Chapter 252: Catch up with npc


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Dawei felt that he was too impulsive. There were a lot of unpleasant times when playing games, but he would never be so impatient to play gold.
After summing up, he found that the game was smooth and a little bit of money, which made him swell, and lost his attitude to his profession.
Realizing this, he was grateful that he had lost a hidden task, discovered the momentum earlier, strangled him in the cradle earlier, and developed a arrogant mentality, and sooner or later his account would be destroyed by himself. The market potential of games is huge. He also hopes to rely on games to reach the peak of life and marry Bai Fumei.
Fortunately, the Mont dwarf and the Gert dwarf do not belong to the same camp. His impulse had no effect on the reputation of the Gort dwarf, otherwise he would faint in the toilet and wait for the NPC to help him get the obelisk task together. Nong promises immortality.
Fearing prestige, the progress of interrogating the prisoners went much smoother.
"System prompt: Nixon releases s-class mission [Capturing Artillery] to you, yes / no?"
[Capturing the Artilleryman]: Real Silver? Bereny's diary is likely to be on the escaped Artilleryman? Pittman, arresting him to get the diary.
In the Gott dwarf's quest line, the tasks have not been rated, almost all are errands, and suddenly there is a hierarchical task, or an s-class task. It will be certain that it will appear in the battle. Dawei can only Crying and finishing the artillery, after all, it was his own death.
"Hey, he turned the downwind bureau into a headwind and pitted himself!"
After facing his own mentality, the task becomes more difficult. He confesses that he has withstood the headwinds of a group of god-level bosses, grabbing an npc, even if he really has god-level skills, he is not afraid.
Judging from the situation of the Gort dwarf, Pitman cannot be a superb npc, otherwise the development of the two camps is not balanced.
Opening the mission map, the red dot representing Pittman was moving farther and farther away, and he set off immediately.
Just in case, he decides to bring Xiaobi and Robert, really npc with skills, it is necessary to take npc to send assists.
"Let you run 39 meters first!"
The rapid march started, and after chasing a distance he knew he was wrong again.
"The system prompts: The player's current environment is desert, and the movement speed is -2."
The small map area of ​​the obelisk of the stars is desert terrain. Pittman can't run fast, and he hasn't gotten where he has opened his skills. Walking in the soft sand, the movement speed was -2, which almost nullified the effect of the rapid march.
What's even more painful is that since it is a hunting task, the player will be slower than the npc even if it is slow. In theory, there will always be a catch up, but his actual situation is that the time for the rapid cooling three times plus the effect time has passed. He didn't see any hope of getting closer.
He acknowledged it.
Tasks of s-level difficulty, although they are personal tasks and not legion tasks, are also s-level, and the tasks are capture tasks. How to catch up is the difficulty.
"Is it too old to catch the server down? There must be a time limit, and it will automatically fail if it is too long."
He is not in a hurry. The difficulty of the task is made by himself. Anxiety is useless. Find a way.
"Speed ​​is key."
He opened his character panel to see the rapid march. Speed ​​is the key to improving speed.
[Rapid Marching]: High-level, commanding troops to march, all members move +3 for 10 minutes. Sub-skill [Water March]: Command the troops to speed +1 while marching in the water environment.
"I've learned about water marches before, which shows that the environment does have an impact on speed. You can understand that water marches, and some sub-skills such as desert marches."
The idea was found, and he was very experienced in understanding skills. The only way to advance and realize your skills is to fight!
In the field map, it is very easy to enter the combat state, just find a monster.
At a glance, yellow sand appeared on the vast desert terrain, and nothing was cleaner than his face. He knows that there are still a lot of monsters and he can't see the ordinary methods.
I don't find it now, it doesn't mean I won't find it, and continue to chase toward Pittman's coordinates. A few minutes later, the monster appeared.
"System prompt: Your Grandmaster [Scouting] perceives that there is a living body dormant nearby."
A small red dot appeared in his scout vision map, and he hurled a biu over him, hitting the monster.
Discolored sand lizard.
Da Wei frowned and decisively hung it up within the range advantage. This is one of the most common monsters on the map. The health and attack and defense attributes are equivalent to players at level 40. The attack is venom paralysis, which is the same as other types of monsters on the map, such as sand scorpions and sand ants.
As a desert monster, all camouflage skills, especially sand lizards, camouflage skill level is advanced. There is no skill like reconnaissance, ordinary players will be immortal when they encounter it.
Poison Paralysis has the effect of slowing down, and has the ability of flying sand, the movement speed +2, can not be avoided in advance, the result is either poisoned to death, or rush into more latent monsters, and be poisoned faster.
So using it to punch skills is very unrealistic, running
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