Chapter 2856: Numerical interval
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Super Dimensional Wizard
- Shepherd Fox
- 2486 characters
- 2022-01-03 08:30:17
Chapter 2856 Numerical interval
Angel nodded with a smile, and did not comment on it. He really doesn't have to worry about these negative effects, because he didn't plan to use Sweet Dreams at all.
The reason why he showed solemnity is not thinking about the negative effects on him, but trying to calculate the Hooper coefficient of sweet dreams.
The wise men dominate the three negative effects currently announced, which is like mixing honey with arsenic, which makes people uncomfortable. However, the so-called negative effects are only the definition of a wizard.
From a dialectical perspective, whether it is the so-called positive effect or negative effect, it is the nature of sweet dreams as mysterious things.
And as long as he knows the nature of the mysterious thing, combined with the calculation method of Houpa coefficient left by Cullori, he can probably infer the Houpa coefficient of Sweet Dreams.
Hupa coefficient is generally seen from the frequency of disordered rhythm, the intensity of disorder, and the breadth of influence of the overall nature.
And the degree of disorder of Sweet Dreams, judging from the current three negative effects, it must be less than 40.
The higher the Hupa coefficient, the more dangerous and the more unsolvable it is. Conversely, the lower the Hooper coefficient, the safer and more stable it represents.
Generally speaking, the range of the Hooper coefficient can be divided into three categories. 0-39 is controllable, 40-69 is semi-out of control, and above 70 is completely out of control, that is, out of order. Above 100, there is basically no solution.
Sweet dreams can be preserved for a long time. If you do not actively affect the surrounding situation, it means that it is generally controllable. So, its Hooper coefficient will certainly not be high, and it is inevitable that it will be below 40.
After obtaining the approximate range, analyze one by one.
The first negative effect is that someone needs to wake you up when you are indulging in sweet dreams. This effect is actually not big, and it is a bit similar to the effect of a mysterious object that Angel saw in Kurori's notebook.
Mystery: "Worry-free Fluid"
Hupa coefficient: 5
Attribution: some unknown Karabit
Effect: When lying on top of the fluid, the heart will be extremely stable and get rid of all worries. But as the body sinks into the fluid, it will eventually be in peace, slowly being swallowed by the fluid, and disappearing into the unknown.
Note 1: If you are alone, don't use this stuff.
Note 2: The whereabouts of the living beings swallowed by the worry-free fluid is currently unknown. Similar to "Sprout", the vital signs cannot be judged either. It is possible to live or die.
Remark 3: This mysterious thing also has an interesting story, but it is difficult to judge whether it is true or not.
The above is the record of this mysterious thing by Kurory.
Its negative effect is a bit similar to sweet dreams. Once you are in peace, you will forget all your sorrows, and at the same time become lazy and unwilling to move.
Peace can stop extreme emotions. However, if it is too peaceful, it will be swallowed by the fluid and disappear without a trace.
So, when using fluids, at least two people must travel together, one using it, and the other being ready to pull him out at any time, so as not to fall into the fluid unconsciously.
Although Cullori’s remark three on this mysterious object is not recorded in the original, it is recorded in the supplement.
It is said that Worry-Free Fluid first appeared at an auction and was finally photographed by a Karabbit, and the reason why this Karabite took Worry-Free Fluid was dumbfounding.
He photographed the worry-free fluid because he did a lot of biological experiments, and many biological materials are difficult to handle, and he is not easy to litter them at will, because these useless biological materials contain traces of his experiments, if Being seen by outsiders may be able to reverse his research topic; if it goes further and being seen by the enemy, it will hurt him even more.
Although it can also be thrown into the exile space, the exile space is actually connected to the void. Even though the void is very large and the space is countless, it seems difficult to be locked by people, but if there are positioning type alchemy props, or even positioning type mysterious things, it is not impossible to be discovered.
So, the reason why he bought Worry-Free Fluid came up... in order to perfectly dispose of these useless biological materials.
Just put the biological material on the worry-free fluid, and as the fluid slowly swallows the material, everything disappears without a trace. And no one can pinpoint the whereabouts of these biological materials.
