Vol 22 Chapter 453: Anything else?
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Starting from Zero
- Thunderstorm
- 5531 characters
- 2021-02-27 10:40:42
Looking back at the injuries on his waist, Qi Ye Huihun was obviously a little surprised, but I can understand his current mood, in fact, he and I should be in the same mood now. But to be honest, I have been fighting with this Seven Nights Soul for so long now. My biggest discovery is that this guy ’s melee combat ability is really outstanding. I ’m sure this kid is definitely trained in reality. Otherwise, many actions are absolutely impossible.
In fact, although the game "Zero" is fair to everyone in theory, each person's different way of thinking still seriously affects the balance of the game. The main feature of this game is people who have practiced martial arts in reality. In the game, if you choose a warrior class that requires a close occupation, it can often be cheap.
Of course, the so-called take advantage of me is not to say that people who practice martial arts can also play martial arts fighting effects in the game. After all, what the player's system output in the game depends on attributes, not that you are realistic In the middle of the game, a deep tendon was produced, and in the game, you can transform into a superman. What the player really brings into the game is actually not those changes in the body, but the changes in the mind, the changes in the mind. Take a simple example. A martial arts person, if the enemy is kicked in the abdomen during a battle, his first reaction is to find a chance to fight back or quickly protect the vital distance to avoid continuous blows, but an ordinary person who has never fought One response is often to cover the abdominal pain and then be at a loss. The response of the two men determines that the damage they will receive in subsequent battles will not be the same.
In addition, a common advantage of a martial arts person is their own skills. Because "Zero" is set with its own skills. So if the player hits a certain martial art in line with a certain mechanical law in the battle, the system will ask you if you want to temporarily record this skill. After that, when you have finished this battle and you have free time, you can go to the Skill Training Center, and then find a room there to study, modify and improve according to the continuous attacks that the system recorded before, and finally produce a Set your own fighting skills. As long as this skill is created, it is your own skill. After that, the system will determine the damage of your skill according to the calculation of the physical calculation model. Based on the result of this determination, your skill can get an additional value of additional damage. And, after this skill was created. As a creator, the player immediately gained level 10 proficiency. At the same time, as a creator, your proficiency cap for this skill will not be level twenty, but level twenty.
Don't underestimate the extra level, because the level of the skill and the player level are different concepts. Players increase with level. The number of strength enhancements obtained at each level is exactly the same. Just because the level is higher, you can use more advanced equipment and learn more advanced skills. So it seems that players and other strengths will be improved faster than the level, that is to say, the combat power of a thousand players is definitely more than a thousand times that of a player. but. This is actually just an illusion. Like I said, in fact, the player gets the same improvement at each level. The reason why in the later stage, everyone feels that the advanced players are much better than the lower players, mainly because the advanced players are better equipped and more powerful. This is due to the increase in attributes brought by high levels.
On the contrary, the effect of skill improvement is to become more abnormal in the later stage.
General skills have such a pattern. The upgrade from level 1 to level 5 is super fast. Basically, a player can rise to level 5 or higher within three days after learning a skill, and in the process, the ability value is only the original effect. For example. A player gains a fireball skill, with an initial damage of 50 points, a release speed of once every three seconds, and a cooldown of five seconds. When the level is increased before the fifth level, all the existing data are available, that is, the damage value will continue to rise, the release speed will continue to increase, and the cooling time will continue to decrease. Moreover, this change process is a constant speed, that is, each level changes. The percentages are all the same.
However, once a skill rises to level 5 or above, additional effects will begin to appear at this time. For example, fireball will start to have splash damage effects at level 5. In addition to directly hitting targets, enemies within a certain range will also Will take a certain amount of damage, and as the skill level increases, the power and range of this splash damage will gradually increase.
