Vol 21 Chapter 190: The trouble of the new city
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Starting from Zero
- Thunderstorm
- 2055 characters
- 2021-02-27 10:34:56
The defensive mother tree in Fulcrum City was soon completed. The rest is that the defensive mother tree of the unfinished city has not yet been determined, but the first thing to do before this is to build the city. www. dyzww. network)
Establishing a city is not a trivial matter, but at the scale of our guild, such a thing is really not a big deal. However, the current situation makes things a little more complicated.
For small and medium guilds and even some large guilds, building a city is not a trivial matter, but for guilds like ours, building a city is not a big deal. The so-called: those who are difficult will not, those who will be not difficult. The same is true when it comes to building cities.
For most guilds, building a city is very difficult, so in their opinion this is a big deal, but because the top guilds like us have all the conditions to build a city, this matter is not a problem. Already.
The difficulties of other guilds in building cities were nothing more than a few. The first is manpower. "Zero" has never been a simplistic game. It is simulating a world. Of course, it is impossible for you to click the building button and then pop up a city out of thin air. Here, cities need to be built. Of course, it is impossible to build a house for many months as in reality. In that case, a city can be built for a decade or so. Players are not that credible and can't wait that long. However, the city still needs to be built, and you can't save the processes in it. The system only speeds up the progress.
For most guilds, the manpower problem of building cities is a big deal. If it's just to build a village, it's okay to say that when members of the guild are mobilized, everyone will chop some wood and move some stones, and a small town can be built in three or five days. The problem is that what you want to build is not a small town, but a city. No matter how small a city is, it can't be the same as a small town. It's not that members can move a few stones and saw a few trees. This requires a lot of formal building materials and professional designers. Even construction workers are needed.
Anyone can build a wooden house, and get the wood ready to knock with a nail and hammer and you're done. At most, the wooden houses built by professionals are beautiful, beautiful, ventilated, breathable, and watertight, while the houses built by amateurs may not have the above advantages, and even a small rain in a heavy rain house outside. However, anyway. Amateurs can always build wooden houses. but. It is not possible to have all wooden buildings in the city, and buildings such as the guard tower and the main city are basically high-rise buildings. Don't think that a three or five-story building is not a high-rise building. Let a group of ordinary people pile a stone or three-story house. Do you think it is reliable? There is no steel cement in the game. Don't think that you can get a three or five storey house based on the natural characteristics of the materials. Buildings like Essinger almost do not need a few steel and nails. The entire building is completely relied on the rivet joints between the stones to complete the splicing. No agent was found. That kind of docking accuracy almost catches up with precision instruments. Of course, ordinary cities don't need Isinger's exaggerated buildings. After all, Isinger is a fortress city. Defense is the first requirement. But even ordinary cities also need defensive buildings, and even residential houses must be safe. You ca n’t build a city in three or five days, and you just have to drop a building?
In order to solve the above problems, guilds who want to build cities need to prepare players with building skills or. If you do n’t have your own guild, then you need to spend money to hire from the system city or other guilds. However, this situation is limited to low-level guilds. Even if high-level guilds hire outsiders to help build the city, they are generally only responsible for the construction of dwellings. Defensive buildings and guild functional buildings must be built by their own people. Not for anything else, just to rest assured. After all, the game is a world of constant fighting. It's not quite flat at all. If you even let the castle gate and the lord ’s palace let others help you build it, in case someone is a guild spy, you will deliberately cut the bearing of the city gate in half. Usually you are fine. When you fight, the other party will use a siege hammer to give it. You hit it. Or the other party will bury a bomb or something for you under the main city. You said that if there was a siege war, how would this city defend? Before the battle began, the main palace of the city flew first, and the guards had to collapse immediately, and the city broke without hitting itself. so. Even if you spend money asking people, you can only let them help build something of little value. For example, the private houses or the streets, the key parts have to come by themselves.
In addition to manpower, the second problem with restricting guilds to build cities is the issue of money.
Construction cities first need to apply to the system, and then they need to pay a certain deposit. Later, in the process of building the city, they also need to buy materials, hire labor, and pay for the costs of their own guilds. These are all big money. Too much. After all, it is a city, not a house, and this capital investment is indispensable.
