Chapter 492 - Agent Insignia, License to Kill


Chapter 492: Agent Insignia, License to Kill
Translator: 
Nyoi-Bo Studio 
 Editor: 
Nyoi-Bo Studio

[Agent Exclusive Military Insignia (Sniper · Staff Sergeant)]

Grade: Rare

HP: +1000

Agility +25

Final damage +10%

Visual sense +25%

Included attribute: killing people will not increase Illegal Points and Criminal Points, will not be wanted by the Guard Bureau without being noticed by enforcer staff or monitoring instrument, but certain Agent Points and Agent Authorization will be deducted.

Required level: 50


Very good, very strong.
Feng Luo looked at this antique bronze insignia with the flag of the Federal army in the game on the edge and a mini sniper bullet carving.

He felt extremely satisfied with the attributes of this Staff Sergeant army insignia.

HP, agility attribute, and visual sense to a Sniper were all extremely practical attributes.

No matter in HP or basic attributes, it was far stronger than the Level 40
Town of Exiles Badge of Honor
he had used for very long, even an entire 1000 HP was much more than the HP raised by defense equipment other than the combat uniform.

Of course, the most satisfying was the attribute of final damage +10%.

To any output profession,
final damage increment
was definitely one of the most powerful attributes. Especially when this damage was a raise in all damages, not like how the
Lethal Talent
was just limited to lethal damage.

However, if compared with the last rare attribute, this series of basic attributes was rather not as eye-catching.

The attributes of this badge was a little unique.


Haha, I like the rare attribute of this badge. Could this be the
licence to kill
in the legend?
On the side, Big Pineapple wore his mini shield insignia on his chest with a joyful expression.

Clearly, the rears attribute of his insignia should be the same as Feng Luo’s, or the rare attributes of the five Agent-exclusive insignias should be the same.


License to kill.


In some sense, Big Pineapple’s description was a bit figurative.

Although there was a definite restriction on this insignia, such an attribute that killing would not add Criminal Points and one would not be wanted by the Guard Bureau without being discovered was simply so powerful it was kind of violating the game rules.

In typical situations, only within cities were there enforcer NPCs and the Skynet system.

Which meant that in some regions in the wild, one would absolutely be able to kill maliciously with the insignia, plus not worry about an increase in the chance of being eliminated or being made a wanted mission by the system due to a huge increase in Criminal Points.

Actually, it was even effective in cities too. Only public areas were monitored by the Skynet – areas like residents’ private rooms and inside hotel boxes were impossible to have all around surveillance.

Therefore, the matter just had to be planned out well and there would be a possibility to kill someone and escape even in the city.

……

Of course, killing would still have a price – Agent Points and Authorization would be deducted.

But Feng Luo had seen that it was not stated how much would be deducted, and no one knew on what standard it was based on.


Considering that everyone is very likely to meet some unique situations while carrying out the mission, you must adapt and deal with it on-the-spot, so such an authorization insignia is specially given to you all. With this insignia, even if you have committed a crime, typical Guard Bureau or military enforcer staff would have no right to arrest you directly. Or even if arrested, they would have no right to lock you up but have to hand you over to us.
Across the five Agent players, a black NPC man wearing a beret was explaining to them.


Please take note, although you all possess a special authorization, it doesn’t mean that you all can do some law-violating things while using your special right. Once something has happened, the internal enforcer staff of the department will engage in an investigation on you all. Once the matter has been determined to have been deliberately caused, then your Agent Points and Authorization will be deducted; if the situation is detrimental, you would even be stripped of your Agent qualification, and would also be handed to the military court trial. Take note of using the right granted to you all with integrity.
The black NPC with a beret said sternly.

This was the reminder from the system not to make use of the attributes of this insignia to do anything at will – that way, there was a possibility that even one’s Hidden Profession would be taken away.


Alright, it’s still impossible for the system to give players a license to kill. Not mentioning the rare attribute, just this insignia’s own basic attributes are very good, no wonder it can only be gotten with the Staff Sergeant rank. Hey, Old Feng, how’s that insignia of yours? The attributes of mine here feel like great quality.
Big Pineapple showed the attributes of his military insignia to Feng Luo.

[Agent Exclusive Military Insignia (Heavy Armored Warrior · Staff Sergeant)]

Grade: Rare

HP: +1000

Vitality +25

Final damage reduction +10%

Bonus 0.3% HP recovery per second!

Included attribute: killing people will not increase Illegal Points and Criminal Points, will not be wanted by the Guard Bureau without being noticed by enforcer staff or monitoring instrument, but certain Agent Points and Agent Authorization will be deducted.

Required level: 50

The few of their insignias were designed according to their profession – the attributes were not completely identical.

However, the attributes of Big Pineapple’s insignia were indeed similarly outstanding – HP, vitality, damage reduction plus percentage HP recovery.

Especially for the last two components, no matter if it was the final damage or the percentage attribute, to a Heavy Armored Warrior, they were definitely
heavenly-grade attributes.


Especially when Feng Luo remembered that there was a ring in Big Pineapple’s equipment which attribute was 15% final damage reduction. With the two added together, it was equivalent to him getting a 25% definite damage reduction.

For him, whose original defense was already rad, this was simply reaching Iron Man’s rhythm.


Hehe, how is it, this attribute is some quality. Old Feng, how about I discuss something with you?
He said as he made a bashful face and moved closer to Feng Luo. Big Pineapple’s purpose showing Feng Luo the attributes was actually not so simple.


Your Rock Lizard ring, could you sell it to me?
Feng Luo quickly understood what plan Big Pineapple had.

Back on Death Hunter Island, he had lent the
Wrath of the Rock Lizard King
to Big Pineapple to use – this Rare ring had an attribute of
bonus 0.2% HP recovery per second.


Coincidentally, Big Pineapple’s military insignia also had this attribute. Adding the two together, the bonus HP recovery per second would go up to 0.5% per second.

That 0.5% seemed like a low ratio, not even 10%. Considering Big Pineapple’s over 20,000 HP, this 0.5% would be a 100 HP per second.

100 HP per second – even if a typical Heavy Armored Warrior had injected a C-Grade healing potion, the recovery rate could not have been that fast.

This was the equivalent of Big Pineapple earning a powerful Buff with continuous effect and without a cooldown period.

If his personal basic HP recovery and rad defense were added, as well as the percentage damage reduction of the two pieces of Rare accessories…

Feng Luo suspected that with a shield, would Big Pineapple would not lose any health if attacked by players with Normal equipment.

If Big Pineapple took a
5% HP recovery per second
Intermediate Evolution Virus Buffing Potion produced from the Biohazard Crisis plot as well, would he be able to take even the output of a small team?
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