Chapter 1085: Element zero (forty-four)
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The Collection of The End
- Jingjing Little Magic Fairy
- 1322 characters
- 2021-01-30 05:01:59
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After fixing the perspective around the campfire for a period of time to guard the rabbits, I initially judged the basic operation of this "real-time strategy".
To put it simply, although there are many numbers and types of "green light" in the tribal stage, only those members who "consumed" food can execute the chief's order, and other "green lights" are only active background boards.
These "Background Green Lights" come in all shapes, and will act autonomously as a biological stage near the tribe. If they are hungry, they can find food for themselves, instead of going to a campfire like those units that are "made". Food reserve to eat.
Even if they are "selected" deliberately, they cannot be controlled, and only a bubble will pop out of their heads, showing their current purpose or appeal in the form of stick figures, such as "Want to get more food.JPG", "Why There is no battle. GIF" etc. These things are basically just feedback, which has a little reference significance for the specific tribal development.
As for the official units, there are four
farmers
or
workers
in addition to the two just created by the chiefs. When they evolved to the tribal stage, they happened to be logging, quarrying, and collecting fruits. After the evolution, It was directly requisitioned.
And this "official unit" also has such a point of class division. For example, with the shape of "green light chief", the green light has no interest in pathfinding and collection. When training combat units, most of the "small" The green light response of the "follower" type is also completely inactive. Only the "captain" level green light seems to be able to adapt to any duties.
Um... "Leader", "Elite" and "Labor", it is basically consistent with its literal description.
According to the tradition of real-time strategy games, after checking the "resources" and "troops", it is necessary to confirm what "buildings" can be built.
I don’t think much of the stone is used now, so after the
labourer
who picked up a pile of stones returned to the tribe to put the stone down,
selected
it and ordered it to build a new house.
At present, it is only I who invented the three kinds of houses that I have invented. There is no need to create new ones in the "Council Hall" and "Barracks".
In the case of only 60 wood resources, I originally thought that my sister would brush out a "wood shortage" and the like. As a result, the blue phantom of a bunker appeared directly at the location I selected, and the remaining 60 units The amount of wood is directly cleared.
I was selected by the "green light laborers" who built this cave to travel back and forth to transport the wood to the phantom, and then tinker with it to half of it, and then an icon representing the wood and a question mark appeared on the top of the head, and then it was very Started consciously to the nearby woods to find new wood.
Well, this "real-time strategy game" also has a credit function, which is good news for players whose opponents are disabled or who are not good at multi-line operations.
[Are you talking about yourself? 】
‘Increase the number of beats booked. ’
[Require credit. 】
'veto. ’
A few moments later, the two "labor green lights" that I had sent to collect the fruit returned smoothly, and together they poured the fruit wrapped in bark clothes into the pile of fruits by the campfire.
The amount of food changes accordingly: 47→67.
Every time you collect 10 units of food, and "produce" a basic green light to get at least 50, this is a real-time strategy.
Food: 67→17.
As the amount of food jumped again, the "captain-level green light" that was stuck before finally stepped out of the meeting room. It seemed that he had no energy to walk to the bonfire to take the torch, and by the way collect 50 units of fruit, and then... …Stand in a daze.
Ok? Isn't this laborer scheduled to collect fruit?
[But you have already pulled the other two. ] Stupid system said.
‘Isn’t it so simple? How does AI do it? ’I said a little bit and turned to look inside the Chamber.
"WAAAGH!" Chief Greenlight was still giving a speech with a scepter, and the content of the bubble on his head was-two greenlight workers carrying wood cooperated to build a burrow.
Bubbles with question marks emerged from the green light listening around the head. From the different patterns above, they were probably questioning-"Where are the two lumberjacks?" "Isn't the cave already built?" "Can something be built in cooperation?"
So, the construction order of the unlucky chief was exactly the same as I thought, but the result was stuck because of it, didn't I understand it at all?
After watching the chieftain who was still insisting on the construction of a "ground cave" for a while, I sighed and pulled away the workers who were dazed by the campfire.
In view of the stability of the first laborer, I went to explore the other half of the peninsula where I did not open a map. This newly created one would go directly to the mainland.
Speaking of exploring the map, you have to talk about the classic setting adopted by most real-time strategy games: [Mist of War], it will block the already explored map when you have no units and vision, and only leave Under the gray terrain, there is no way to see if there are troops.
My vision is not like this.
At the beginning of the cell and biological stage, because the field of vision was limited to the "zero green light", what it saw was what I saw. Until now it is now a chieftain, and the free observation mode is not successfully unlocked.
Then I found that I bring the "Map Full Open" effect, not only the "Red Light" and "Purple Light" tribes, as long as the entire continent and the creatures of all regions are within the "map boundary", they are all clear. In addition Since several other types of light have not yet been born, they cannot be seen.
If you let the stupid system say this situation, it must be the sentence "Are you misunderstanding your identity?"
However, the state of the map being full of light is meaningless. I tried to adjust it to readjust the fog of war, leaving only the three colored lights with their respective visions, so that they can have a rough idea of their development status. To understanding.
I can see the situation of the various parties, but the Chieftain Luguang can't see it. To defeat them or form an alliance, I still have to rely on Luguang's own development. So this situation should be called, "Know yourself and know each other, you can't fight hard". That's right.
[Are you an explanation perspective? 】
‘If I said a battle [How to lose the dragon’s face? ] Will it win or lose? ’
[This... depends on the context, probably. 】
As I was irrelevant to the stupid system, I was instructing the "laborer" to approach the intersection of the peninsula and the mainland.
This kind of "command" is very rough, and it is completely incomparable to the control of the "zero green light". The simplest example is that the "negotiation" and "combat" capabilities have all disappeared, only the "hidden", "" "Gallop" and "jump" are available because wings have not evolved, and "flying" is also unavailable.
I always feel that this stage is expressing: the strength of the body is not worth mentioning, only the weapons and armor and tools that are manufactured are the keys to enhancing the strength?
Is it partial?
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