Vol 2 Chapter 781: the way


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Since the legend is a new beginning, the first thing punk needs to consider is its own path, especially after reaching the stage where the direct difference between the mage and the warrior is more vague and invisible, to understand which one to use. The way forward is still very important.
Since it is mentioned that the path of the mage and the path of the warrior are selected, any chooser has to understand the essential difference between the two at the legendary stage.
You know, the difference between a wizard and a warrior is not just as simple as distance. When you reach the legendary level, only the rules are related to the distance. Some rules are suitable for close combat, and some are suitable for long-range combat, but no matter what the law is. It can be used only by a mage or a fighter, that is to say, a mage can also use spells that use "laws suitable for melee combat", and fighters can also use fighting skills "laws suitable for long-range combat". This is the reason why some "wonderful" "occupations" were born.
But even in the legend, the mage is still the mage, and the warrior is still the warrior. This difference is due to the essential difference in the way of thinking between the two and has nothing to do with the power system.
Warriors are good at thinking about things with their muscles. Although legendary fighters have gone through a lot and may be full of wisdom in life, but in fighting and exploring their own promotion path, most fighters are still used to, like, or only use "Instinct" and "battle" go forward. Even though they have tried the research methods of the mage, how can the thinking that they have cultivated for thousands of years of fighting be so easy to change?
This is the inherent problem of the essential thinking of combatants and spellcasters. A long life will often only make the firm thinking of professionals more firm... or it can be said to be stubborn.
In addition, the spells of the wizards are very complicated and difficult to understand due to the influence of the previous Netheril civilization. In the face of these knowledge that most wizards do not understand, a magic language does not exceed three digits. How can a fighter who enjoys fighting with all his body and mind learn it?
On the basis that most combatants are simple-minded, their combat methods are also very single, and he can often completely lack the variety and flexibility of wizard spells.
As for - what if the few poor combat methods of the fighters are restrained by the enemy? The fighters said-there is no way, run!
After all, the fighters did not have the glorious historical accumulation of the Netheril civilization, and the fighting skills they invented were mostly simple and monotonous. Because the successors did not have enough knowledge and creative thinking to improve, the basic fighting like "Charge" The skill was passed down in the era of Netheril until now. A single word has not been changed. The spell models invented in the same era have evolved thousands of improved versions. The "charge" fighting skill is still the "charge" fighting skill. How can the fighting methods of the soldiers be different?
So a vicious circle was formed. The fighters were inflexible in thinking and invented monotonous fighting skills. The younger generations used monotonous fighting skills to fight. The flexible thinking became inflexible in the monotonous confrontation of thousands of years, and then the thinking became inflexible. The younger generations cannot improve the monotonous fighting skills of their predecessors, and they pass on the monotonous fighting skills to their younger generations...
It’s not that the combatants’ power is not strong enough. It’s just that compared to the mage’s creative thinking and knowledge-based research, the combatants’ path is more difficult, and their combat flexibility is lower. They face the long river of fate. It’s even harder to have an endless stream of evasive methods like a mage during a
conspiracy
, so even if the threshold of accuracy of the fighter is far lower than the mage, over time, more and more fighters are stuck at the bottom. Most of them are also powerful mages.
And to be honest, although the number of low-end fighters is far more than the casters, in fact the success rate of the fighters in the legendary promotion is much lower than that of the casters. Among the rare legendary powerhouses, the number of fighters only accounts for A little more than 10%, so...the status quo of soldiers is basically no one has consciously changed.
And punk will of course choose the pure mage path that he is good at and likes on the road to promote the legend. Whether it is the promotion method or the fighting method, it may be like some fighters. , But punk said that he is definitely not good at that way of going forward.
After choosing his own way of going forward, punk must also think about the focus of his various magic methods.
The knowledge of legendary spells in the memory of the Great Austrian "Distant Scholar" Vedraxia is still profound. These various legendary spells involve the application of various popular or unpopular laws, and want to A series of spells have been studied to the extreme, so it is necessary for the legendary mage to choose his major and minor directions.
After all, the amount of knowledge is too much, any wizard who has just reached the legendary level does not need...or it is impossible to study all the spells too deeply, knowingly but not eagerly, greedy and not chewing. This is the truth.
The really best and most stable way to move forward is like the faction that chooses spells when punk first started the career path, majoring in one or two factions, minoring in one or two factions, and then other factions are widely involved-this is also the soul resistance In the Seril era, countless strong people practiced and tested an excellent choice, and it can be said that it is the best choice for a legendary method to advance.
In addition to the division of factions, the legendary spells also have the division of rule types. This means that punk, as the most orthodox spellcaster, will continue to maintain the established major and minor factions. He also needs to choose his own major and minor rules!
Of course, such important things related to the future road cannot be randomly selected, and punk has a clear and strict positioning of their major and minor skills, and careful selection after careful consideration is absolutely essential!
Regarding the part of the law that I want to major in~EbookFREE.me~Punk’s requirement is "Even if you are in a severely injured coma, you can rely on the subconscious instinct to be instantaneous"!
Because in the punk positioning, the law as a major is definitely the main method that needs to be used to fight. No professional can guarantee that he will always remain in good condition when entering the battle. Only the major skills are practiced to be called Instinctive proficiency can make him have the power to fight when he is seriously injured.
As for the law of minors, punk demands that he can be proficiently released anytime, anywhere.
In the eyes of punk, this type of spell should be more of a spell that assists in experiments and research when conducting legendary experiments. The caster in the safety laboratory can naturally spend more time to construct and prepare the spell model seriously. So this part of the law punk requires you to be proficient, but the series of spells of the minor law must be studied a lot to ensure the diversity of experimental methods!
As for the countless other spells that are used for exploration and reinforcement, the requirements of punk are much lower. There are too many spells in the memory of the great master Vedrasha. It is impossible for punk to master them all in a short time, so he plans to Learn about these spells, and then make sure that you must use the spells and casting gestures without making mistakes. It is enough!
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