Chapter 526: Krypton gold will become mainstream


Zhang Yang was sitting on the main room in the conference room, next to Sun Tengfei, Li Junsheng and others. At the same time, there were several phones in front of him, all with hands-free functions turned on.
It was too much trouble to let Edson, Matsuda Shiji, and others fly over, so I chose a conference call.
The current network speed is destined to make video conferencing difficult to implement, but this situation will soon be resolved, and the company is setting up a dedicated network.
"Let everyone participate in this meeting today to talk about the company's exploration of the development direction of games. At present, our games are mainly operated and sold on game consoles, followed by computers. Among them, most of them are single-player games, and fewer online games."
"Our revenue model is mainly sales of game versions. The average selling price of a 3D game disc is more than one hundred US dollars. This price is not difficult to be accepted by consumers in developed countries in Europe and America, but in less developed regions, it is very Difficult to sell."
"We cannot solve the problem of consumption concept. Some people say that it is possible to make a regional price distinction, that is, it is expensive to sell in developed countries and cheap in underdeveloped regions. However, we must consider two problems that cannot be avoided. This problem cannot be solved and will have a greater negative impact on the company's revenue."
"The first one is fairness. If players in developed countries know that games in less developed countries are much cheaper, will it cause them to feel that they have been treated unfairly and thus refuse to buy our games? There will even be some scalping games. Possibly, it will also reduce the enthusiasm of retailers, leading to a decline in our game sales and sales."
"The second is cost. Our game development has costs, and sales have costs. Some game licenses purchased from other companies will cost more."
"In fact, it is only sold at cost price, and the price will not be too low. Some large-scale game development requires tens of millions of dollars, plus the cost of publicity and sales, at least hundreds of millions of dollars."
"If you sell cheaply and the production cost can be recovered, what profit is there? And once the sales volume of some games fluctuates greatly because of our price, it will also reduce the development enthusiasm of the game company, because this also It's about their interests."
"So the company's idea is to promote different types of games in different regions and explore different revenue models."
"From the most basic game sales to make money, to the development of free games now, according to online time to charge. In this way, when players think that the game is not fun, the amount spent will not be too much, they will not feel a lot of losses. But once They love this game, so they will pay more for the game than buying a game."
"This is to allow players to pay differently, and we have found through some markets that this model works, especially in some less developed regions."
"On the China side, the revenues of the two games, Legend and Marvel, far exceed everyone's imagination, and even these two games may eventually bring billions of dollars in revenue to the company, although long-term operation and maintenance are required. Like the after-sales of game consoles, as long as we can make money, we will not lose money."
"When you don't make money, you have to make something new to attract players, or a new payment point, so as to increase the company's revenue."
"We also plan to launch two games and explore a new charging model, which is to recharge VIPs, so that players will have a gap in strength due to payment. The basic games are still free, and free players are used to highlight the advantages of paying players. "
"This model will be combined with online games charged by time cards in the future and become a new payment point."
"In fact, everyone can see that making software seems to be more profitable than hardware. But software is more risky, it succeeds, it can make more money, it fails, and the remaining software is probably worthless."
"Hardware companies, if they fail, there will be factories, equipment, etc., after these realizations, how much money will be left."
"We, Zhiduoxing Group, have both software and hardware. For the software, we are a system platform based on LInuX. The hardware is invested in some of the world's top hardware companies, and we also have factories."
"But compared to our competitors, Chang Ni and Sega Bandai, our gap is still very large. Chang Ni is very strong in hardware and many technologies are internationally leading. Sega Bandai was originally nothing, but with the addition of Microsoft After that, it became no longer common."
"Today I just want everyone to think about how to improve our game revenue. The hardware aspect does not need to be considered, even the main computer game aspect."
Zhang Yang said a lot, and everyone listened attentively, because he spoke in Chinese, so behind many people, a simultaneous interpreter was sitting.
Matsuda Shioji's first speech: "President, since the company is already exploring other profit models for games, and it is mainly based on online games, do you think online games are the future?"
"Yes, Internet games are the future. More people can play at the same time, which is more interesting." Zhang Yang affirmed the answer.
"Then the speed of all our games needs to be considered. Although the network speed is now faster than the previous two years, and even the tariffs are falling, but it is still not cheap."
"I heard that new standards are also being proposed. In the next two to three years, there will be a leap in network speed. Then we can consider making more complex online games to open up the ranks with other game companies."
"Multiplayer online RPg games have proved to be the most popular, so we have to develop such games. Some characters are close to real people, everyone likes it, but some characters are very cartoon and cute, everyone also likes it, I think the company will do Out of division, we are better at cartoon characters."
"At the same time, I agree to combine the time card charging with the VIP payment point. We can also add some payment points according to the player's preferences~EbookFREE.me~. For example, when we initially sold electronic pets, we had that special machine. Type, 100% rare pets."
"There are also shooting games. Everyone likes better equipment, such as a gun. You use a pistol and my sniper rifle. If you are far away, you are definitely not an opponent.
"We can also change the body armor into a paid one, so that paying players have a stronger survivability. Or a shield, helmet, night vision, etc."
"There is also a victory in the game, you can add an animation show, this is very popular with players."
Zhang Yang saw that Sun Tengfei was taking notes, and Matsuda Shiji was thinking very well. This was indeed a payment point.
Edson also said some suggestions, similar to Matsuda Shiji, time card is the most basic, but feel that the payment of props is better, in simple terms, let players krypton gold.
You can’t even imagine how much a rich person is willing to spend on a game!
Zhang Yang listened to everyone's complaint, it seems that the company will soon have a large number of krypton gold games, and this will become the mainstream in the future.
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