Chapter 12: Devourer Soul
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The Demon Sage of Online Games
- Broken leg
- 1352 characters
- 2021-01-31 07:58:14
Finally reached level 1, the career skill interface opened, and the first Soul Eater skill just learned made Mo Xie feel unusually surprised!
However, what he saw from the skill interface made Mo Xie's heart clear that players would only be able to learn such a professional combat skill before they were transferred at level 10.
If he wants to learn more professional combat skills, he needs to rush to level 10, complete all the novice village missions, and go to the main city for a career transition, in order to open the second stage of combat talent!
The combat profession of the demon wise man has always made him feel uneasy, lest it be a healing or auxiliary kind of sadness.
But as the skill description jumped out, it gave him an extra surprise...
Devourer Soul: Level 1 combat skill. After using the skill, you can inject the body magic soul into the corpse of a nearby monster, and at the same time it has a bonus of 100 attributes, and a bonus of 20 attributes of the monster.
The spirit devouring state lasts for 10 minutes, the skill cools down for 1 minute, and consumes 30 mana.
Note: It is valid for normal or elite monsters within 5th level of their own level.
I'll go, it turned out to be such a fighting skill!
Mo Xie looked at the skill introduction, and his eyes sparkled with surprise. He had never touched this skill mode before.
Inject your own demon soul into the monster corpse to fight. What kind of fighting method is this?
He hurriedly looked at the corpse of the wild wolf not far from him, still lying on the grassy slope, and immediately used the Devourer Soul skill, wanting to see how this skill was used.
Huh!
Suddenly, Mo Xie only felt his body turned into a cloud of black smoke, and lightning flew toward the corpse of the wild wolf lying on the ground.
But when he quickly flew towards the corpse of the wild wolf and was about to wrap the opponent in black smoke, Mo Xie suddenly felt a transparent wall appeared in front of him, flying out the black smoke bomb he turned into...
In the next second, he transformed into a human form with a black cloak again, looking at the system prompts inexplicably.
System: Sorry, the level difference between the opponent's corpse and yours is too large. This time the spirit devouring failed, please try again later!
So this is ah……
Moxie suddenly understood that even if he was now up to level 1, there was still a level difference of 5 levels between him and the wolf, and there was a high failure rate for activating skills.
Seeing that the skill cooling time was nearly one minute, he waited patiently. Anyway, there are still two or three minutes left for the wolf's body to refresh, so let's try again next time.
Although this time using the skill was unsuccessful, Mo Xie finally figured out how to use the Devourer Soul skill...
As long as he activates this skill, he can integrate himself into the monster's corpse, control the opponent's corpse to launch an attack, and have ten minutes of state time!
The coolest thing is that the monster corpse occupied by the Devourer Soul skill not only has Moxie's 100% attribute bonus, but also adds 20 additional attributes of the monster itself, which is equivalent to enhancing his full attribute ability.
This is only a first-level spirit devourer soul skill, if you upgrade to a fifth-level skill, I am afraid you will get more bonus attributes.
The combat career of the demon wise man finally did not let him down. Mo Xie looked forward to quickly upgrading his level and learning more professional skills...
Now waiting for the skill to cool down, he immediately opened the character attribute interface. After reaching level 1, he still had three attribute points that he did not add.
With the opening of the attribute interface, Mo Xie was surprised to find that his various attribute values have undergone significant changes after the upgrade...
Player: Mo sad civilian state
Faction: Sun Empire
Race: Demon
Occupation: Mozu wise
Grade 1
Health: 95
Magic value: 100
Magic attack: 6-9
Attack range: 5
Attack speed: 0.8
Physical defense: 1
Magic defense: 6
Dodge rate: 0.5
Crit rate: 0.5
Physique: 0
Wisdom: 2
Agility: 1
Assignable points: 3
Each time the player is transferred, the extra attribute points obtained by the player after leveling up will be increased
Special attributes:
Guilty value: 0 malicious will get the guilt value, when the guilt value accumulates to a certain level, it will be punished accordingly
Lucky value: 0 increases the ratio of falling props, and the quality probability of obtaining and manufacturing props
Merit value: 0 Obtained through camp missions and battles between camps, affecting the player's title and the exchange of various items
Now Mo Xie's upgraded attributes have automatically improved somewhat, which surprised him.
After the original upgrade, even if no new equipment or attribute points are added, the player's attribute value will automatically follow the upgrade and get a little increase.
And each major race has different talent bonus rules. The demon's talent bonus is wisdom and agility points. After an upgrade, Moxie's attribute points automatically add 2 points of wisdom and 1 point of agility.
Looking at the extra dodge rate options, Mo Xie immediately understood that the emergence of this option was most likely due to the effect of agility points.
An agility point can increase the chance of dodge and crit by 0.5, and it also adds a physical defense point.
One wisdom point can increase 3 magic defense and 3 magic attack, as well as a bonus to the upper limit of magic power...
As for the health value, it may be automatically added by the upgrade.
Looking at the current attributes and the remaining 3 attribute points, Mo Xie was lost in thought. Adding points can't be messy, it will directly affect the future development of a game character.
If it is added randomly, it is very likely that this character will become a waste.
But how should the demon wise men add points, is it to completely increase the output route of the magic attack, or the long-range attack route of the magic attack plus dodge and crit?
Mo Xie thought in his heart, and inadvertently looked at the unrenewed corpse of the wild wolf far away on the ground, and suddenly moved in his heart.
This class seems to be similar to a summoning class. The monster's corpse can be used to exert its greatest power. However, depending on the type of monster's corpse attack, it seems that both melee and long-range attacks must be possessed, and it cannot be limited to the attributes of long-range attacks.
If you look at it in this way, if the demon wise man wants to survive in the future large battlefield or confrontation battle, he must first ensure that he has a strong body and will not be easily killed by his opponent.
As for the offensive ability, it can be improved from the extra bonus attributes of monster corpses.
After a short period of thought, Mo Xie made up his mind, intending to make his lucky combat career a balanced attribute that can be used for close combat and long range attack.
He immediately reached out and clicked on the attribute bar, a clear sound of ding ding ding sounded, all three attribute points were used up by him.
With the order to add more points, a long string of green numbers floated on Mo Xie's head, and the three attribute points were the same as the physical agility and wisdom...
At this time, his character attributes have changed significantly again.
Player: Mo sad civilian state
Faction: Sun Empire
Race: Demon
Occupation: Mozu wise
Grade 1
Health: 110
Magic value: 115
Magic attack: 9-12
Attack range: 5
Attack speed: 0.8
Physical defense: 3
Magic defense: 9
Dodge rate: 1
Crit rate: 1
Physique: 1
Wisdom: 3
Agility: 2
Assignable points: 0
Each time the player is transferred, the extra attribute points obtained by the player after leveling up will be increased
Special attributes:
Guilty value: 0 malicious will get the guilt value, when the guilt value accumulates to a certain level, it will be punished accordingly
Lucky value: 0 increases the rate of falling props and the quality probability of obtaining and manufacturing props.
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