Vol 22 Chapter 428: Super pill
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Starting from Zero
- Thunderstorm
- 1183 characters
- 2021-02-27 10:40:26
"Hey, this function is not to increase your magical attack power, but ..."
"But what?"
"Rather increase your presence attributes."
"Presence attribute?" The little crocodile made me stupefy, because what this existence attribute is is something I have never heard of before.
"What kind of existence attribute are you talking about?" Kristina asked in confusion.
The little crocodile explained: "Every one of us living in this world always receives the attention of this world, and this degree of attention is your existence attribute. The higher the existence attribute of a person, the more you are Being valued by the world, your life will become more complicated and changeable. Conversely, if your existence attributes are low, you will become an existence that is not concerned by the world. "
"Followed by the world?" I frowned and remembered the design of the underlying system of "Zero" I had watched before, and then I started to remember which things could be related to this attention. I haven't had much impression before, but with the explanation of the little crocodile, I seem to have found something that can match the number.
The little crocodile continued: "If it is simpler to focus on people with a higher degree of interest, the probability of you encountering various adventures will be very high, otherwise it is very low. Of course, the adventures here are not necessarily good things, but most of them Adventures are actually just events. As long as you make efforts, you will get rewards. Of course, there are some adventures of the partial type. For example, some adventures will get great benefits no matter how you do it. Otherwise, you must be unlucky. Also exists. "
After hearing this explanation from the little crocodile, I suddenly understood a little. The so-called adventure estimation he said is the probability of task triggering. And if I guess correctly, the real official name of this so-called existence attribute should be called "system resource occupation rate".
"Zero" is an online game. This means that the game is not run for one person. In addition to supporting the entire game world and those operations, the remaining computing resources of the system will be allocated to all players. In the beginning of the game, this distribution was basically even, that is, each player got the same data. Of course, there are exceptions, and this exception is those lucky accounts that come in with rewards. However, the system resource share of the lucky account is actually not much higher than ordinary players, at most it is slightly higher.
Well. What is the purpose of this system resource share? This specific content can be said to be very complicated. If you follow the detailed settings in the game design plan I saw at the beginning, this content may be more than the content of the Xinhua dictionary. However, as a player, many of these background operations are not directly related to everyone. What really affects us intuitively is the character trigger probability.
The adventure that the little crocodile said was actually a triggered task, and this task is not fixed, and is customized by the system for the player. As a big selling point of Zero. This custom task of course requires the system to calculate and generate, and this process requires system resources. Players with a high share of system resources will allocate more system resources to serve them. Therefore, the tasks they trigger are often large tasks. Although this task is relatively difficult, the task process takes a long time. But the rewards of such tasks are usually much higher than the average task. At the same time, low system resource occupancy means that you have a low probability of getting such a custom task, and even if the trigger is successful, the subsequent tasks are mostly small tasks such as errands. Simple is simple. But the rewards are minimal.
Comparing these two, normal people definitely want a higher share of system resources. Because it is more hopeful to reach those large tasks, and it will get a lot more rewards than others.
In fact, things are far from simple. Another characteristic of the system resource occupation rate is that it is directly related to the probability of encountering monsters in the wild.
If your system resource occupancy is high, then in the same leveling zone, the probability of you encountering SS will be much higher than that of people with low system resource occupancy, and if the number of monsters in a certain area is small , Then you may meet, others may not meet at all.
Do n’t think it ’s a bad thing to go out and meet monsters and SS. If in reality, if you just go into the mountain and make a circle, you will encounter a wolf tiger and leopard, which is of course unfortunate, because it may kill you. The problem is that the game is different! Everyone enters the game to play monsters. Monsters do n’t run around, how can you run into monsters without actively entering the leveling area? If your system resource share is high, then in the leveling area with a lot of personnel, it is definitely better than ordinary people when grabbing monsters, because a small number of monsters will take the initiative to hit you, and others need to go through the mountains Go find it. In this case, the efficiency of leveling will obviously be greatly improved. Of course, in some special cases, some people don't want to encounter monsters, but in general, they have a stronger ability to attract monsters and have advantages.
In fact, there are still a lot of things in the various game lives of players affected by the system resource occupation rate ~ EbookFREE.me ~ But in general, we will not directly touch this attribute.
When I first entered the game, I was a lucky account, so my initial system resource share is definitely higher than that of ordinary players. In fact, the value of system resource share can also be actively changed. For example, the guild president's system resource share must be higher than that of ordinary players, and the high-level player's system resource share must be higher than the lower-level player's system resource share. In addition, well-equipped players with outstanding combat effectiveness will have a relatively high system resource share.
In addition to the above, in fact, players do not know that a large number of friends will also increase the system resource share. In fact, this system resource share is in my opinion something similar to the popularity index. The more people who follow you, the higher your share of system resources, because players like you are attracted by the public, so doing anything to you is more significant than doing the same thing to ordinary players. This is also the key significance of the existence of the system resource occupation rate.
If the little crocodile is right, the purple pill is really used to increase the share of system resources, then this thing is really an incredible thing, after all, I never knew anything before that could directly interfere Here comes this completely hidden property! (To be continued ...)