Just like so far, no one can lock down the person who has been swallowed by the buds and where they have gone.
is equivalent to saying that this Karabbit regards worry-free fluid as a "trash can."
This is an interesting anecdote noted by Cullori.
Aside from these anecdotes, the solution to the negative effects of Worry-Free Fluid is more similar to Sweet Dreams.
One needs someone to pull you out of the fluid to prevent you from being swallowed. One needs someone to wake you up to prevent you from falling into eternal sleep.
Worry-free fluid's Hooper coefficient is very clear, only 5.
In other words, the first negative effect of Sweet Dreams, the Hooper coefficient should also be around 5.
The second negative effect tests both human nature and determination. From a certain point of view, it is similar to the "Lonely Wooden House". However, the Lonely Wooden House has a relatively large range of influence. It moves randomly in several worlds and changes its appearance, making it impossible to judge its true body. And sweet dreams, which hardly expand the scope of influence, are extremely stable and mysterious.
The Hooper coefficient of Lonely Wooden House is 14.
If you look at the second effect alone, the Hooper coefficient of Sweet Dreams should be lower than it.
After Angel's calculation, the answer is about 6.873, which is approximately equal to 7, which is in line with the estimate.
However, with the first negative effect of the Houpa coefficient, the Houpa coefficient of the sweet dream will be around 13.
The third negative effect of Sweet Dreams is actually the most influential. From self-control to madness, the difference is "addiction". Once the excessive use of sweet dreams leads to addiction, it will directly change a person's personality, and because of the existence of the second negative effect, it will make the user fall into a situation where he will never recover.
At this point, Angel did not find a similar mystery in Kurori’s notes. However, the absence of corroborating cases does not hinder the calculation of the Hooper coefficient. The answer he calculated by himself is 11.7, which is approximately equal to 12.
In this way, the Hooper coefficients of the three negative effects come out, and they add up to about 25.
However, this does not mean that the Hooper coefficient of Sweet Dreams is 25. Generally, it is lower than 25, because the three negative effects have overlapping effects. The Hooper coefficient of overlapping areas is public and cannot be directly superimposed.
Specifically where the overlap depends on the overall effect, that is, the positive effect of sweet dreams, it must also be taken into consideration.
At this time, it happened that the wise master also talked about the positive effect of sweet dreams.
"After talking about the negative effects, let's talk about its positive effects." Domination of the Wise: "Its positive effects are not so bad for wizards."
"When you enter the sweet dream woven by the sweet dream, you will recover all the consumed physical strength, energy and energy in a very short time. Moreover, this recovery does not limit the environment, the situation you are in, and the The type of energy for practice."
In other words, even in an energy vacuum environment, even if your energy is banned, you can break through the limit and restore energy.
For example, when the clone of Gruz Dyward was trapped in the White Chamber by Dalmatians, there was a prop such as Sweet Dreams, and he would not be afraid of the power of the White Chamber.
And most importantly, the energy restored by sweet dreams is not limited to types. In other words, wizards can restore magic power, teachers can restore thought power, demons can restore the power of the abyss, barbarians can restore the power of blood, and the demon can restore the power of demons... and so on.
This makes the scope of application of sweet dreams become very large.
Furthermore, Angel once heard that there are some extraordinary races in this world with very special energy. This energy is extremely powerful, but their energy is fixed from birth, and they are gone after they are consumed.
Can sweet dreams also restore this energy?
Angel asked this question.
The wise man ruled without any hesitation, and said confidently: "Yes."
After a pause, the wise master continued: "Although I have not tested it, as long as you use Sweet Dreams once, you will understand that its energy-recovering effect is simply...unreasonable."
This is also the reason why sweet dreams are mysterious things.
If it's just to restore energy, many methods can actually be done, but the energy restoration of Sweet Dreams goes beyond logic, beyond legal principles, and beyond rules, completely unreasonable.
Of course, if it is only used to restore magic, then using Sweet Dreams is still a bit extravagant.
The sweet dream falls in the hands of the wise master. Although it is not a "mysterious dust", it does not exert its greatest effect.
Even if Angel gets a sweet dream, it's almost the same as a wise man.
However, because Angel and the wise have many ways to restore energy, it is easier for them to get rid of the temptation of sweet dreams.
