Chapter 831: ["3 Kingdoms" and "Zhuzi 0 Family"]


Hearing Gao Hua's curious expression, Luo Sheng said in his heart: I can't tell you that I've played it before...
Not too much entangled in this issue.
It is worth mentioning that although in this virtual world it is possible to achieve a god-level display such as "shapes move at will, with each other from the heart", but in fact these "shapes" are all pre-designed models.
Luo Sheng's operation just now was just to call them out. All the displays in this desktop system are not temporarily constructed by him, but just an instant calculation after the virtual model is built.
Just show what you imagine is exactly the same, the current technology and hardware can't do this, and the required computing power resources are also limited. First of all, a quantum computer must be implemented on a piece of hardware.
Gao Hua came to sit down, and a single sofa appeared under his buttocks to catch him.
Luo Sheng beside him knocked Erlang’s legs quite comfortably. The two began to communicate. Luo Sheng looked at each other and said:
The virtual world is also a large world. We can call it the second world. It is not smaller than the real world. To a certain extent, the virtual world is as big as the heart is. When it is promoted to all mankind, the first problem encountered is the same as that of traditional Internet products...Users and ecosystem construction!"
Whether the virtual world is active or not depends of course on the number of users. Only when hundreds of millions of users have accumulated can the ecosystem be established.
Luo Sheng said in a deep voice: "The ecology of the virtual world is still the same. We have a closed ecology, not an open one, which means that interactive communication with the traditional Internet must be connected to a limited extent."
Gao Hua couldn't help but nodded when he heard the words. He heard Luo Sheng's meaning. This is to allow traditional Internet users to move into the virtual world as much as possible. The interaction between the two is too close, which will not transform the users very much. kind.
The biggest purpose of establishing a connection with the traditional Internet is actually to "seduce" those users to the virtual world. Otherwise, what connection?
The unavailable is always in commotion...
Luo Sheng added: "In the early stage, we still need to use games as the main focus to attract the first batch of users to form a community. Games are the thing that can attract users the most and release the charm of the virtual world to the extreme. How are you preparing for this? ?"
Gao Hua immediately reported: "In the game, several developers are advancing at the same time, including Ubisoft, R Star, Blizzard, and the newly established game developer of Tianji Digital in China. This is my personal experience. The investment cost a lot of money to make Tianji Digital advance two projects, which can be regarded as a wholly-owned subsidiary of the Riviera. The specific projects include "Assassin's Creed", "Red Dead Redemption 2," "World of Warcraft", "Three Kingdoms" and "Zhu "Zibaijia" and other major projects."
Luo Sheng opened a holographic panel and called up a rough overview of the company's internal planning information. When even he made a decision: "The first launch of the two game projects, "Three Kingdoms" and "Hundred Scholars", focuses on the "Three Kingdoms" project. As for the well-known game IP projects of foreign companies, it depends on the advancement of virtual brains in the international market to make corresponding adjustments."
The two projects of Tianji Digital are exactly the two brand-new game projects of "Three Kingdoms" and "Hundred Scholars".
Compared with the well-known game IPs in the world, there is no foundation for the previous work, but Luo Sheng still wants to push these two major projects. The first reason is that the issue of cultural output is considered. The game is definitely an extremely important cultural output carrier. It is second only to the cultural output capacity of film and television content.
Pushing your "Red Dead Redemption 2" vigorously in the domestic market is absolutely impossible. Even if it succeeds in business, the cultural output is a complete failure, and it has become a reverse operation to export the old American culture.
The second is the problem of market size. Whether virtual brains can open the international market and enter the European and American markets, Luo Sheng has also raised a question mark about their hostility and fear of the Côte d’Azur.
If not, continue to focus on promoting the IPs of foreign third-party game developers such as R Star and Ubisoft. It will appear passive. The international market cannot be opened or is unsatisfactory, and these big IP works, such as the "GTA" series, cannot be used in the Mainland. Sale, some can be sold but it is contrary to the strategy of cultural export.
The result is that the cultural export has not become famous, and it has failed in business, and lose-lose.
There is no doubt that the initial focus of the sale of virtual brain machines is the domestic market and the Asia-Pacific market, which is the same Confucian cultural circle.
It is precisely because of these comprehensive considerations that the theme of "Three Kingdoms" stands out and has been developed. First of all, the theme itself is a well-known IP. Secondly, in Japan and South Korea, the three countries are also very popular in Chinese history. It is also the most well-known period in history, especially in Japan and South Korea.
To contribute to cultural output and to achieve commercial success, the subject of the Three Kingdoms is undoubtedly the easiest way to open up the situation.
First open up the situation in the domestic market, and secondly achieve success in the Asia-Pacific market. Only after gaining a foothold can we work towards the global market. This is a step-by-step process. It must be done step by step. Priorities cannot be disordered, otherwise the cart will be reversed.
Luo Sheng looked at Gao Hua and asked, "Can the person in charge of the two projects "Three Kingdoms" and "Hundred Scholars" connect to the virtual world?"
Gao Hua: "Of course!"
After speaking, he opened a call and communicated with the staff outside the virtual world. About a few minutes later, Luo Sheng's virtual world desktop system sent the assistant's speech synthesis voice:
[Xu Mai requests access to your host interface, do you accept it? 】
"Let him come over!"
After a while, the two looked in the same direction, only to see a special effect of an arbitrary door appeared out of thin air in the desktop space, and a middle-aged man crossed the arbitrary door and entered Luo Sheng's host.