In fact, the situation of the skill addition effect is not fixed. Most skills will add one to three different effects after the fifth level. This process will continue until the fifteenth level, but the number and intensity of different skill addition effects are both Different. This also distinguishes between good and bad skills. A high-level skill can often chase an effect at the second or third level, and the low-level skill will be the same as fireball. Raising from the first level to the fifteenth level will only give you two additional effects. The skills of individual special cow forks may even appear one level at a time. Of course, that level of skills is rare.
Skill changes after the fifteenth level are slightly unstable. Ordinary or secondary skills will only increase the percentage of all previous skills after level 15 instead of chasing skills, and advanced skills may still maintain the previous state one or two levels to give a new effect. And this state will be maintained until the eighteenth level, but after the eighteenth level, all skills including fireball skills will give you a special effect at each level, which is eighteen, nineteen, twenty At level 3 you can get three additional effects. In addition, these three levels will also increase the percentage of existing effects at the same time, and still improve according to the skill. The bad skills are the same as the percentage improvement before the eighteenth level, and the good skills may even increase the speed by three times the previous three levels. For example, for an attack skill, the previous level of attack power increased by 500 points or directly increased by 50%, while the last three levels may be increased by 1,500 points of damage or 100%. Fifty damage, anyway, three times faster than before. Of course, a triple boost is not the limit. Because I have several skills to improve the follow-up effect more than five times.
Therefore, the advanced skills become more scary the later, and the self-made skills can be upgraded by one level, so the final damage output is simply sensational. If your ability is relatively low when it is created, it is better. If it is a high-damage skill, it will be bad in the later period. If you bring some additional skill level equipment or something on it, it will be something like a big killer.
Therefore, the self-made skill is definitely a very scary skill. Once it reaches the full level, it is definitely more powerful than the general skill. Because of this. Those who practice martial arts in reality definitely take a big advantage in the game. of course. These are all secondary, the most important thing is your reaction.
When "Zero" first started operating, many people talked about why a virtual reality type game has agile settings. Does a person stand still as long as he is agile and high. The opponent kicked and fought against him but kept showing ss effect? Isn't this daddy?
In fact, this is not the case at all. Everyone's guess is right. That is, the agile people in Zero really don't need to do anything. It's hard for you to hurt him, but this is not what everyone guessed before, you obviously hit the opponent. As a result, the ss effect appears on the opponent, and then no damage is calculated. That setting is a bit too fake.
In fact, the agile setting adopted by the game "Zero" is realized by a function called "active intervention assistance". It may be that some smart people know how this effect is achieved by seeing the name. That's right, the system helps players manipulate characters. It's like player skills. As long as you shout the name of the skill you have, and the release conditions of this skill are met, then the system will automatically control your body to exercise the body according to the release effect of the skill, so as to complete something that you absolutely cannot do or the success rate is very high Low action. This method of assisting your body with system assistance is actually called active intervention assistance. And the agile attribute in the game is actually realized like this.
When two players are fighting, even if the agile player does not respond to the enemy's attack in time, as long as your agility is high enough, there will be a certain probability to trigger active dodge, that is, the system will help you operate the game. The characters dodge to achieve the ss effect.
This active dodge effect is the same as the auxiliary control in the skill, which is completed by the system for you. You do n’t need to participate at all, and there is a very clever set of settings in Zero. That is, intervention assistance is not absolute control. , But a control that can actively intervene. To put it simply, when the system assists in controlling your skill release or dodge action, as long as you use your own thinking to actively intervene, you can make fine adjustments in the action, even if your will is completely opposite to the system's auxiliary action , Or when the difference is too large, the system will automatically terminate the auxiliary process.
The advantage of this setting is that it makes the auxiliary control appear more natural and flexible, and it is not easy to make jokes. For example, there was an experimental virtual reality game in the past, and there was a similar skill in it, that is, the player shouted the name of the skill, and then the body would automatically move to perform the skill. As a result, there was no active intervention mode, so a lot of jokes were made in the end. For example, in a series of combos, the enemy has obviously evaded, and as a result, the player is still stupid because he has not finished his skills. This behavior is obviously quite brain-dead. There is a player standing on the edge of the cliff and attacking the enemy, the structure hits the enemy with one punch, the agility attribute is activated, the system controls that player to dodge backward, and as a result he jumps off the cliff. This all sounds pretty idiotic, but I have to admit that the system can really do this kind of thing without the player's autonomous control.