In fact, the above two items are not the main troubles of the problem, the most terrible one is actually the third one-security.
Where there are people there are rivers and lakes. Although it is your business to build a city, others may not look at you to build a city. There are such a group of people in this world, they just can't see others well. Of course, this kind of person is not the mainstream of society, you may not meet it, but the other kind of person is almost everyone, it is a competitor.
A guild is active in a certain area. There must be no such guild in this area. If this guild is to build a city, its strength will inevitably increase, and the benefits of other guilds will be compressed afterwards. After all, resources are limited. Unless you have the ability to open source, the rise of a guild must accompany the fall of many guilds. This is something that cannot be avoided.
You are right to rise, but others don't want to just dissolve. Then he cried out, and things came into play. For example, sneak attack on your construction workers, or simply tore your face and launch a guild battle against you during city construction. Even if you can win each other, you must slow down the construction period of the city. However, there is a problem here. The system stipulates that the city will enter the countdown from the time the building is declared, and the monster siege will automatically start on the seventh day after the declaration is completed. This time will not change because of your wishes. If your building is fast enough, then in seven days you will be fighting a garrison in a complete city. Relying on city defense, as long as your city is not built in the high-level monster zone, you can usually pass it. But if you have slowed down the construction of the city because of guild battles with other guilds before, then you may end up in a field battle with the monsters.
Monster siege is actually a system to check whether your city is eligible to become a city. Therefore, in addition to the influence of geographical location, the siege of the city is more about your city size and the strength of the builder. The system will arrange the project intensity according to these. Generally, as long as the city is completed, the guild workers can keep the city after a hard resistance without losing the chain. But the premise is that the city is finished. If the city is not completed, there is no auxiliary building bonus of the city, no defensive effect of the city wall, no strong support of the city defense weapon, then the result will not need to be said.
Of course, players are living people, so-called policies and countermeasures, players are always good at finding various loopholes. For example, many guilds choose to build defense facilities first when building cities, such as building the city walls, city defense weapons, the city ’s revival hall, and drug stores. Of course, this method is indeed feasible and can also play a role. But the system is not stupid. The seven days given by the system are actually enough for you to build these and build a few more ordinary buildings, but if you are disturbed, this progress may not be completed, and you still have to fight against monsters in the end.
In fact, other players want to trouble you, and do not necessarily have to fight with you to delay the progress of your city's construction. Attacking the building material transportation team is also a simple and effective method.
It is not clear how much material is needed to build a city, but if you think about it, you know that it is not a small quantity. With so many materials, it is certainly impossible to transport all of them at one go. Of course, if you have a lot of money, you can hoard your materials and transport them to the construction site before applying for a city. You can apply for a city, but this kind of thing doesn't make much sense. Having that money shows that your guild strength is very good. There is absolutely no need to hold down a large amount of development funds in this way. Having this money to increase the guild strength is more useful. And without money, there is naturally no way to hoard supplies in advance. Therefore, this method is almost meaningless. Rich people don't need it, and they can't do it without money.
In fact, in addition to starting a full-scale war and harassing the transport team, there are many ways to interfere with the construction of a city. If individual players have high strength, pulling a high-level wave ss from the high-level monster area can make the other side busy Of course, you must have the ability to pull out a large group of waves ss ~ EbookFREE.me ~ that is even simpler, and directly cooperate with the timing of the monster siege to push over in one fell swoop. Although monsters attack the city if other guilds attack the city when they attack the city, the monsters will attack the city owner and the attacker without any difference. However, if a wild monster is pulled into the city during this period, these monsters will They will not attack each other, even if they are usually enemies, they will give priority to attack players when the monsters siege.
For these reasons, building a city is not an easy task for most guilds. Players in all guilds need to be fully prepared to get started.
Our guild did not need to worry about these. In terms of manpower, our bank has the world's largest construction team, let alone seven days. The average city can be solved in three days, and even a large city does not take six days. Of course, I am referring to only defense related facilities.
Not to mention the money. Almost all of us in the Frost Rose Alliance are now becoming synonymous with the rich people. Building a city is really nothing.
Final safety, let alone this. We have blocked all the joint attacks in Japan, and the monster siege has no problem at all.
It's a pity ..., the situation is really ...
♂m net--♂