"Mr. Luo, Mr. Gao!" The other party greeted him with a smile, and Gao Hua immediately introduced: "This is Xu Mai, the president of Tianji Digital. He is responsible for both projects."
Luo Sheng stretched out his hand and said, "Sit down and talk about these two game items."
Although in the virtual world, everything is illusory, but this kind of "mental communication" cannot be faked. In a sense, it is a projection of reality communication in the virtual world.
Luo Sheng's aura is proper. Xu Mai is also the first time he has seen this super boss. He is still quite cautious. The aura is unclear, but it does exist.
Xu Mai organized his words and said: "The "Three Kingdoms" project belongs to the action-adventure, open world type, and the background world structure is based on the historical Three Kingdoms period; the project "Zhuzi Hundred Schools" belongs to the type of online games with background. The world structure is based on the history of the Spring and Autumn Period and the Warring States Period, a Qin Dynasty martial arts online game based on the "Qin Shi Ming Yue" series of novels written by Wen Shiren. Let me talk about the "Hundred Scholars" project..."
These two projects, "Three Kingdoms" is the main Asia-Pacific market, and "Hundred Scholars" as an online game type is undoubtedly the main domestic market, as for "Assassin's Creed", "Red Dead Redemption 2" and other popular foreign players The importance of IP projects depends on the speed at which virtual brains are advancing in the international market, but it is undoubtedly placed in the last position.
If you want to stabilize the two points of basic disk and cultural output, of course, focus on the domestic market and the Asia-Pacific market. There is nothing to discuss. The CEO of R Star personally ran to fight for the first release of "Red Dead Redemption 2" as a virtual brain machine All useless, impossible, crushed.
Beginning in 2012, the Cote d’Azur has prepared these two major projects internally. For the smooth progress of the project "Hundred Scholars", Xuanji Technology, an animation production company, has been wholly acquired without spending a few dollars. The premium was 40% and 120 million yuan was spent, which is really a small amount of money for the Côte d’Azur.
After the merger, the reorganization was completed and "Tianji Digital" was established and became a wholly-owned subsidiary of Côte d'Azur. However, Xuanji Technology has not been delisted, and it still retains independent operations. It is a wholly-owned subsidiary of Côte d'Azur and Sun Company of Côte d’Azur. .
After the completion of the merger and acquisition, the IP series of "Qin Shimingyue" began to stop, because it involved the project development of "Hundred Scholars" over 10 billion yuan, and also involved the grand strategy of cultural output and virtual brain-computer projects.
The process also experienced conflicts and bargaining between the senior management team airborne from the parent company and the founding team of Xuanji Technology until the two parties finally reached a consensus in mid-to-late 2017.
The fifth part of the "Qin Shi Mingyue" series of animations has been produced and the subsequent development of this project will be stopped. The founding team has won the production rights of the sister article, "Heavenly Nine Songs", and also bargained from the parent company. A sum of money for the development of other IP animations, the initial asking price was 50 million, and the final consensus was 20 million. The parent company gave the money to the founding team and let them develop other projects to continue their domestic animation dreams. Anything to toss.
Quandang is supporting the dream.
This has also led to the animation fans of "Qin Shi Mingyue" constantly urging them to update. Mysterious heart is bitter. I can't say if there is a problem. The commercial confidentiality agreement is placed there, but I don't want to announce that this project has been suspended, and the main creative team I have lost the right to develop this IP. Otherwise, the fan’s basic disk will be turned upside down, and I can only count as a day by day of vague confusion.
Tianji Digital has settled the potential lawsuits of "Hundred Scholars" and started to promote the production speed of this project in an all-round way. The parent company does not hesitate to cost, and the initial budget is 10 billion yuan, excluding exchange rate changes. The production cost is about 1.45 billion US dollars. , This is not the final budget cost.
There is no doubt that this is obviously the most ambitious work of the next generation of games, and it is necessary to push everything to the extreme in this project.
In order to achieve this vision and meet the standards of the parent company, not only has it been drafted for eight years since 2012, but also began to integrate the development team to develop this project with a strong overall ~EbookFREE.me ~Currently, the top 3A masterpiece development teams in the industry mostly range from 500 to 1,000 people, and R Star’s development team has reached more than 2,000 people, which is already a very exaggerated number.
But compared with the team development lineups of the two projects of "Hundred Scholars" and "Three Kingdoms", it is still insignificant.
The development team of "Hundred Scholars" has reached about 5,000 people, and the "Three Kingdoms" project has exceeded the production and development team of 8,000 people.
The top game development practitioners in China have basically gathered the secret numbers. In recent years, the new works produced by domestic games are all crooked. It is not unreasonable. It is not very good at first. If the industry’s most high-quality human resources are drawn away, of course, no good works can be produced. Fortunately, people do not have high expectations for domestic games, but they will not be too disappointed.
Without expectations, of course there is no disappointment.
However, the domestic practitioners obviously cannot satisfy the ambitions of Tianji Digital and the Côte d’Azur. Many international first-line technology experts have been dug into the two projects. Their joining does not lead the development of the project. There is no overall planning. The decision-making power must be made by the Guochuang team.
It is their industry technology that digs them into high prices, rather than letting them bring in Western private goods.
To put it bluntly, it is the tool man who invited them. I want to do this. You use your professional skills to help me realize it, not you to teach me how to do it.
Suggestions can be made, but the Guochuang team decides whether to adopt it or not.
At the beginning, those big experts in foreign countries knew that they had no right to speak and they refused, but the employers gave too much and couldn't refuse.
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