If it is a special race that "relies on autonomy and cannot restore energy" to obtain sweet dreams, even if it can exert the greatest effect, it may eventually cause the whole family to sleep forever due to excessive use of sweet dreams.
There are also trade-offs between gains and losses.
……
The positive effect of Sweet Dreams is generally quite good, and its applicable scope is quite wide, belonging to the mysterious things that anyone can use.
It's not like Dream Conch. At present, only Angel can use it, and others are in vain.
And the value of this mysterious thing is relatively high. Even if it has a strong negative effect, it does not affect its strategic value.
For this reason, Angel never thought of asking the wise master to buy Sweet Dreams... he might not be able to buy it, and even if he could afford it, the wise master might not sell it.
In general, the positive effects of Sweet Dreams have an impact on the Hooper coefficient. That is to say, the Hooper coefficient of Sweet Dreams has a high probability of over 25, but Angel currently does not know how much it will affect.
Unless he has used it once, he can make a judgment.
However, because the sweet dream is controllable, the range of its Hooper coefficient has been determined, which is between 25 and 39.
Generally speaking, the value of the Hooper coefficient has no effect on the value of the mysterious object itself.
However, the closer to 39 mysterious things, and the closer to 69 mysterious things, the higher the public rating within the lawful guild.
The reason is actually very simple, because many wizards are dedicated to studying "disorder", and even take the initiative to "disorder" mysterious things, and the value of 39 is only one step away from semi-disorder, and the value of 69 is also one step away from absolute disorder. , So they have higher "research" value.
But according to Cullori himself, the Hooper coefficient itself is not a "fixed value". It really satisfies the condition of disorder. It will not change from 39 to 40, and the fluctuation may be even greater. It is even said that it is not impossible to jump from the Houpa coefficient to infinitely close to 0 and jump directly to the Houpa coefficient above 70.
So, 39 and 69 are actually superstitious values, so don’t worry too much.
While Angel's mind was constantly racing, the wise master tapped the wall lightly, and as the wall surged, a dog-hole-like opening appeared on the wall.
Angel was also interrupted by the big movement, and as soon as he looked back, he saw the dog hole on the wall.
Angel froze for a moment, and asked curiously: "Which one of the three treasures is this...?"
Before the wise master could answer, a familiar voice came from the dog hole: "Thank you very much, Mr., for keeping his promise and not causing harm to my mother. I am Dabao."
Angel: "Oh, it turned out to be you, Geng Gui."
"It's Dabao."
Angel said with a serious face: "Geng ghost."
The voice in the dog hole was silent for a moment, and sighed: "Okay, Geng ghost."
Angel smiled and looked at the wise master: "What is Geng Gui doing here?"
The wise man sat aside and said with a smile: "Little Treasure told you before that Sweet Dreams does not actually have a fixed shape. It is enclosed in a special mirror space, and I can enter it from any mirror surface."
Angel nodded, he did remember this one.
For this reason, when the wise master said "sweet dreams are placed in the secret room", Angel subconsciously felt that the wise master had something to say to him alone, instead of really thinking that the sweet dream was placed in the secret room.
"Actually, what Xiaobao said was wrong. I only grasped the key to that special mirror space, but it is Geng Ghost or Erbao that can really take me to that space."
"The sweet dream was sealed by Laplace. She divided the key to the special mirror space into two parts, virtual and real. I held the physical key, and I gave the mirror key to Geng ghost. Only the virtual and real keys are combined, To open that mirror space."
In other words, to find a sweet dream, not only the consent of the wise master, but also the cooperation with Geng Gui or Erbao.
The so-called "the ruler of the wise man can enter it from any mirror surface", it is entirely to see the ghost or the second treasure, from which mirror the ruler of the wise man is pulled in.
After a pause, the wise master took out an earring from his arms.
The earrings consist of four geometrical silver ornaments, two rectangles, one triangle, and one circle.
The triangle is the outermost contour. The two rectangles are inside the triangle and are constantly interlaced, while the circle is inside the rectangle and slowly rotates with the breeze.
"This earring is the physical key." The wise master: "I will give it to you now, and Geng ghost will take you to that special mirror space."
(End of this chapter)