Chapter 1126: immortal


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[Undead · Yuri Ai Li chapter]: sss level equipment. Equipment parts: weapon shields. Health +100, defense +1000, resistance + 80%, power +4. Attribute 1: Frostwall. After the opening, the power of the summoning element forms a frost shield wall, resisting the attack within 50x50 and transforming the damage value of 70% into the health value for 3 minutes and cooling for 10 hours; attribute 2: violent force. Passive effect, there is a 50% probability of attack damage caused by the shield, resulting in dizziness, fly-off, disability and other negative effects (Note: power value 8 trigger); attribute 3: Yuri Ellie's prologue. When a fatal attack occurs, the damage taken is converted to health, and the effect lasts for 3 minutes. Triggered every 10 minutes within 24 hours, currently 0/5.
After viewing the properties, Dawei stayed on the spot, and the immortality and rebirth were two concepts. It seems that the effect of not dying seems to be stronger than life.
"The effect of Yuri Ellie's prologue is triggered every 10 minutes in 24 hours, which means that as long as the interval reaches 10 minutes within a day, it can trigger an undead effect."
And once triggered, the undead effect will last for three minutes. It is reasonable to assume that if you get a fatal blow of 100,000 damage and trigger the immortal effect, the player will not only die, but will get 100,000 blood. Value, lasts for three minutes!
The numerical record of 0/5 means that the effect of immortality can be triggered 5 times in one day, which is completely undead! This is no longer a simple rebirth. Rebirth should be resurrected immediately after being killed without being punished by any death. The most ideal state, after the resurrection, full of blood and buff. The effect is a bit worse, it may be half-blood and even resurgence of the residual blood, and the various gain buffs will be cleared.
Undead body is a bit abnormal, not only exceeds the ideal full blood state, but also maintains the blood loss value of the fatal damage value. You can force everything in three minutes!
"The opportunity for resurrection five times a day is indeed a real artifact. No, it should be said that it is an npc task, and it really is not something the player can play. The pro-son is the pro-son. Maybe the chance of five undead lives is still The result after castration. "Dawei was amazed at the attributes of the shield.
The quest is definitely an absolutely invincible setting in the game. As long as there is a task, even if it is facing the king, it can also take a second. This is the special effect that the system sets to give the task. As a player, you can only use it while you are on a mission. Under normal circumstances, it is impossible to obtain a task product that is even more unusable.
Now the task is defined by npc as a true artifact artifact, and he hopes that it will not be possible, but by the hands of npc student Luo.
The Robert and the Frost Dwarf can be built once and naturally create a second time. The system is limited by a lot of tasks, players can not build, can be done by npc.
Of course, the reason why Ronaldinho can do it is to meet many difficult conditions. Drawings, techniques, experience, furnaces, materials, deputy grades, etc. are not "unsealed" because of Robert's npc, otherwise it can't be done.
"The three properties are not mentioned, the heap property of breaking a thousand mark is very consistent with the real artifact. But the heap is all defensive properties. In theory, it is not too much to be related to breaking through the sky. A defensively superior equipment, without attack attributes, the value of the weapon is greatly reduced. It can be traversed in the mortal world, the attack power is not reached, and there is no fart in the world of God." He continued to analyze.
However, this is also a feature of shield weapons. The use of a single function also means pure, and the ultimate in defense. Unlike other types of weapons, such as bows, you can attach blood, bounce, and hit a number of auxiliary effects. Shields can only be used to increase the effectiveness of defense.
"Property 2 violent effect requires attribute value triggering, this is a real artifact, 8 points of high value, remove the attribute 1 increased 4 points of strength value, in fact, it requires the player's strength value attribute to reach 4, this requirement for Real high-end players are not high. But the effect is Jinba, 50% probability to trigger the effect, that is to say, each shot will have half chance to make the target into a negative state, and the attack speed can be kept scary. He thought.
However, to trigger this passive, the premise is to use the shield to attack, to achieve the effect of the shield hit. The requirements are somewhat high and are not suitable for casual players. It is the result of preparing the tactical position of the team in the team. Can't hit the damage value, but can play a lot of negative effects to help the whole team to make better output dps.
After analyzing the attributes of the Undead Shield, he is quite satisfied: "All in all, the artifact is like this, the effect is Jinba, and there are quite a few restrictions on the use. This is in line with the system's positioning of the artifact. When used, the effect is It is said that it is against the sky. When it is not used, it is placed in the backpack. The only bright spot is the effect of the immortal body. Maybe it is because of the effect attached to the task category."
The styling, attributes, and effects are all worthy of the real artifacts. Nothing deserves to be praised.
The opportunity to die five times a day seems to be very powerful. In fact, it is the same thing. Strictly speaking, it only gives the player more room for operation. In the face of unbeatable goals, there is still no fart to resurrect 10,000 times a day. Facing a goal that can be defeated, it is even less necessary.
The effect of the undead body is only suitable for the kind of player who is working hard and picking up the feet.
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