Chapter 613: Blood interpretation
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Mage Joan
- Cheng Jianxin
- 1218 characters
- 2021-01-30 08:51:25
The caster gets the shared corpse, and then, while the corpse is still fresh, at least one pint (20 ounces) of blood sample is taken from it, and then the spell ritual of "blood interpretation" can be performed.
After the cast is successful, the blood of the deceased will appear a magic spell, so that the caster randomly learns a spell that the deceased mastered in his lifetime, and then the blood evaporates on his own.
"Blood Interpretation" can be repeated on the same corpse. If you are lucky enough, you can even interpret all the spells the deceased mastered before she ran out of blood.
After Joanne finished transcribing the "Blood Interpretation", she put down her pen and fell into contemplation.
This weird spell is actually copying the blood of the dead as a spell scroll, excluding the and cruel part. I have to say that this idea is very clever!
Joan is inspired by this spell, and thinks that No. 4 Rune Rune Ansuz has a similar function.
He has used Ansuz runes to parse spells from the magic guide many times, and think of another way of thinking. If an arcane caster is regarded as a "humanoid magic guide", Ansuz runes are drawn on his body, supplemented by "Blood interpretation", can all the spells in the memory of the dead be resolved at once?
Qiao An feels that this idea is feasible, but unfortunately there is no corpse and blood of the arcane spellcaster on hand for him to experiment, and he can only wait to verify it when conditions permit in the future.
In addition to the above six necromantic spells, Firge’s spell book also has 2 ring spells belonging to other schools, of which 6 Joan have never learned, namely "Touch of Fools", "Detect Thoughts", and "Hazy" Surgery", "Strong Acid Arrow", "Complete Repair" and "Level 2 Monster Summoning"
As the name implies, "Touch of the Fool" is a contact spell that can simultaneously weaken the three spiritual attributes of the touched object-intelligence, perception and charm.
Spellcasters of different professions rely on different spiritual attributes to comprehend spells.
Mages focus on intelligence, priests and druids value perception, while warlocks, minstrels, paladins, and rangers rely on charisma to cast spells. If their corresponding spiritual attributes are reduced, their ability to cast spells will also be impaired.
The role of "Fool's Touch" lies here, especially with the "Ghost Hand" to achieve remote contact, the actual combat value of this spell has also been greatly enhanced.
"Detect Mind" is a spell of the prophetic school. The spellcaster can use this spell to detect mental activities within the scope of vision.
First of all, the caster can know whether there are creatures with thinking ability around him, and plants, low-level undead and constructs without intelligence will not think at all, and of course they are not within the detection range.
After completing the first step, the caster can make a spiritual detection of a specific intelligent creature. If he can break through the opponent's will defense line, he can understand the opponent's current thinking and thinking.
This kind of detection only stays on the surface thoughts. If the psychological activity of the target creature is too complex and obscure, it is difficult for the caster to understand the true intentions of the other party.
It should be noted that it is an unethical act to secretly detect the thoughts of others. If the traces are exposed, it will probably anger the other party.
In particular, do not cast this spell on people whose intelligence or perception attributes are much higher than their own, otherwise they will probably be taken into account by the other party, using the shallow thoughts disguised to deceive the caster, or even anti-guests, and take a chance to spy on the caster's own ideological activities.
"Hazy" is a simple and ingenious illusion, which makes the subject's figure obscured, and attacks on it are easily affected by illusions, leading to deviations from the correct target.
"Strong Acid Arrow" is a 2-ring spell spell. After the cast is completed, an arrow containing strong acid is shot. The initial damage caused by hitting the target moment is not high, but the acid will continue to corrode the other party. The accumulated damage is still very impressive. It is especially effective against metal armor or steel structures that are susceptible to acid corrosion.
The 2nd Ring "Complete Repair" is an upgraded version of the 0th Ring "Repair". The repair function has become more powerful, not only can repair daily items, but also can be used to repair broken magic equipment and even high-level structures like "Golem". Fit!
Joan has copied so many spells from Filger's book, and so far, "higher repair" is one of the most practical.
The last two-ring spell Joon transcribed was "level 2 monster summoning".
This is an upgraded version of the "level 1 monster summoning technique" he has learned before, and is more practical than the same level of "undead summoning technique". There are more types of creatures that can be summoned, including giant ants, giant centipedes and giant spiders. Large insects, aquatic creatures such as octopuses, squids and giant frogs, the lowest devil (inferior devil), and four small elements of water, fire, wind and earth.
After Joan copied 12 12-ring spells, the night outside the window was dark, and his fingers were sore as he continued to copy.
He put aside his pen, got up and moved his hands and feet, and felt hungry in his belly. Then he remembered that he had been busy all day. After lunch and supper, he rang the bell and called the hotel guy to order a supper.
The meal was quickly delivered to the guest room, and Joan devoured the entire "apple pie", picked up a cup of hot milk and pour it into the stomach, feeling more at ease.
He paced back and forth in the bedroom a few times, digesting the food he had just entered, and then sat back at his desk. He drew a pen and dipped it in ink, and happily copied the three-ring spell recorded in the Firge spell book.
In the past year, Joanne has collected several 3-ring spells using the Rune Rune No. 4. There are not many 3-ring spells in the Firge book. Only 6 of them have not been transcribed before. They are: "Fireball", "Lightning Beam", "Eagle Eye", "Exhausted Ray", "Level 3 Undead Summoning" and "Mage Nether Palm".
Needless to say, "fireball", the 3rd ring shape energy system is the facade of arcane. No matter its range, damage range or destructive power, it is impeccable. It is recognized as the most perfect arcane model with the most optimized spell configuration and cost-effective.
"Lightning beam" and "fireball" are both offensive spells of the energy school, and they are all 3 ring spells. People will inevitably compare these two spells of the same type, and the result of the comparison will often lead to "lightning beam" Reduced to a supporting role blocked by "fireball", set off the green leaves of red flowers.
In fact, the "lightning beam" is no less powerful than "fireball" in terms of power and optimization. The linear killing path of up to 120 feet is more practical than "fireball" in closed environments such as corridors and tunnels-at least don’t worry about one The spell was thrown out, even one's own pot.
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