Chapter 995: Half Dragon (Ⅰ)
-
Mage Joan
- Cheng Jianxin
- 1103 characters
- 2021-01-30 08:52:48
Joan scratched his head, and finally could not resist the temptation to seek knowledge, dispel the weird thoughts in his heart, take a blood sample of Hailar, and swiftly mix out a "wake-up agent."
After the injection, Joan soon realized the familiar rejection reaction and the familiar physiological impulse.
Sitting in the armchair, Joan couldn't help but show Hailar's delicate appearance, and then looked down at the "little brother" who was standing guard in the crotch.
He is not deliberately taking good friends as sexual fantasy objects, but this is also impossible. Who makes the material of the "awakening agent" be Hailar's blood...
Fortunately, the physiological reaction caused by the "homologous strengthening" did not last long. After half an hour, Joan returned to normal, and the thoughts in his mind gradually faded.
Joan got up and drank a glass of cold water, thinking, he must never tell Hailar about this, otherwise it would be too embarrassing!
With the annexation of the bloodline genealogy of the ancestors and ancestors of the Hailar family, Joanne has the hardware to learn "walking on the water".
Next is the set of Sao operation, taking some plasma from his body and activating it as "Joan-Hailar Bloodworm"... Well, more precisely, it should be "Joan-Josephine-Hailar Bloodworm".
With every injection of "Awakening Agent" and the annexation of a family of bloodline pedigrees, the bloodline that Joan created "Activated Blood Worm" has become more and more complicated. In the long run, even he can't sort it out.
Fortunately, the bloodline is complicated, as long as it can achieve the purpose of parsing the spell.
Next is the "worm identity", to increase the blood worm's IQ, and then "mother and child recognition" to crack the encryption spell.
After tossing for more than ten minutes, Joan finally managed to get the 3 rings of "walking on the water", and the work was carefully copied in his spell book.
The name of this spell is very simple, but just looking at the name may cause misunderstanding.
The caster uses a piece of cork as the material, and after successfully performing "walking on the water", the subject can temporarily float on the surface of the fluid.
It should be noted that although the spell is named "water surface", in fact, the subject stepped on other fluids, such as mud, grease, snow, sand, ice, acid, and even lava, and it was still on the ground!
Of course, the spell itself does not provide protection against special solutions. The subject can fly on acid or lava, but the soles of the feet will inevitably suffer acid corrosion and lava burns.
All four spells derived from the blood of Hailar are done.
Joan next observes the spell read from Holden's blood.
At the beginning, he was a bit worried, lest there was any "encryption spell" that forced him to use Holden's blood to make an "awakening agent".
Because Holden has half of the Dragon blood, he also inherited the "spiritual blood" from his father, the contemporary Canaan monarch Joshua VIII, which is too different from Joan's own species type, which is equivalent to A "near-source reinforcement" can be much more risky than a "homologous reinforcement".
After some careful observation, the stone in Joan's heart fell to the ground.
There are no encryption spells in Holden’s blood samples, but there are three 3-ring spells that Joan hasn’t learned, all of which can be copied directly, namely
Invisible Sphere
,
Daylight
and
Flash
. .
Among them, "Stealth Sphere" is an enhanced version of the two-ring "Stealth", which expands the range of stealth from individuals to groups.
After the spell is cast, a ten-foot radius illusion enchantment is opened with the caster as the center, and the creatures in the enchantment envelop will enter the invisible state.
This "invisible magic ball" can move with the caster.
Including the caster himself, people inside the enchantment can see each other, although they are invisible to creatures outside the sphere.
Creatures sheltered by the "invisible law ball", except for the caster, can freely leave the enchantment, and appear on the moment of detachment, and then they can return to the enchantment and enter the invisible state again.
"Stealth Sphere" inherits a characteristic of "stealth", and if the creature is hidden by the enchantment, if it attacks externally, it will immediately appear.
If the caster attacks himself, the entire "invisible spell" will collapse on its own.
In general, this is a very practical 3-ring spell, especially when small teams are taking risks, they can hide their companions and sneak in collectively.
Joan copied the "Invisible Sphere" into his spellbook.
Unintentionally discovered that this turned out to be the first 3 ring illusion he transcribed.
There are more than 40 three-ring spells copied by Joan, but only one such "invisible orb" belongs to the "illusion school".
This is not due to his intentional partiality, it is really "Fantasy School" Ferra is unbearable, at least as far as the 3rd ring spell is concerned, there is really not much to learn.
Joanne's next transcript is the 3rd ring of "Daylight."
This is a rare "light attribute" magic that can use magic to simulate real sunlight and provide long-term lighting.
If it is only used for lighting, a 0-ring trick like "Lighting" is enough, and there is no need to waste 3 ring spells to cast "Daylight".
The correct use of this spell is mainly reflected in two aspects.
One is to dispel the dark magic below 3 rings, such as 2 rings of "darkness".
In the dark space created by magic, natural light sources such as candles and torches cannot be illuminated, and low-level light spells such as "brightness" will also be shielded by darkness.
If you want to dispel magical darkness, you can only use "Daylight", or a higher-level light spell.
Another more practical feature of "Daylight" is that the light it emits is completely different from the cold fluorescence such as "Brightness" or "Indestructible Bright Flame". It has heat like real sunlight, including Full visible spectrum and infrared and ultraviolet.
There are many supernatural beings who are naturally afraid of sunlight.
For example, orcs, vampires, saffron fish, and various mosses and fungi that grow in dark and damp areas.
As for the dark areas where there is no light, the light-repellent creatures are even more numerous, the most famous of which is the "dark elves".
The brilliance released by "Daylight" has a negative effect on these photophobic creatures, close to the real sunlight, which can significantly weaken the combat power of the photophobic creatures, and even make them blind and blind.
Considering that he will travel to the dark area for an internship, Joan decides to study the 3rd ring of "Daylight Techniques" prior to his departure.
In the journey of the underground world, this spell will definitely be useful.
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