Chapter 1683: Parsing Colossus


Putting away the "super backpack", Joan put on a pair of soft deerskin gloves and caressed the wreckage of the colossus on the desk-the skin was soft and tough, like pale parchment, with a stitched trace, but with the help of a magnifying glass No sutures were found, and it seemed to be fully integrated into the flesh.
Joan put down the magnifying glass and tweezers, opened the "Magic Research Notes" written by Cloud Giant Archmage Vavrunier, and found the relevant chapter that introduces "The Colossus of Blood and Flesh".
The theme of this manuscript is to study golems. The construction process is very detailed, but the content of the legendary colossus is relatively simple. It is only mentioned in the appendix, and there is no complete construction details.
According to the records in this manuscript, it takes at least 1,000 corpses of humanoids to create a standard-sized colossus. It is conceivable that the process of handling corpses is quite bloody.
With the strength of one person, it is almost impossible to complete such a huge project of making giant images. In addition to the creator, usually a large number of assistants are needed, and the manpower, material and financial costs are immeasurable.
In the entire work team, there must be at least one mythical spellcaster. The cast level is generally not less than 17, and the mythical level is generally not less than level 6. If this basic standard is not reached, there is no way to complete the enchanting process of the colossus. Including 9 ring spells and at least two mythical spells.
In addition, the team members must also be proficient in architecture and enchanting craftsmanship, and the main creators must have the technical strength to create "mythological constructs" and "mythical magic guides"-masters with such strength, at least It must be a quasi-legendary spellcaster.
The most critical enchanting technique for constructing the Colossus of the Flesh, that is, what spells are needed, where are they used, and how are they used?
These core craftsmanships are not detailed in Master Vavrunier’s manuscript.
I don’t know if he intends to hide it privately, or if he thinks these details are too cumbersome, someone who is qualified to read his manuscript must have mastered it already, there is no need to be wordy,
Joan is not the kind of "high-quality reader" idealized by Master Vavrunier. Those details that are vital to him have been omitted, like teaching you to cook, but not telling you what spices are used. How much should be added for each kind of seasoning, and when to add... This can only be learned if you can learn it!
Joan has always felt deeply regretful for this, but now he has the opportunity to make up for this regret a little, and seek the details omitted from the manuscript of Master Vavrunier from the remains of the Colossus of Flesh.
Joan casts a "myth parsing technique" on the small piece of wreckage on the table, and quickly analyzes all the magic, supernatural abilities, and mythical abilities attached to the body of the colossus.
Joan went through it quickly and found that at least 12 conventional spells were needed to make the Colossal Colossus, and two high-level "mythical spells" were also used.
He first came to see 12 regular spells, namely 3 rings of "antiseptic remains", 3 rings of "fear", 5 rings of "ghost axe", 5 rings of "outside teleport", 6 rings of "instructor", 6 rings of "evoke" "Necromancer", 6 "Death Circle", 7 "Manipulation of Necromancer", 7 "Exhaustion Wave", 8 "Higher World Oath", 8 "Antimagic Field", and 9 Rings "Prayer"-or "miracle" can also be replaced.
Among these 12 spells, part of Joan has already studied or copied, and there are 7 spells that he has not been exposed to before, and Joan will then copy these 7 new spells to his spell book one by one. on.
The Colossal Colossus has distinctive characteristics of undead creatures, and a large number of higher-order Necromancer spells are used in the construction process.
For example, the 6th ring "evokes the dead" can permanently transform the dead body into a ghoul.
The 6th Ring "Death Array", the most important group of aggression spells of the Necromantic School, has a range as far as "Fireball", and a larger kill range than "Fireball", causing a maximum of 15 collective creatures within a 30-foot radius Energy-level erosion damage!
It should be noted that the "death circle" uses negative energy, which can not only be used to kill living creatures, but also to treat undead creatures... This milk volume and treatment range are simply against the sky, with the "Dead Sea" tactics Don't be too cool!
The 7th ring "manipulate the undead", there is also a more straightforward name called "group control of undead creatures", you know what you use when you hear it...
The 7th "exhaustion wave" is also a necromantic spell that uses negative energy, but it does not directly kill the living creatures, but like the "debilitating rays", it extracts the physical energy and heat of the creature and makes it exhausted.
In a sense, the "exhaustion wave" is a super-enhanced version of the "debilitating ray". It bursts out and covers a 60-foot cone space. All the creatures in the range fall into exhaustion without exemption, and the strength and agility attributes plummet 6 Point, the speed of action is halved... basically the same as the disabled.
Joan has transcribed these four Necromantic spells, followed by two more powerful 8-ring spells.
"Higher World Oath Bond", which belongs to the same series as the "Second World Oath Bond" that Joan has mastered, can call outsiders with vitality up to 20 levels!
What is the level of alien creatures with 20 vitality levels?
For example, such as Deep Prison Demon Refining, Barlow Flame Demon, and Miss Archangel Sister... are all "easy to ask God to send God difficult". In case the play is taken off, it is not the problem of the spellcaster dying the whole family. The entire town and even the country may be implicated or even destroyed.
The role of "Advanced Oath Bound" in the process of making blood and colossus is to call higher elemental creatures as the spirit of the colossus.
Considering that the colossus has mythological subspecies, Joan guesses that most of the calls are "mythical earth elements".
The success rate of the practical ordinary version of the oath binding spell calling mythical elemental creatures is very low, unless the opponent's real name is known in advance.
A more secure method is to first optimize the "Advanced Oath Bond" to "Mythical Advanced Oath Bond", and then summon mythic elemental creatures to be very stable.
The main designer of "Princess" did not adopt this more secure calling method, and most of them mastered the "real name" of certain mythological elemental creatures, but unfortunately, the "real name" could not be resolved.
Joan's next transcript is the 8th ring of "anti-magic field", this spell does not need to say more...
The last one is 9-ring "Prayer", the undisputed strongest arcane skill below the legend!
Not long ago, Joan parsed out 7 rings of "limited wish" from the "Bloody Golem". "Wish" is an upgraded version of the former, which can be used to simulate any 8-ring "Arcane" or any 7 Ring "magic"-including cut is not limited to "divine magic" and "natural magic".
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