By comparison, Zero is much better. For one thing, the game system in "Zero" is relatively clever, like the system of manipulating players to hit the air and jump the cliff, as mentioned before, the system can never work out. Second, even if the system can't judge it, for example When Matsumoto and I are facing Japanese players, sometimes I need to pretend to be hit. In this case, the system is definitely not judged, but because "Zero" can be actively controlled, I can completely interrupt the system's dodge action, and the opposite Matsumoto Masaru can also control the power of the skills, which is not a big move. Kill me.
However, although the auxiliary control effect produced by the agile attribute in "Zero" is quite impressive. But the system does not exclude players from actively dodging.
Players with high agility attributes do have a higher probability of ss, that is, when the enemy attacks him, the system will frequently intervene to help him dodge the enemy's attacks, but this frequent dodge is not to say that it is 100% dodged. That is, not every enemy attack system will intervene to help you dodge. The frequency of this intervention depends entirely on the value difference between your agility and your opponent's agility. If the agility values of both of you are exactly the same, then the probability of active dodge intervention of the system will be about 15%, that is, the opponent attacks you 100 times, you can get fifteen times of active intervention dodge of the system, and if you The agility is higher than the opponent, then the dodge probability will continue to rise. But the highest is only 95% capped. That is to say, even if it is a 10,000-level sensitive battle, it meets a 20-level flesh shield soldier. When this meat shield warrior attacks Minzhan, the system also has a 5% probability of not intervening in dodge.
It can be seen from this point that the system's intervention and dodge probability is actually quite unstable, and it is just luck. but. There is a type of dodge that does not require luck. That's the player's evasion.
When a player is attacked by another player. If you discover the opponent ’s movements in advance and manipulate your body to dodge, and you really dodged the opponent ’s attack, of course, the system will not force you to be judged because of your low agility. "Zero" system is not so bad.
of course. Because the agility attribute is directly related to your activation speed, if your agility is really low, it may happen that you can clearly see that the attack line of the other party and find that your body can't keep up with your own will and can't escape . And, in addition to you having agile attributes, the other party also has agile attributes. In addition to this agile attribute, in addition to the probability of triggering the system's active intervention dodge when you are attacked, it is more likely to trigger an ability called "interventional assisted locking".
Like intervention dodge, this intervention lock is the ability of the system to help you target your opponent. Even if you are a cross-eye, it ’s okay to look at things with ghosting. The system will actively interfere with your attack action based on your agility to help you aim at your target. This is why any player in the game can use a complex weapon like bow and arrow. Although the shooting accuracy of players who are not professional archers is definitely quite bad, at least every player can shoot the arrow in the specified direction by picking up a bow, which is certain. And if it's real ... think of that archery game in the playground! Don't talk about hitting the target. Let go of the bowstring and find that the arrow is still in your hand. As for those who shoot arrows into the sky or fly behind ... well, this is really a common phenomenon.
Anyway, it is a point to sum up, the system will actively intervene in our attack actions in the game, so that you can make a lot of actions that you actually need a lot of practice to do.
However, systematic defensive interventions have a triggering probability, while offensive interventions have an intervention scope. In other words, if your agility is not high enough, even if the system allows you to fire arrows, it does not mean that it is easy to hit or hit. There are many other things in the process.
