Chapter 397: Forgotten the skills of the millennium
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The Mercenary World of Online Games
- Don't want to be a viewer
- 1015 characters
- 2021-01-29 03:54:43
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"System Tip: Congratulations on your understanding of [Leadership] sub-skills [combat deployment]!"
"System Tip: You have successfully understood the intermediate [leadership]."
Dawei had some surprises. In the battle with the boss, he actually realized the skills of leadership.
After getting this skill, it is basically thrown away from the warehouse. It is obvious that the master player skill is of no use to him in the direction of the Lone Ranger.
However, at this moment, I was comprehended, and he couldn’t understand why: "Running to the stick area to do things, even his face has changed, turning to Feng Shui?"
In the state of combat, he should also be competing in combat skills, and the perception of the master-type skills is too strong.
[Combat Deployment]: You and your troops attack +5% and defense +5% during combat.
[Leadership]: Intermediate, sub-skills effect +10%.
His eyes are bright, although it is said that the master-type skills, from the point of view of the property, the play is slippery, the combat effect is also very good.
A reasonable distribution of combat deployments, so I have learned the skills?
He stroked his chin for a while and thought it was very likely. Because the physical damage of the boss rebounded, he had to make tactical adjustments, including the division of the combatant's position and output, and comprehend the battle deployment skills.
Comprehend the sub-skills and get a lot of skill information, so that the main skill leadership is promoted to the intermediate level, still reasonable.
"From the perspective of attributes, the attributes of the skills are very tasteless. Actually it is not. If it is used, the sub-skills will enhance the attributes of the troops, and the main skills will increase again. With a high enough basic attribute, the skills will be promoted to a certain level. Cool can't!"
As a lord-type player, the attributes need to be balanced, and whether they are fighting or production, they can get their hands. Under such circumstances, there must be a lot of messy skills.
Looking at a certain skill alone, it is impossible to compare with such a lone ranger who is blindly pursuing powerful force. However, the left skill adds a few percent of the attributes, the right skill plus a few percent of the attributes, and the various effects are superimposed, which is also extremely impressive.
And the game has a lot of achievements and skills, in this respect, the leader player has his advantage.
"So the advantage of the lord player is in the later stage, the potential and the stamina are long. Ouba's advantage is that in the early stage, you can blindly pursue the force, and you must break through the law before you need to face a strong opponent!"
The decapitated person knows that he no longer cares about the skills of leadership. It is precisely because he saw this point in the early days of the game. He will go everywhere and go snowballing, not only in the early stage, but also in the later stage. Advantage.
"System Tip: You have acquired advanced [war defense] skills information!"
Ok? Another skill that has been forgotten for a thousand years is triggered. What is the situation today? Is it true that the server of the stick can only comprehend the master skills? What is the logic of this?
[War Defence]: Advanced, not complete.
After looking at the properties, he remembered that in addition to the achievements of perfect defense, he also had a war defense! These skills are learned in the God-level mission, on the eve of the game, when the account has no data, it should be the system's default battle to understand the master-type skills.
After entering the game, he has the heart to develop, and the comprehension skills are developed toward the individual output.
The effect of perfect defense is that the higher the attack damage, the higher the defense, which fully explains that the offense is the best defense. He has always been eating with the achievements of less and more, and it is precisely because of the perfect defense and the help of less and more mutual assistance, he can not sway and die.
The battle with Mahesh exposed the drawbacks of relying on achievements. In the case that he can't shoot, there is no attack data, and naturally there is no defensive increase.
"In the high-end battles in the future, the npcs will be stronger and stronger, and the Legion will still have battles, but the confrontation between Wang and Wang will determine the outcome of a battle. To win less, sooner or later, it is necessary to retreat to the second line.
In contrast, it is necessary to promote war defenses. Although the achievements of perfect defenses will have data as long as they are fighting, unlike the conditions of fewer triggers and more triggers, the higher the level of war defense is equal to one more. The higher the level of the blood and the anti-equipment, why not give priority to development.
"Development is a must. First of all, be clear about what sets the skill information that triggered the war defense."
There are many battles in big and small, and war defense is the first time to trigger. There must be something different from the past.
"To say differently, that is, the boss is the nemesis of physical output, and I am restrained by Ouba!" He laughed. "That is because of the rebound damage skill that triggered the war defense?"
Presumably right, you will know when you have a temptation.
An arrow biu goes out and hits a normal injury on the boss, waiting for the blood return skill to return to full blood. Another arrow is out, and sure enough, the system prompts to appear again.
"System Tip: You have acquired advanced [war defense] skills information!"
He is happy: "It seems to be a special skill. The normal attack method will not trigger the relevant information. Instead, the boss will ignore the rebound damage of the achievement defense effect and trigger the information."
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