Chapter 1196: Business Experience (2)
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The Mercenary World of Online Games
- Don't want to be a viewer
- 594 characters
- 2021-01-29 04:00:53
Master, god, etc., he knows the difficulty of career promotion. The high-end is like him. If you do n’t master the general operation of opening and hanging, you generally wo n’t rush to the deputy level because of low efficiency, difficulty and investment.
Simply rushing to a certain class, using open plug-in general gameplay, also requires a lot of resource investment and time, a task that allows players to touch the threshold of the guru, the high-end is self-evident.
Doing tasks to understand the logistics master, as the name implies, you can know what type of task. And the drawing is the only reward. You ca n’t understand that the player ’s strategy task is a deputy. Reward a combat arm? Players usually attack a certain task, and generally expect to get the corresponding rewards.
Raising deputy tasks and getting rewards for combat arms sounds right. In fact, the logic is not obvious from a negative perspective. The master player is attacking a very difficult battle task, but he gets a deputy reward. Is there an egg? Meaningless game behavior, this setting does not have any game experience.
If it comes with rewards, there is no problem, as the only reward can not be justified.
Knowing that her boyfriend was analyzing, Song Meili smiled: "I'm taking this drawing and negotiating with the Grand Guild. I expect the price to be 700,000 and the asking price to be 1 million. The bosses are delaying negotiations."
It's all in the business talk, there's nothing worth talking about.
If it is really a very high-end production arm, the price of 1 million is indeed a bit high. First of all, the production arm is not a combat arm, and it is rare and of limited value. The best equipment used at level 50 is good. After all, it cannot be compared with the excellent equipment at level 70, because the effect is limited.
Moreover, it is impossible to view the specific attributes at present, and the element of gambling luck is to take risks. Secondly, drawings are drawings in the end. Recruitment requires investment. Raising troops requires money. Buying drawings is the beginning. The real money is in the back.
Just like talking about business, often seemingly popular projects are always acquired by very low prices, and in the eyes of outsiders, it is the buyer's heart to suppress the price. In fact, otherwise, how much money can you earn? If you want to sell, you can't use how much money you might earn as a bargaining chip. How much money you earn after buying it is my business, and what does it have to do with your seller? Will the seller refund the money?
Don't you use the uncertain benefits as bargaining chips? A business can't be expected to earn 100,000 a year, change hands and ask for 500,000, and it sounds like investing. In fact, only a fool can do it.
Co-authored to work for the seller for five years, or the kind without wages, and pour money to the seller? From another perspective, what is not good for five years, what is the money you make plus the principal of 500,000? After taking over the project, not only did not make any money five years later, he put in half a million first.
I have to say that Song Mei and Wang Meili have a very good set of games. The strategies are very eye-catching game content, either not open for three years, or make a lot of money.
"Then I buy it?" Dawei asked.
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