However, if you are an archery player and you can achieve almost everything, do you think that the system will actively intervene in the game to let the good arrows you aim fly away from the target? Obviously not. So, even if the ray player has insufficient agility in the system, his bow and arrow accuracy rate is quite amazing, but because the lethality of the arrows fired by the archer in the game is also linked to agility, so if this player does not If you improve your agility, although the arrows you shoot are accurate, the power after hitting them may be very low. Of course, this is the extreme charge I describe, and under normal circumstances, if the player who knows archery in the real world chooses the archer profession, then he will definitely focus on strengthening his agility in the game, and then cooperate with himself. The shooting skills will naturally be much better than the average archer professional player.
As far as I know, the more famous archer type players in the game are almost all actual archers. After all, the advantage is too obvious.
By the same token, if a warrior is a martial arts person, then in the game, your dodge ability is definitely better than ordinary people. Even if the system does not actively intervene in dodge, you can dodge yourself. As long as your agility is not too much lower than the opponent, in most cases, players who practice martial arts can actively evade the opponent's attack and counterattack. This is why many players find me super difficult to deal with. Because I am a dragon, the reflex nerve itself is not the same as humans, and the innate response is n times faster than all humans. In addition, I have learned military fighters in reality, and later learned Taijiquan. Although I have n’t practiced it for a long time, because of the strong learning ability of the Dragons, I have practiced Taijiquan for more than 20 or 30 years. The so-called Tai Chi master is even more powerful.
Having such a foundation, coupled with my own agility, is quite exaggerated, so as long as I take it seriously in the game. The enemy couldn't get in my body at all. Except for the use of long-range weapons like Gunslinger, because the speed is too fast, I can't guarantee a flash past no matter how fast I am, or a mage player like Kristina. Attack mode with tracking. Flash can't flash. Otherwise, the average player really has nothing to do with me. Not to mention whether it can be close, even if it is close. With my evasion, they couldn't even touch me.
Qiyue Huihun This guy had already had a short-skinning process with me before eating the corpse, and in the process I found out. Not only can the Seven Nights Soul return to Wushu, but this guy also seems to know me very well. Many of his tricks look ordinary, but in fact they are all designed according to my fighting habits. It can be said that after many of his moves are made, I will bump up by myself. Unless this guy can know the prophet, I can only think that this guy has been specially trained in my attack methods, so that he can make a certain degree of advance judgment because he is too familiar with my movements.
This kind of speculation can be said to be quite bold, because although I am the first in the world's combat power list, I can specifically design a set of combat skills for me, and I also specialize in hard training. This is obviously not a normal person. thing. Because it's like one person can do nothing for a lifetime, just thinking about how to make another person unhappy. Although he may achieve his goal, this person's own life has actually been destroyed, because the starting point of all his actions is to pit the person he kills, he never considered himself, you say this kind of person How can there be a future and a life?
The things that Seven Nights Souls do in the game are obviously the same as those of the guy I said before. Everything in the game seems to be designed specifically for me, and his combat power exists entirely to restrain me. This extreme approach is obviously not something that normal people can do. Therefore, I infer that this guy must be someone I knew before, and this guy must have a vengeance against me. Maybe he was killed by me to delete the number, and then changed his character and re-emerged from Novice Village.
If that's the case, it's understandable why he targeted me so hard. Moreover, when the Nobunaga's hand, the iron-armed steel bear, and the mummy were still there, the Seven Nights Return Soul had a state of emotional excitement. At that time, I felt that this guy had a subjective attitude towards me. Some kind of disgust or hatred, this is obviously not the emotion that normal people should have. Therefore, after having this speculation, I am more affirming the previous judgment.
This guy is a certain player I have killed before, and he must be a character who has been deleted and re-trained.
However, despite the possibility, I can't remember who this guy is.
The reason I can't remember it is not that I have a bad memory, but because of two reasons. First, I can get to where I am today. There must be many offending people. being targeted. I am the No. 1 in the world's combat power rankings, and I also lead the world's first guild, Frost Rose League. I can be said to be a top person in the world. This existence says that no one hates who believes? The forest is so big that there are all kinds of birds. A hundred people can have a hundred ideas. Some people hate a person without a reason. He may not even see you, simply because he has heard or seen your behavior reported or recounted in his head, and then he hates you and even hates you because of his values and personal likes and dislikes. .
