Chapter 1953: Blocking the Endgame (13)


—Sea Circular Calendar, 1500 —
East China Sea.
The "White Dragon Horse" left Shields Town and headed to Orange Town according to the chart.
Although he was a bit greedy for the first possible bounty, Jin Jing also knew that now was not the time to take the initiative to trouble them.
After all, the naval battle is not a one-on-one fight. Maybe he is still dealing with the two wanted criminals. Their men have already killed all the sailors on their ships. Even if they can win the battle, no one will be able to take care of the prisoners, operate the sails, and steer the helm. boat.
If you have good artillery and gunners, you can try sea artillery battles, but that kind of battle is mainly aimed at destroying enemy ships, and even if you win, you will not gain much.
In the end, she decided to first pull a batch of oranges to sell in Rogge Town as planned, instead of trying to deliberately stay on the road to attract pirates.
The only flaw in the plan is that Shields Town has no trading goods to sell to Orange Town, or in other words, if you pull goods there, there is only a single-digit profit per unit, and it takes time and labor for sailors to carry the goods. So it is better to go directly to the empty warehouse, and the speed on the route can be faster.
The "air route" is an extra function after Tang San's burial equipped with the "sextant" and settled in the survey room. When going to sea this time, you can directly select "Goya Kingdom" on the chart for "automatic sailing". A red "route" will be displayed between the land, and the sailors will also pull the sails and steer the rudder when needed, and she does not need to look at the relative position on the chart and poke it a little bit, but the others have not yet arrived. The villages I have passed are still not good.
This is actually quite reasonable. Just like a real car, although you can run on any flat place on the ground, the fastest way to your destination is to walk on a pre-built road without encountering pits or swamps. The same goes for sea routes and air routes.
It is further inferred that the pirates should also be ambushing around these routes, and the patrol routes of the navy should be similar.
Well, in this way, if you don't run around on the "auto-pilot" route, is it a pirate you won't encounter?
No, no pirates in ambush, but maybe head into the pirate's hideout.
Orange Town Orange Town... Jin Jing sat in the captain's room and continued to poke at the chart.
She clearly saw that on the chart there was a fleet icon with a navy seagull flag sailing past, and when it "encountered" with the "Hakuryuma", both sides stopped together.
Ok?
huh-pasha-
Before Jin Jing could figure out what was going on, with the sound of breaking waves, the hull swayed slightly and came to a standstill.
The next second, Mengka's loud voice came from a distance: "[Yo! Xiao Tang! What a coincidence—]"
"Meet again." Tang Sanbu's voice came from the deck. It wasn't loud, but it was very penetrating.
【Where are you going—? 】
"Go to Orange Town."
Your One Piece world's communication basically relies on roar, right?
"[It happened to be on the way—can you walk with us—?]" Monka shouted again.
This time Tang Sanfu did not respond on his own, because the new panel had already popped out in front of Jin Jing.
[Ensign 'Monka' invites you to join his expedition, you must have at least '8' sailors to participate. 】
You're still going to dig a hole with your thick eyebrows and big eyes?
Jin Jing stood up and prepared to go out, and then remembered that "Bai Jingjing" was not familiar with Mengka, so she switched roles.
Tang Sanfu originally stood on the bow of the boat and talked to Mengka, but after Jin Jing switched over, the same dialog panel as the pirates, clerks, and exchange clerks appeared in front of him.
[I have brought a group of strong and brave sailors to join you. (Join Monka's expedition)]
[Sorry, I'm understaffed and can't help. (refused to join)]
Strong and brave? Jin Jing took time to glance at the guys on the deck who could be stunned by the roar of the pirates, and subconsciously prepared to poke "reject", but paused again before poke.
Wait, how do these sailors get their "experience"?
"Bai Jingjing" only needs souls, and Tang San's burial experience can be obtained by completing quests, but the quest experience given by the tavern owner is obviously not shared with sailors, and there is obviously no way of simply driving ships, carrying goods, sailing and washing decks. Experience...According to the tradition of One Piece, do you still have to fight?
The most important thing... Jin Jing looked at the three "Medium-sized galleys (navy type lined up in front of them.
She had seen this ship at the shipyard, without the suffix "Navy", the ship itself would cost 28,000 Baileys. If you add gun emplacements, strengthen the hull, and install some equipment... The entire fleet The cost has exceeded the bounty of the "Black Cat Pirates" that you have seen before, right?
With this fleet escorting, wouldn't it be stable? What other pirate group can destroy it?
Jin Jing first pokes "I'm about to join you", and then responds: "Okay, I'll touch you on the way."
The voice of "Tang San's Burial" was very ordinary. Jin Jing was a little worried that Mengka might not be able to hear it, but after the familiar "[You are polite, all brothers]" came back from the opposite fleet, she was a little relieved.
Thinking about it carefully, when the two armies were far apart in front of them, and people shouted horses neighing, Zhuge Liang could still scold Wang Lang to death, and he should have used similar black technology.
[You joined the fleet of Lieutenant Monka. 】
[Side Mission: Create or join a fleet. (Finish)】
After Jin Jing confirmed to join, the "White Dragon Horse" drifted and followed behind the three naval ships.
At the same time, an information board with nouns related to the fleet appeared in front of him.
[Fleet: It consists of 2-5 ships, and the ship of the fleet initiator automatically becomes the flagship. 】
[Sailing: Other ships in the fleet follow the flagship to sail by default and gain fleet buffs (if any), other ships can choose not to follow the flagship to sail autonomously. At this time, the ship cannot obtain fleet buffs, but it will still automatically enter the fleet when a battle occurs. combat status. 】
[Battle: The damage caused between ships in the fleet is reduced to 1/4, and the damage caused between sailors and crews in the fleet is reduced to 1/2. 】
[Flagship: When the flagship is sunk, its pilotage will be extended to other ships in the order of joining the fleet. When there is only one ship left in the fleet, the fleet will be automatically disbanded. 】
[Experience: After the fleet ends the battle, all crew members and sailors will receive experience points according to the performance of their ships in the battle, and the spoils (including captives and captured ships) will be distributed by the captains of each ship at their own discretion. 】
[Disengage: When the autonomous ship is too far away from the flagship, or the captain actively applies to the flagship, the ship will leave the fleet. If a battle occurs in the fleet afterwards, even if the detached ship is very close, it will not be judged to enter the battle. 】
Hmm... This setting eliminates the possibility of the existence of inner ghosts to a considerable extent.
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