Chapter 97: Industry History


中 At noon the next day, Liu Fan and Liao Xue arrived at the hotel in advance. Liao Xue introduced Liu Fan to the person who is coming today: Feng Wei.
Feng Wei has been involved in illustrations and special effects since he started painting in elementary schools and universities. He has worked for animation and game companies for a long time. Many well-known animation IPs and classic Huaxia game screen productions have his presence in the country. The island nation guides some of their comics and is one of the best in China in this industry.
As for the meeting, Liao Xue said that Feng Wei took the initiative. Before Litchi World had asked Liu Wei to help make something on the project of Liu Fan ’s traditional crafts dissemination, Feng Wei also knew that the project was led by Liu. Fan, this is where the litchi world leads.
凡 Liu Fan understood the situation and talked with Liao Xue for a while. A middle-aged man, about 170 in height and wearing a white T-shirt with a gray cap, knocked on the door and walked into the box.
"Mr. Feng, you are here."
Liao Xue stepped forward to welcome each other. Liu Fan stood behind her and waited for her to come forward respectfully after he shook hands. "Hello Teacher Feng."
伟 Feng Wei looked up and down Liu Fan several times, "Hello, hello, really young."
Feng Wei feels like some restraints, and Liu Fan doesn't care too much, and quickly puts him on the seat. "Teacher Feng, let's eat something first."
"Let's eat, I'm not very hungry." Feng Wei sat down and waved his hands, asking in a hurry, "Does Liu always want to make a Chinese-style game?"
Seeing Feng Wei like this, Liu Fan also said a greeting, nodded, "Yes."
"Does President Liu know about this industry?"
"To be honest I don't know too much."
"Otherwise, let me talk to President Liu about the development history and development of this industry, and then you can carefully consider whether you really want to do this thing." Feng Wei suggested.
凡 Liu Fan nodded and sat up.
"In fact, I first came into contact with Hua Man, which is dominated by Hua Xia Feng, and later came into contact with the branch of Hua Xia Games in Hua Xia Games. But in my opinion, the situation of these two things is very similar. In fact, the games are developing very fast, but with the exception of a few high-quality games, most of the Huaman and Huaxia games are of low quality and rough. I believe this is obvious to everyone.
So why is this happening? In the eyes of many people, this is because the investors want to make quick money. No one is willing to throw money in, and no one is willing to throw money. They have to wait for several years to get a high Quality works, this is indeed a reality, but in fact there are deeper problems.
There are also countless rotten movies and rotten games abroad. To really compare, we should not compare the works made by those who pursue bad, but we must compare the good works. Now we can't find one that can be compared with "Travel" and "Frozen" are comparable works, are we unable to do special effects now? No, more and more works of the small island countries are produced by our Huaxia team. Not long ago, the Shanghai team also participated in Disney's new project next year. China's current special effects level is at least sufficient to meet the needs of the China market.
But we are extremely scarce in upstream talents, such as producers, screenwriters, directors, etc. Does Liu always feel a little familiar when he listens? That's right, in fact, Huaman and Huaxiafeng games have the same root problem as your technology industry. People who work in the field are very powerful, but once we reach the design level, we can't help it.
The shortage of upstream integrated talents of Huaman and Huaxiafeng games is very obvious. For example, when Pixar is doing anime, the eye distance between young users and adult users is taken into account. Never in China has anyone heard of this. Details. The key to the emergence of this kind of talent shortage is that our education and experience in this area are seriously inadequate. After all, 10 years ago, Hua Man still mainly focused on younger works such as "Blue Cat Naughty Three Thousand Questions". .
I believe that if there is a company in your technology field that can realize the full-process design of top-level chips, the country will chase after you to invest in the same way. Similarly, if there is a Chinese company that can come up with a good solution, in fact, some companies are willing to invest Now that Huaxia has really jumped out of the era of lack of money, we are now entering the era of lack of talent.
But education and experience are two things that ca n’t be rushed and can only wait patiently, so Hua Man and Hua Xia Feng Games have been finding a way out for themselves. Do we not develop for the time being because of lack of talent? Of course, this is not the case. At the beginning, everyone took the import route. Digging so-called talents from abroad with high salaries, the results found were still far from the expected results.
Everyone finds that when they are imported into China, they will obviously be dissatisfied, and there will be too many import scammers. Many ordinary employees in foreign countries will pack them and become experts and directors in China. In those years, we were too much money in the imports.
And in addition to production, we also encountered a big problem, that is, the cultural export was too difficult. At that time, "The Return of the Great Saint" cut off 956 million box office. Many people regarded it as the rise of Huaman. The rich cultural output is promising, but it is disappointing that after "The Return of the Great Saint", only one "Big Fish and Begonia" box office is passable, and a large number of Chinese-style games are all over the world ~ www .EbookFREE.me ~ At that time, everyone realized that we had been imported by culture for the past ten years, but there was very little cultural output. Almost all Chinese people understand and accept European and American culture and ideas to a certain extent, but few people in Europe and America understand Chinese culture. This is a large number of cultural invasions in Europe and the United States after we opened the market for more than a decade. result.
So Chinese culture is difficult to understand abroad. This leads to the fact that even if you have a good book, when the investors come to invest, there will still be a gap with foreign investment. Why does "Dream of Dreams" dare to invest 225 million yuan, because people face the global market, but our works Maybe only for the Huaxia market, how dare we invest so much.
But one thing in the past two years has made everyone think again, that is, Huaxia Internet novels are popular all over the world. When you talk about movies, you think of Hollywood, when you talk about 2D, you think of small island nations, when you talk about animated movies, you think of Disney. When talking about large games, you will think of Blizzard. In fact, it is really difficult for Huaxia to make a way out of the imperial hegemony established by others.
But in the field of online novels, Huaxia is at the forefront. For companies doing Huaman and games, the biggest significance is Huaxia online novels, especially the popularity of fantasy novels, which proves that Huaxia culture is actually popular and With overseas markets, so while we improve ourselves, we must also try to find a new way to open the market.
How to find this way has become a topic that many companies are most concerned about now. After all, you ca n’t do Hua Man or do games, and you have to do novels. This is why I came to see President Liu today because you let I see a very new way! "
Speaking of which, Feng Wei finally paused, watching Liu Fan quietly ...
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