This is actually a normal situation. For example, a person who is kind and helpful and never conflicts with others. One day he was stabbed inexplicably. The police finally caught the guy who beat him up and questioned. The reason was that he had previously rejected many girls. Courtship. The man looks handsome and has good conditions at home. Coupled with being nice, no obvious shortcomings, naturally welcomed by girls. But this guy is very specific. After finding a girlfriend, he always refuses to take initiative to other girls. He never plays ambiguous with others. It looks like this is correct, and there is nothing wrong with it. However, the guy who hit him just didn't look good to him, because this guy always had so many girls chasing him down, he also refused to be chased by other guys, and the guy went after him by other girls. As a result, he was unbalanced as soon as he was contrasted. In the end, I was slightly stimulated, and I took the knife directly to punch people.
At first glance, this cause seems ridiculous, but you have to admit that such people do exist in reality. And it looks like a lot. One can jump out one or two after every three. You cannot understand the theory of this mentally disabled person. And if you can understand. Then I can only say that you either see through the dust or are about to be abnormal.
Considering that there are so many wonderful people in the world, so if you are a low-key ordinary people, it is fine, because you are not famous. Not many people know you, so the probability of conflict and inexplicable hatred is not high. But how can I hide myself from someone like me? There are so many people who know me, and they can definitely find some strange characters like the ones mentioned before, and their reasons for hating me may be strange.
Besides, even if we don't consider those people, even if it is based on the logic of normal people, my enemies are absolutely too scary.
First of all, I ’m number one in the world ’s combat rankings, so Hu blocked many people ’s dream of becoming number one. Although they are still a certain distance away from my strength, they still feel dissatisfied with the people, so I Became the target of hatred.
Secondly, the Frost Rose League became the world's first guild. Naturally, this process of development and growth cannot be silent.
To put it bluntly, the Frost Rose Alliance is with armed groups, and its development naturally grows up in battle. We have defeated so many guilds and robbed so many resources. Some of these things are natural resources that we directly occupy, but there are still some guilds or individuals who have discovered them. We are in various battles. Taking it over, it definitely hurts the interests of those people, and of course, many of them will hate us and develop revenge. Not to mention anything else, just looking anywhere in Japan can pull out millions of my enemies. Do you say that under such circumstances, it is strange that there is an existence that takes revenge as my goal in life?
Based on the above theory, it can be said that this Seven Nights Soul is 100% the kind of person who specifically troubles me, and his skill settings and various abilities are designed specifically for my abilities.
According to my understanding of the system, the system that looks like "Zero" will actively create some incidents. For example, if the two guilds compete against each other, the system usually designs special situations for them to promote their battle, and in the process, the system will intentionally make a certain tilt to the weaker side. The benefit of this is obvious: it will make it more frequent and more intense. Because the system proactively created incidents to provoke fighting, the guilds that had been secretly competing with each other directly started fighting. And because the system assisted the weaker side, the side-by-side battle became evenly matched, at least the same level of battle. The result of this is naturally to make the battle more fierce, and naturally to make the game more lively. .
Of course, although the system will create troubles and strengthen the strength of the weaker party, but this is a secret assistance, generally will not let you find any traces, will not do very obvious, after all, if the strong is always weakened by the system , Then who has the motivation to strengthen themselves? So, this change is just a change in some details, the purpose is to make the world in the game more chaotic. After all, "Zero" is still a world based on fighting. If there is peace in the world, how can we play?
Although I now know the situation of the Seven Nights Returning to the Soul, the problem to be solved now is how to control this guy. At least you have to kill it first.
The fight we just made has caused both of us to lose a bit, and we can see that this guy has become quite powerful. Tests on him are more than half completed here, because he has confirmed that his ability to devour corpses is really powerful, so I don't need this guy to continue to exist now. but. It seemed that he had eaten so many corpses before that I was a little bit out of control now. But ... now that I've made up my mind to get rid of this guy, I will certainly do my best. As long as you enter the full body mode, I believe this guy should be easy to handle.
