Chapter 67:


It took a long time to calm down the emotions and made a reasonable explanation for what happened. He believes that the guy named Woody is probably not the average game administrator, and his level is much higher than the previous Pan Fenghua.
Since he can add fake buttons and the like to the player's landing space, when he leaves, the images that are made after walking into the mirror wall are most likely intentional.
And the identity he reveals, and the inexplicable words, the questions asked, etc., it doesn't make much sense to think about it. Unless there is such a supernatural power in the world, he is just a mystery.
Suppose that everything you just saw is not an illusion, and the emergence of fear...may mean that your condition has improved and you are afraid of it. This should be... good news.
All in all, the reasonable explanation that can't be imagined is like this. As for the unreasonable explanation, Woody's words are equivalent to unreasonable explanations...
I got this "reasonable" conclusion, and I didn't think about it anymore. Anyway, the senior administrator of the game didn't warn him of playing the game in the state of "lost fear" except for the mischief. Even if you don't feel it, you will have a feeling of fearlessness.
He left this episode for the time being, so as not to affect his feeling of experiencing public beta.
Move the line of sight back to the operating area next to the elevator door. The remaining four buttons are nothing suspicious. They should all be normal buttons that exist.
The "storage room" undoubtedly refers to the metal room that receives the settlement reward and storage equipment. It is not known that the fear rating reward of the previous script has not been received. It can be obtained at this moment, but he left his mind because the mall has been opened. The game currency should come in handy. So he is not in a hurry to choose rewards, ready to go to other places to observe the demand and decide which one to take.
The first thing I clicked on was the button in the conference room. After pressing it, I got the system prompt:
[Your meeting room has been created, you can invite friends, teammates and non-blacklisted players to enter the meeting room for communication, the maximum number of people is ten. 】
[When you are in a conference room, mall, or scared box, you can use the new text chat feature in the game menu to communicate with your friends. 】
At the end of the reminder, the elevator door opens and the outside is a larger metal room than the storage room. It is very spacious and the light is very bright. There is a long table in the middle of the conference room. There are ten black wheels with wheels and backrest around the table. office chair.
The surface of the long table is silver, which looks like a neatly smooth plane, but when you look closer, you can see a circle close to the edge, with ten circular planes with slightly different colors.
After he stepped into the conference room, the elevator door behind him was automatically closed. He hesitated a little, because it was not the case when he entered the storage room. Looking back, on this side of the conference room, there is also a switch next to the door that appears to be used when going out.
[Before the "Conference Table", you can open a specific menu, browse the contents of the luggage and storage room, and display the properties on the desktop without actually taking the items out. 】
When he came to the table to read the tips, he showed the [Mario's pipe wrench] and tried the effect. The 3D projection of the appearance of the item immediately appeared on the desktop and slowly rotated. The item description is displayed in the
Conference Table
menu in front of him. If there are other people sitting on the long table at the moment, they can also read it from the menu.
"It turns out that... In addition to the team members for communication, conditioning, exchange of goods, etc., can also be used to do a private auction or something." Feng did not feel the way.
The item display function of the conference table is mainly to facilitate a person to display equipment to a group of people. Because this game allows others to view an item that belongs to you, they have to hand over the thing to the other party. Delivered to the other party, and to the public beta, the party that handed out the item, you can choose "gift", "transaction" or "show" according to the situation. Of course, this choice is just an conscious operation, which is done by the player sending a neural signal to the system, which does not cause a minute for the item to be handed.
If you leave the table for a distance, the item display will stop automatically. He pressed the button next to the elevator door, the door reopened, and it was closed again when it returned to the landing space.
Later, he reached out and pressed the button of the "Mall". The system sounded: [Connecting to the mall for you, please wait... This partition number is: 17]
[The mall is a large public area. To prevent space congestion, you can use the partition generation system. You can set the default partition number you want to connect to in the login space. If you do not set it, the system will assign you to the more free partition. Each partition can hold up to 5,000 players, and the full number of partitions need to be queued. 】
After listening to the prompts, the elevator door opened, and the scene outside the door gave the first impression, as if it were an expanded version of the New York Stock Exchange, but this space is even bigger.
There is a round tower-shaped metal creation in the middle of the mall. In all directions, from two meters to eight meters high, it is covered with a display screen, which refreshes various data in real time, and surrounds the
information tower
. The crowds around are also the most, this scene is quite similar to the Hong Kong stock market in the 1990s.
After closing the elevator, the elevator door behind him closed only after a few seconds, and then quickly opened again. At this time, another player was played from the inside. He turned his head and found that on the side of the building, there were a whole row of about 100 such elevator doors, which were constantly opened and closed, and players entered or left every minute.
These doors are just hubs for occluding and reconnecting spaces. Each time you turn them off and on, they will go to different places. When you need to leave, you will not be able to go back to your landing space.
Of course, some people have played the test of walking into a door side by side, but unfortunately it will not work, there will inevitably be one person blocked by the invisible wall. The same is true for the conference room. If the player accepts the invitation to enter the conference room of others, he or she must enter through the elevator door of the landing space. After entering the door, the door will be closed. In other words, ten people have to enter or leave one by one.
I went to the center of the mall and looked around. I found that the roof was very high and it was difficult to visually measure the distance from the ground. The four walls of the building were curved. On the whole, this space was like a The bowl that was buckled over.
There are four passages around the information tower in the middle, separated by four fan-shaped creations of ninety degrees. The four objects also have multi-faceted screens, and the same information is scrolled on them. This central area is the focus of the mall - the auction house.
There are a lot of shops on the outside, there are many stores like shops. These are system stores. There are also a few people who are patronizing, but the system sells things fixed. Even if you want to exchange goods, it is a quarter after the game. Generally, after browsing or buying the required items, they will leave, so there are not many people who stay there without the information tower.
The players in this division are not too small, bustling, and shuttle. I didn’t want to go to the official store first. Who knows, suddenly someone shouted at him: "Hey? It's you!"
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