Chapter 113: Tactical skill module
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The Strongest Bishop in the NBA
- Sheng Bo
- 1161 characters
- 2021-01-30 06:02:03
The tactical skill module, according to the explanation of the system, is a module used in the game field. It can be used before the game. Each use requires 100 win points. After use, all players on the game will enjoy tactical skills. The bonus effect of the module.
In the brief explanation, Wang Xiao has realized that this module seems to be very powerful, which is the first functional module of the system that can be used directly on the arena.
Wang Xiao had tried similar things on the field before, such as the "medicine" agent for physical recovery, and the prop card "Hundred Steps to Wear Yang", which are quite powerful.
I have to say that using this kind of props on the field has a feeling of cheating when playing games... but I have to say, really fragrant!
Wang Xiao is still not quite clear about the effect of this tactical skill module, but if he only looks at the explanation, it seems to be very cocky.
First of all, the tactical skill module is somewhat similar to the training system, divided into two categories: offensive and defensive.
Entering the offensive category, Wang Xiao, whose dazzling variety of sights are dazzling, is dazzling.
The first to enter Wang Xiao's sight is a tactical skill called "fixed-point jumper".
The introduction of this tactical skill is this: After using this skill, when all players shoot at a distance of 12 feet or more from the basket, the impact of the interference is reduced by 10%.
This is a terrifying number, because the definition of interference is quite broad.
For example, Curry made a three-pointer on the field and no one was defending. Was he considered undisturbed at this time? Obviously not.
Because as long as on the field, there will be a variety of things that interfere with Curry, the lights that are too bright, the noisy shouts of the ball "fans", the opponent’s defensive player rushing to the defensive posture, and himself These psychological pressures are all considered interference factors.
The so-called interference reduction of the system by 10% also includes these factors!
In other words, the direct effect of this tactical skill is to make the long shot more precise, and the effect of this skill is linked to the interference of the opponent's defensive player.
And if the interference is greatly affected, for example, the line of sight is completely blocked by the opponent, or to avoid the deformation of the opponent's blocking shot, etc. While shooting is more difficult, the corresponding 10% reduction in interference is also a value higher.
This skill is an absolute magical skill for the Wizards who are mainly engaged in small ball tactics!
The tactical skills module has many skills.
Dribbling shots: When the ball controller controls the ball to create a shot gap, the shooting rate will increase by 3%.
End offensive: When forcing a layup or dunk against the defender, the shooting effect is reduced by 15% after physical confrontation with the defender.
...
In the offensive category, tactical skills like this abound, and each item may have a significant impact on the performance of the game. Unfortunately, these skills can only be selected for use in each game, and must be decided before the game.
After observing the offensive skills, Wang Xiao went to the defensive category.
It was really all defense-related skills.
Interceptor: When laterally intercepting the ball, the probability of judging the pass route is increased by 5% in advance. After a successful steal, the sprint speed of the interceptor will be increased within 3 seconds.
auzw.com Capping Master: Does not increase the efficiency of the sealing, but after the sealing is successful, it will affect the feel of the opponent being blocked within the next 2 minutes.
"Ok?"
Wang Xiao's eyes suddenly fixed on a defensive skill.
Card masters: The player’s success rate of basketball judgment is increased by 3%, the early card win rate is increased by 15%, the rebound win rate will be increased by 15% when rebounding, and the agility will be increased slightly when the ball is lost. degree.
Wang Xiao stared at this skill at a glance.
"This is it!"
Where is the most terrifying part of Howard? Not his offensive ability, but his defensive ability and rebounding ability.
Howard's defense makes every defender dare not easily rush into the offensive rim inside, and his rebounding ability is currently the strongest in the league!
Counting this season, Howard has won the honor of rebounding king for three consecutive years, and in these three years, he averaged 13.7 rebounds per game, including nearly four offensive rebounds, the highest in the league.
Four offensive rebounds per game may not sound like much, but be aware that each offensive rebound is equivalent to an offensive opportunity given away, similar to a steal.
4 offensive rebounds means 4 offenses, even if they are calculated according to 2 points, that is an advantage of 8 points!
What's more, four offensive rebounds are just Howard's averages per game. In the face of a weak team like the Wizards, he can often grab more offensive rebounds.
If the Wizards can protect the rebound, they will not be so passive in the game with the Magic.
I wonder if Haywood and Jordan can compete with Howard after using this card master?
Wang Xiao does not expect Haywood and Jordan to directly fight Howard. As long as they don't lag behind each other in rebounding, the game will be much easier to play. After all, the Magic have no other players besides Howard that they can rely on.
Wang Xiao is not sure, but this skill is indeed the most suitable tactical skill for the Wizards against the Magic.
...
The fourth game between the two sides, two days after the third game, on May 10, continued at the home of the Magic.
This time the Wizards did not continue to play the two-tower combination, but chose the regular lineup, still Heywood debut as a center, Jamison served as a power forward.
This made Van Gundy, who was fully prepared, a little depressed. Originally, if Wang Xiao continued to use two centers to start against Howard, he would give Wang Xiao a painful lesson, but now Wang Xiao has not continued that tactic. Then Van Gundy's preparation in advance is useless.
"What's going on? Has he found a way to deal with Howard?" Van Gundy thought so, but then shook his head. "This is impossible. With the strength of the Wizards' inside, it is impossible to stop Howard anyway. Is it possible that he still wants to make a defensive foul by using a fall like the last game?"
As the saying goes, eating one grain and growing one wisdom has already suffered a loss. How could Howard be fooled again?
Of course Van Gundy couldn't think of it, Wang Xiao started the game.
Before the players from both sides played, Wang Xiao summoned the super coach system, and consumed 100 victory points. In the tactical skill module, he used the skill of "card master".
According to the system's prompt, the skill has begun to take effect, and the effect will be proved in the next game!