same time, every player has a storage space to carry a lot of materials, and these materials can supply the consumption of these players and the protagonist in the game.
In fact, players still have a lot of interaction with their team members in the game. For example, players can communicate with their team members in the game, and take certain resources from the players to provide for their own use. Or, the player can exchange weapons with the team members during the game to increase the player's continuous combat capability.
However, these same players also have health restrictions in the game. When the health of these players is reset to zero, they will prove to be dead, but the players can replenish the players in the base.
However, there is a level mechanism in the game, including the protagonist, any member of the squad is level one in the initial state. As the player level increases, the player can show a very powerful combat effectiveness in the game. The team members come out too, but once a high-level soldier loses, at least in a short period of time, it will be a huge loss in combat effectiveness for the entire team.
Therefore, players should avoid the death of soldiers as much as possible in the game, knowing that in some cases, the death of soldiers will also affect the progress of the whole game in the plot.
Of course, in this game, players have a very large degree of freedom. In terms of the composition of the team, the players themselves can choose their own players in the game. Each of these players is a real existence in the base. The players can communicate with these people. The conversation can know the basic situation of these people, and players can choose their own players according to their needs.
At the same time, the players also have storage space about the size of the protagonist. These storage spaces can be used. The materials that the player can't carry can be carried by other people in the small pair. In this way, the materials in the entire team can be said to be still A lot of.
So far, the overall shaping of the entire game is coming to an end. Lin Yan retains some basic settings from the previous life in the core gameplay, and has corrected some deficiencies.
At the same time, a lot of Lin Yan's original things were added to it, making this game a dual combination of fun and gameplay. At the same time, this game also has this rich physical element in it.
Even if the player does not use firearms and only uses physical skills to fight, it is definitely a very refreshing game experience.
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