Vol 10 Chapter 1027: Delta Special Forces (7)


Therefore, Lin Yan must always keep the player's own freshness of this game, because this is directly related to the vitality of this game.
Let a game always have strong vitality, this is something that Lin Yan has been very fond of doing for a long time, and this game Lin Yan has the basic idea of ​​overall shaping.
This will still be a stand-alone game, but it will inevitably be a very different stand-alone game. At least this game will give players a completely different gaming experience. This kind of game innovation is also Lin Yan’s own. Persevering all the time.
The so-called barrier-free map is that the Zhengege map is really like a real city scene or natural environment and natural terrain. In such an environment, there is nothing in the game that can prevent the player from exploring freely. , The player can freely shuttle in the game scene.
Even in all the independent buildings in the game, players can freely explore these buildings. In these houses, there may be some materials that the player needs in the game. These materials may be firearms or It is the player's own supplement to the equipment.
Players can even use such game terrain to ambush the enemy in the game and catch the enemy by surprise. It can be said that this kind of free exploration of the scene really gives the player a better gaming experience.
At least in terms of freedom, there is a relatively sufficient guarantee, there is no doubt about this. In Lin Yan's view, in this game, the player's own degree of freedom is actually equivalent to a core experience of the game.
It is necessary to know that the super high degree of freedom also supports the players to perform various tactics in the game, at least in the direction of the battle formation and so on, which has great benefits.
For example, cross-fire strikes against the enemy from all directions. This is not what a small scene can do. Only in a big scene, a large number of personnel can be dispersed. Under such a situation, these tactics can be carried out. Show. .
At the same time, this kind of map design can also be more powerful to support the conduct of multiplayer cooperative battles. The same Lin Yan has established a very attractive multiplayer cooperative competitive mode in this game.
Players will use a four-person combat team as a combat unit. Four players will fight in a map of a large scene. Each player has a life in the game, but when the player is injured, just hide Get up and do not continue to be injured for a period of time, then the player can restore the lost health.
This is the same as Call of Duty itself. However, in this game, the difficulty will be slightly improved compared to the stand-alone mode of the game. The power of the enemy when shooting is much greater, so if the player is not paying attention, it may cause death. , So in this game, Lin Yan himself set four players, and the four players must support each other and help each other.
In this game, when the player falls to the ground after being shot, the player does not die immediately. The player is seriously injured for fifteen seconds, but at this time, if a player helps a teammate who fell to the ground, the teammate will immediately live and live. Rise and continue fighting.
It can be said that this kind of design is more humane. Players have to complete the map in the game. The system constantly gives the player its own tasks. These tasks may be divided into many types in the game.
It may be for the player to rescue important people trapped in the city, or it may be for the player to go to the city to collect some things left in every corner of the city. However, the area of ​​the entire city is very large. If the player wants to collect these things, the player needs to fight with the enemy continuously.
Of course, it may also be for the player to stick to a certain place in the game. During the process of sticking, the player has to constantly face the attack of the tide like the enemy, wave after wave, but in the course of the battle, the player will Gain experience points.
It can even be said that every time the player kills an enemy in the game, he will get the corresponding experience value. After completing the tactical goal, he will also get a large amount of experience value. After completing the task of the entire level, there will be a huge amount of experience value.
In the game, the experience value can improve the player’s military rank, which is the level. As the player’s own level increases, the player will gradually start to unlock hundreds of weapons in the game, and each weapon is available in the game. It is quite powerful.
Choosing the right weapon is of great benefit to players in the game.
As the player’s level increases, a variety of skills will be unlocked without being in the game. These skills can increase the player’s ability in the game in the game, such as changing magazines faster and running faster. It lasts longer, moves faster in the aiming state, etc., which can effectively improve the player's survivability in the game.
Before the online mode starts, players can freely configure their own weapons and equipment in the game among the weapons that have been unlocked. In this game, except for the dagger, grenade and flash bomb, Lin Yan is still The basic configuration of two long and one short is maintained.
Players can configure the two spears freely and can be completely according to their own preferences, whether they both carry an assault rifle or a submachine gun, as well as the combination of the two weapons.
But the short gun must be a small submachine gun or a pistol and a submachine pistol, because this kind of weapon can save the player's life sometimes in the game.
However, the number of basic ammunition that the player can carry is limited. There are also replenishment points that can replenish ammunition for the player in the game, but these replenishment points are not marked in the game, so in some cases, the player wants to continue To use your own weapons, you need to pay more attention to the surrounding area to replenish the ammunition.
Or you can pick up the enemy’s weapon directly after the ammunition is lit up, and the enemy’s weapon players don’t have to worry about the ammunition.
But in the game, Lin Yan also designed a real system, which is a number system for the player, but it is also a bad system that tests the player's skills.
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