After thinking about it, I didn't delay anymore, and immediately moved again, but this time I didn't use a big move, but suddenly threw a ball out.
The instinct on the other side of the night who saw the ball I threw at it was instinctively tumbling, and immediately rushed towards me after landing. Watching the Seven Nights Returning to the Soul like a bull, I did n’t mean to dodge at all, but I just crouched down and held my shield in front of me. The guy saw my movements and looked back immediately. The sphere I threw out. but. The knowledge he saw was that the ball pinged on the ground and burst into a crystal powder of the ground without any dangerous situation at all.
After seeing that this thing did not explode violently and did not release any corrosive poisonous gas, Seven Nights Back to the Soul immediately realized that he had been fooled, but when he turned around, he just saw me rushed to him, and his hands were eternal. The last sword pierced his throat. Seven Nights Back to the Soul, which was too late to avoid between the warehouses, could only avoid his sword by turning his head. Then he stretched out that huge ghost claw and pinched it towards the eternal blade.
If it is ordinary people. Holding the eternal blade with your hand is basically like putting your hand into a blender. But this guy has a rough skin and I've learned it before. So when he grabbed me, I let go of eternity with a loose hand, then knelt down on the ground and leaned back. The whole person slid directly under him, and then before this guy reacted, I just rolled over and stood up and jumped up directly on the guy's back.
Feeling that I was on his back, Qiyue Huihun immediately raised his hand and threw out the eternity that he had just pinched. Then he reached out and patted his back, trying to get me off. But I reacted much faster than him. When he reached out, he jumped directly onto his head, followed by reaching out into the air, and the eternity that was thrown out was shot back by me and pinched in my hand, the blade turned over. He stabbed directly towards his heavenly cover.
When ... the sound of the attack of gold and iron accompanied the sparks, eternity suddenly slipped and tilted to one side, and my body was out of balance. I was almost taken aback. Fortunately, this guy had two horns and let me pinch The house finally stabilized and the body did not fall. But although my eternity was not stabbed in, the Seven Nights Back to the Soul was also a vertigo in my head. After taking two steps forward, the whole person knelt down on the ground.
After confirming that this guy has lost his ability to move, I made a clean foot on the back of his head, followed the whole person, and flew up with a single wing.
The reason to use a thump to bring this guy to the ground is because I want to distance myself from this guy. The agility he exhibited before is too exaggerated. I worry that the 1.5-second interval when using the Divine Fit will be used by him, so the best way is to knock him out with a heavy hit first, so that he also has a short pause. Time, so that I can relax the distance and fit. As long as he enters the full body mode, this guy ’s fighting skills will be completely useless ~ EbookFREE.me ~ His fighting skills are actually not as good as mine. No matter how he is practiced, he is also a personal person. The reaction nerves are inherently not as good as ours. It's impossible to break through racial restrictions. The reason why he now seems to be similar to me in fighting skills is entirely because he has done targeted training before. All movements seem to be made according to my rhythm. Each movement is one step faster than me, completely like driving. Prophet mode is fighting me. In this case, his slightly slower reaction speed and poorer skills were naturally covered up. That's why he can stand dead with me for so long. As for his attributes ... it was really not as good as mine, but now his attributes have clearly risen after eating so many corpses, at least with me. That's why he can stand still with me.
However, his state is just the same as my normal ability. After all, I still have no full body mode. As an animal trainer, fighting alone is not my strength. Whether it is summoning magic pets to assist in combat or integrating their attributes into my own battles, that is all my strength performance, so it is only moving now.
"God Realm-Fit."
After I opened the distance to start the ultimate form, what surprised me was that the Seven Nights Back Soul also suddenly moved, and-he also activated a super skill. (To be continued ...)